Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aldyp
Cthulhu
Level 42
God Stats
18W - 13L
1,604 SR
Queue Stats
95W - 108L
1,449 Elo+
Party 2
Izanami
Izanami
Flaco 3054457
Izanami
Level 68
God Stats
118W - 89L
1,559 SR
Queue Stats
218W - 212L
1,459 Elo+
Party 2
He Bo
He Bo
Yacty
He Bo
Level 88
God Stats
6W - 4L
1,702 SR
Queue Stats
186W - 197L
1,469 Elo+
Party 2
Sun Wukong
Sun Wukong
lmaginar
Sun Wukong
Level 107
God Stats
84W - 76L
1,379 SR
Queue Stats
317W - 334L
1,437 Elo+
Party 2
Team Averages
Level 87
1,549 SR
1,463 Elo+

VS

Team Averages
Level 89
1,547 SR
1,479 Elo+
Bacchus
Bacchus
JamieTEGmosley17
Bacchus
Level 136
God Stats
2W - 2L
1,204 SR
Queue Stats
54W - 47L
1,118 Elo+
Solo
Eset
Eset
NekoCTM
Eset
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,582 Elo+
Party 1
Set
Set
Senbonzakura944
Set
Level 47
God Stats
6W - 4L
1,823 SR
Queue Stats
177W - 205L
1,485 Elo+
Solo
Sol
Sol
kxj007
Sol
Level 144
God Stats
2W - 1L
1,706 SR
Queue Stats
31W - 31L
1,592 Elo+
Party 1
Odin
Odin
wokedan
Odin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 105L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 3 / 0
6,002
500
3,111
10,890
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Aldyp
Cthulhu
9
1 / 5 / 0
5,877
490
5,168
13,754
7,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
11
0 / 3 / 0
6,109
509
3,071
11,440
4,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Yacty
He Bo
11
0 / 2 / 0
6,355
530
3,690
5,195
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
lmaginar
Sun Wukong
13
3 / 0 / 0
7,470
623
6,721
9,055
6,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
5,930
494
5,665
9,657
9,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
NekoCTM
Eset
12
4 / 0 / 0
6,732
561
3,447
4,624
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 1
6,956
580
2,150
9,361
4,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
kxj007
Sol
12
6 / 0 / 3
7,568
631
14,591
10,280
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
wokedan
Odin
11
0 / 3 / 1
6,202
517
4,847
10,147
8,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
4
Kills
13
13
Deaths
4
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
0
0
L
Cthulhu
Aldyp
Cthulhu
1
5
0
0.2
L
Izanami
0
3
0
0
W
1
1
6
4
W
Eset
NekoCTM
Eset
4
0
0
4
W
2
0
1
2.5
L
He Bo
Yacty
He Bo
0
2
0
0
W
Sol
kxj007
Sol
6
0
3
7.5
L
Sun Wukong
lmaginar
Sun Wukong
3
0
0
3
W
Odin
wokedan
Odin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,761
Damage
30,700
50,334
Taken
44,069
25,597
Mitigated
27,256
11,762
Healing
14,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,111
996
0
990
10,890
4,283
0
2,075
8,815
0
48,394
L
Cthulhu
Aldyp
Cthulhu
5,168
1,074
1,256
1,442
13,754
7,968
0
9,778
3,976
18,116
0
L
Izanami
3,071
1,726
0
4,367
11,440
4,534
360
8,825
2,615
0
56,991
W
5,665
1,147
281
2,602
9,657
9,317
115
2,197
7,460
19,186
0
W
Eset
NekoCTM
Eset
3,447
476
0
1,991
4,624
1,681
313
2,217
2,407
37,507
0
W
2,150
505
0
1,342
9,361
4,085
0
1,069
8,292
0
56,316
L
He Bo
Yacty
He Bo
3,690
192
0
625
5,195
2,046
532
3,145
2,050
43,063
0
W
Sol
kxj007
Sol
14,591
7,494
0
7,569
10,280
3,380
1,150
3,375
6,905
64,317
0
L
Sun Wukong
lmaginar
Sun Wukong
6,721
1,383
0
3,082
9,055
6,766
0
801
8,254
0
59,788
W
Odin
wokedan
Odin
4,847
1,084
0
1,000
10,147
8,793
0
0
10,147
2,032
41,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,813
Gold Earned
33,388
369
Minions Killed
368
0
Camps Cleared
0
1,203,799
Distance Traveled
1,261,040
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,002
500
73
6
0
275,650
0
L
Cthulhu
5,877
490
22
2
0
242,067
0
L
Izanami
6,109
509
98
8
0
211,524
0
W
Bacchus
5,930
494
26
2
0
255,134
2
W
Eset
6,732
561
70
6
0
244,653
0
W
Set
6,956
580
86
7
0
279,060
0
L
He Bo
6,355
530
70
6
0
236,935
0
W
Sol
7,568
631
97
8
0
227,839
1
L
Sun Wukong
7,470
623
106
9
0
237,623
2
W
Odin
6,202
517
89
7
0
254,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role