Player Matchup

Cthulhu
Cthulhu
David445
Cthulhu
Level 126
God Stats
2W - 1L
1,657 SR
Queue Stats
22W - 27L
1,470 Elo+
Solo
Chang'e
Chang'e
Fam0usPsych0
Chang'e
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,387 Elo+
Solo
Atlas
Atlas
Indom213
Atlas
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 22L
1,380 Elo+
Solo
Lancelot
Lancelot
xTheErectifierx
Lancelot
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,706 Elo+
Solo
Nu Wa
Nu Wa
xiZoe
Nu Wa
Level 116
God Stats
3W - 1L
1,732 SR
Queue Stats
26W - 20L
1,422 Elo+
Solo
Team Averages
Level 95
1,578 SR
1,473 Elo+

VS

Team Averages
Level 84
1,437 SR
1,501 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Paytertott
Freya
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,286 Elo+
Party 1
Loki
Loki
R6Tunami
Loki
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
STROKENTOKEN420
Merlin
Level 101
God Stats
1W - 6L
1,186 SR
Queue Stats
119W - 112L
1,453 Elo+
Solo
Terra
Terra
angelobert
Terra
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,764 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
David445
Cthulhu
13
3 / 2 / 8
8,170
743
6,831
10,042
8,858
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Fam0usPsych0
Chang'e
13
2 / 2 / 13
7,942
722
11,030
10,080
5,479
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Indom213
Atlas
17
3 / 0 / 12
8,926
811
7,749
9,702
12,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lancelot
15
7 / 1 / 9
9,078
825
10,445
11,144
6,423
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
xiZoe
Nu Wa
16
4 / 0 / 12
8,899
809
11,856
5,139
2,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 3 / 1
7,158
651
7,481
11,422
17,097
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
11
1 / 6 / 3
6,895
627
4,455
10,862
4,715
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
13
1 / 4 / 0
6,838
622
5,614
8,479
3,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 4 / 1
7,297
663
9,072
9,412
4,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
15
1 / 2 / 3
7,991
726
4,561
12,324
15,869
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
19
Kills
5
5
Deaths
19
54
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
1
0.5
W
Cthulhu
David445
Cthulhu
3
2
8
3.5
W
Chang'e
Fam0usPsych0
Chang'e
2
2
13
4.25
W
Atlas
Indom213
Atlas
3
0
12
9
L
Freya
1
6
3
0.42
L
Loki
1
4
0
0.25
L
1
4
1
0.38
L
Terra
1
2
3
1.25
W
Lancelot
7
1
9
11.5
W
Nu Wa
xiZoe
Nu Wa
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,911
Damage
31,183
46,107
Taken
52,499
35,937
Mitigated
45,652
26,805
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,481
158
798
1,265
11,422
17,097
0
6,899
4,523
21,013
0
W
Cthulhu
David445
Cthulhu
6,831
195
2,396
2,130
10,042
8,858
0
4,031
6,011
13,887
0
W
Chang'e
Fam0usPsych0
Chang'e
11,030
1,059
5,897
4,217
10,080
5,479
825
6,797
3,283
16,354
2,797
W
Atlas
Indom213
Atlas
7,749
2,836
421
1,065
9,702
12,276
850
6,164
3,538
17,834
0
L
Freya
4,455
1,373
438
1,657
10,862
4,715
0
7,505
3,357
10,157
0
L
Loki
5,614
748
0
240
8,479
3,709
0
5,939
2,540
0
17,000
L
9,072
210
1,132
2,080
9,412
4,262
0
8,011
1,401
25,213
0
L
Terra
4,561
401
4,331
3,562
12,324
15,869
0
7,609
4,715
7,273
0
W
Lancelot
10,445
3,224
1,891
4,565
11,144
6,423
572
5,665
5,479
0
17,729
W
Nu Wa
xiZoe
Nu Wa
11,856
2,676
2,474
1,749
5,139
2,901
1,288
2,912
2,227
31,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,015
Gold Earned
36,179
115
Minions Killed
102
0
Camps Cleared
0
1,067,679
Distance Traveled
939,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,158
651
22
2
0
247,907
0
W
Cthulhu
8,170
743
26
2
0
212,679
0
W
Chang'e
7,942
722
14
1
0
180,685
0
W
Atlas
8,926
811
24
2
0
220,745
0
L
Freya
6,895
627
10
1
0
168,294
0
L
Loki
6,838
622
20
2
0
173,434
0
L
Merlin
7,297
663
45
4
0
151,223
0
L
Terra
7,991
726
5
0
0
198,490
0
W
Lancelot
9,078
825
20
2
0
244,219
0
W
Nu Wa
8,899
809
31
3
0
209,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role