Player Matchup

Osiris
Osiris
AJagerBombing
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,699 Elo+
Solo
Artemis
Artemis
DBX26
Artemis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,131 Elo+
Solo
Tyr
Tyr
Dom3986
Tyr
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
468W - 467L
1,416 Elo+
Solo
Danzaburou
Danzaburou
tAcOomx
Danzaburou
Level 123
God Stats
8W - 4L
1,992 SR
Queue Stats
222W - 196L
1,565 Elo+
Solo
Olorun
Olorun
whiteboy110074
Olorun
Level 78
God Stats
1W - 2L
1,544 SR
Queue Stats
61W - 62L
1,502 Elo+
Solo
Team Averages
Level 76
1,607 SR
1,462 Elo+

VS

Team Averages
Level 86
1,510 SR
1,461 Elo+
Hachiman
Hachiman
Honeybee223
Hachiman
Level 126
God Stats
13W - 7L
1,278 SR
Queue Stats
536W - 550L
1,490 Elo+
Party 1
Shiva
Shiva
Kels_Fargo
Shiva
Level 69
God Stats
1W - 3L
1,190 SR
Queue Stats
560W - 572L
1,348 Elo+
Solo
Artemis
Artemis
Mrbrent10
Artemis
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 49L
1,371 Elo+
Party 1
He Bo
He Bo
Schizofrenzy
He Bo
Level 26
God Stats
2W - 0L
1,715 SR
Queue Stats
16W - 11L
1,561 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Wackkjob
Tsukuyomi
Level 126
God Stats
2W - 0L
1,866 SR
Queue Stats
146W - 151L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 4
9,024
694
11,266
22,454
26,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
DBX26
Artemis
15
2 / 7 / 8
9,188
707
15,643
15,150
5,940
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
13
1 / 7 / 3
8,051
619
4,116
23,480
15,326
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
tAcOomx
Danzaburou
16
5 / 8 / 7
10,526
810
14,305
18,153
7,688
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 8 / 6
9,658
743
9,927
15,382
6,568
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Honeybee223
Hachiman
20
8 / 2 / 23
11,747
904
17,351
15,644
7,896
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shiva
15
0 / 3 / 15
9,108
701
4,923
13,115
10,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
Mrbrent10
Artemis
18
6 / 2 / 15
10,647
819
13,787
12,594
6,996
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
10 / 4 / 13
11,375
875
20,367
10,026
4,705
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Wackkjob
Tsukuyomi
19
14 / 4 / 17
12,217
940
25,865
16,477
8,800
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
121
15
Kills
38
38
Deaths
15
28
Assists
83
Player
Kills
Deaths
Assists
KDA
L
3
8
4
0.63
L
Artemis
DBX26
Artemis
2
7
8
0.86
L
Tyr
1
7
3
0.36
W
Hachiman
Honeybee223
Hachiman
8
2
23
9.75
W
Shiva
0
3
15
2.5
W
Artemis
Mrbrent10
Artemis
6
2
15
6.75
W
10
4
13
4.13
W
Tsukuyomi
Wackkjob
Tsukuyomi
14
4
17
5.63
L
Danzaburou
tAcOomx
Danzaburou
5
8
7
1.06
L
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,257
Damage
82,293
94,619
Taken
67,856
62,308
Mitigated
38,668
18,736
Healing
28,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,266
1,206
0
1,213
22,454
26,786
0
5,683
16,771
0
18,269
L
Artemis
DBX26
Artemis
15,643
6,238
1,527
2,498
15,150
5,940
0
3,232
11,918
0
21,982
L
Tyr
4,116
260
200
5,576
23,480
15,326
109
4,805
18,675
0
12,002
W
Hachiman
Honeybee223
Hachiman
17,351
12,033
515
7,653
15,644
7,896
917
3,311
12,333
0
36,932
W
Shiva
4,923
192
1,680
2,716
13,115
10,271
626
2,619
10,496
0
8,414
W
Artemis
Mrbrent10
Artemis
13,787
6,532
1,865
6,545
12,594
6,996
3,351
756
11,838
0
38,047
W
20,367
1,240
625
1,422
10,026
4,705
396
1,551
8,475
27,533
2,717
W
Tsukuyomi
Wackkjob
Tsukuyomi
25,865
5,158
1,200
4,589
16,477
8,800
2,032
1,690
14,367
0
41,631
L
Danzaburou
tAcOomx
Danzaburou
14,305
3,306
824
3,750
18,153
7,688
0
2,771
15,382
0
27,897
L
9,927
3,793
1,207
1,941
15,382
6,568
0
2,196
13,186
20,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,447
Gold Earned
55,094
97
Minions Killed
146
0
Camps Cleared
0
1,009,335
Distance Traveled
1,192,305
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,024
694
9
1
0
221,369
0
L
Artemis
9,188
707
11
1
0
189,192
0
L
Tyr
8,051
619
13
1
0
236,672
0
W
Hachiman
11,747
904
40
3
0
245,538
0
W
Shiva
9,108
701
17
1
0
236,889
0
W
Artemis
10,647
819
48
4
0
195,078
0
W
He Bo
11,375
875
23
2
0
238,034
0
W
Tsukuyomi
12,217
940
18
1
0
276,766
0
L
Danzaburou
10,526
810
34
3
0
197,397
0
L
Olorun
9,658
743
30
2
0
164,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role