Player Matchup

Janus
Janus
Arthur6051
Janus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 29L
1,916 Elo+
Party 2
Ishtar
Ishtar
BigChungusIII
Ishtar
Level 61
God Stats
1W - 2L
1,909 SR
Queue Stats
6W - 11L
1,551 Elo+
Party 2
Maui
Maui
ClappinCheeks3
Maui
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 115L
1,828 Elo+
Party 3
Surtr
Surtr
Jwuq
Surtr
Level 123
God Stats
32W - 16L
1,717 SR
Queue Stats
466W - 485L
1,653 Elo+
Party 3
Merlin
Merlin
PndaDadGamin
Merlin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 84
1,625 SR
1,690 Elo+

VS

Team Averages
Level 126
1,712 SR
1,544 Elo+
Nox
Nox
Rhaenys14
Nox
Level 137
God Stats
55W - 33L
1,869 SR
Queue Stats
220W - 194L
1,651 Elo+
Solo
Thor
Thor
SonicRefuGee
Thor
Level 167
God Stats
8W - 7L
1,648 SR
Queue Stats
420W - 395L
1,587 Elo+
Party 1
Maui
Maui
WillSlaypus
Maui
Level 74
God Stats
13W - 4L
1,728 SR
Queue Stats
24W - 30L
1,377 Elo+
Party 1
Zhong Kui
Zhong Kui
Willidoo
Zhong Kui
Level 152
God Stats
13W - 13L
1,680 SR
Queue Stats
221W - 215L
1,517 Elo+
Party 1
Surtr
Surtr
xXthekilla507Xx
Surtr
Level 100
God Stats
26W - 17L
1,633 SR
Queue Stats
33W - 39L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 2 / 1
5,570
557
3,753
6,276
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 4 / 2
4,840
484
3,628
6,680
2,366
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 1
4,780
478
1,603
11,391
7,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
Jwuq
Surtr
11
1 / 1 / 0
5,819
582
5,843
10,661
5,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
7
0 / 3 / 0
4,133
413
491
4,049
1,212
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 1
6,991
699
3,924
3,741
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 2
6,226
623
5,463
9,499
6,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 0 / 5
5,831
583
1,860
4,122
3,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
Willidoo
Zhong Kui
11
2 / 1 / 3
6,376
638
6,108
6,800
5,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
4 / 0 / 4
6,826
683
6,939
6,221
2,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
15
15
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
1
2
1
0.75
L
0
4
2
0.25
L
0
5
1
0.1
L
Surtr
Jwuq
Surtr
1
1
0
1
L
Merlin
0
3
0
0
W
7
1
1
7.5
W
0
1
2
1
W
2
0
5
4.5
W
Zhong Kui
Willidoo
Zhong Kui
2
1
3
3.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,318
Damage
24,294
39,057
Taken
30,383
18,545
Mitigated
19,677
11,326
Healing
9,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
3,753
545
0
2,418
6,276
2,015
0
1,155
5,121
36,809
0
L
3,628
2,581
0
850
6,680
2,366
0
4,347
2,028
0
26,295
L
1,603
667
181
2,304
11,391
7,875
0
4,354
6,934
18,034
0
L
Surtr
Jwuq
Surtr
5,843
2,204
0
5,121
10,661
5,077
0
1,233
9,428
771
52,740
L
Merlin
491
158
0
452
4,049
1,212
0
825
3,224
14,417
0
W
3,924
262
0
330
3,741
1,542
723
363
3,378
44,122
0
W
5,463
1,005
0
2,860
9,499
6,667
0
1,999
7,500
671
51,851
W
1,860
842
155
2,013
4,122
3,073
0
873
3,249
19,900
0
W
Zhong Kui
Willidoo
Zhong Kui
6,108
2,819
0
2,531
6,800
5,403
549
1,119
5,681
46,562
0
W
6,939
4,003
0
2,025
6,221
2,992
37
1,772
4,449
1,488
46,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,142
Gold Earned
32,250
243
Minions Killed
356
0
Camps Cleared
0
885,750
Distance Traveled
979,182
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,570
557
71
7
0
184,975
0
L
Ishtar
4,840
484
48
5
0
188,359
0
L
Maui
4,780
478
20
2
0
181,002
0
L
Surtr
5,819
582
89
9
0
200,706
0
L
Merlin
4,133
413
15
2
0
130,708
0
W
Nox
6,991
699
63
6
0
187,347
2
W
Thor
6,226
623
101
10
0
193,347
1
W
Maui
5,831
583
26
3
0
185,884
0
W
Zhong Kui
6,376
638
82
8
0
177,131
1
W
Surtr
6,826
683
84
8
0
235,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role