Player Matchup

He Bo
He Bo
Hazbob
He Bo
Level 27
God Stats
1W - 2L
1,358 SR
Queue Stats
5W - 6L
1,496 Elo+
Party 2
Charybdis
Charybdis
Jakasdasd
Charybdis
Level 32
God Stats
1W - 2L
1,347 SR
Queue Stats
4W - 3L
1,757 Elo+
Party 2
Tyr
Tyr
spoooooky
Tyr
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,612 Elo+
Party 2
Team Averages
Level 67
1,402 SR
1,622 Elo+

VS

Team Averages
Level 131
1,500 SR
1,470 Elo+
Nox
Nox
Ant_Heavy
Nox
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 52L
1,500 Elo+
Party 1
Ravana
Ravana
Kxsst
Ravana
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Party 1
Skadi
Skadi
Mouhas_JR
Skadi
Level 129
God Stats
12W - 17L
1,500 SR
Queue Stats
320W - 331L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Hazbob
He Bo
11
1 / 6 / 3
7,190
654
5,423
9,708
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Jakasdasd
Charybdis
14
4 / 2 / 2
8,771
797
9,343
10,993
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 4 / 4
8,265
751
5,995
13,998
11,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
8,593
781
6,819
5,810
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
Kxsst
Ravana
13
3 / 4 / 7
8,262
751
7,168
12,168
8,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
Mouhas_JR
Skadi
14
6 / 2 / 5
9,046
822
10,963
8,601
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
7
Kills
12
12
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
He Bo
Hazbob
He Bo
1
6
3
0.42
L
Charybdis
Jakasdasd
Charybdis
4
2
2
2.5
W
Ravana
Kxsst
Ravana
3
4
7
1.63
W
Skadi
Mouhas_JR
Skadi
6
2
5
4.25
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,761
Damage
24,950
34,699
Taken
26,579
19,196
Mitigated
14,292
6,862
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,819
775
0
850
5,810
2,598
186
1,174
4,466
26,793
0
L
He Bo
Hazbob
He Bo
5,423
115
0
463
9,708
3,347
0
1,819
7,889
22,872
0
L
Charybdis
Jakasdasd
Charybdis
9,343
4,962
0
3,964
10,993
4,408
1,338
2,357
8,636
0
32,352
W
Ravana
Kxsst
Ravana
7,168
1,449
0
3,053
12,168
8,095
119
1,993
10,003
0
27,554
W
Skadi
Mouhas_JR
Skadi
10,963
4,688
0
2,914
8,601
3,599
1,006
2,211
6,272
0
38,225
L
5,995
183
0
2,435
13,998
11,441
0
2,657
11,341
0
17,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,226
Gold Earned
25,901
118
Minions Killed
138
0
Camps Cleared
0
576,985
Distance Traveled
609,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,593
781
52
5
0
221,215
0
L
He Bo
7,190
654
41
4
0
179,618
0
L
Charybdis
8,771
797
54
5
0
195,797
0
W
Ravana
8,262
751
32
3
0
205,480
0
W
Skadi
9,046
822
54
5
0
183,050
0
L
Tyr
8,265
751
23
2
0
201,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role