Player Matchup

Ganesha
Ganesha
EElimin8
Ganesha
Level 109
God Stats
1W - 1L
1,325 SR
Queue Stats
168W - 158L
1,425 Elo+
Solo
Surtr
Surtr
GUDIATOR
Surtr
Level 101
God Stats
22W - 24L
1,484 SR
Queue Stats
45W - 54L
1,402 Elo+
Party 2
Susano
Susano
GeAr ZombaZ
Susano
Level 156
God Stats
28W - 29L
1,707 SR
Queue Stats
444W - 455L
1,408 Elo+
Solo
Chaac
Chaac
MrJiraiya_
Chaac
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 47L
1,300 Elo+
Solo
Ah Puch
Ah Puch
ociko
Ah Puch
Level 154
God Stats
8W - 6L
1,627 SR
Queue Stats
84W - 75L
1,419 Elo+
Party 2
Team Averages
Level 112
1,529 SR
1,391 Elo+

VS

Team Averages
Level 66
1,468 SR
1,474 Elo+
Hera
Hera
Dy_Dydou
Hera
Level 41
God Stats
0W - 2L
1,237 SR
Queue Stats
66W - 70L
1,486 Elo+
Party 1
Cernunnos
Cernunnos
Owar333
Cernunnos
Level 93
God Stats
138W - 164L
1,477 SR
Queue Stats
175W - 207L
1,482 Elo+
Solo
Kukulkan
Kukulkan
Shimura_Tenka
Kukulkan
Level 29
God Stats
4W - 3L
1,691 SR
Queue Stats
52W - 51L
1,477 Elo+
Party 1
Yemoja
Yemoja
Tengu1999
Yemoja
Level 68
God Stats
13W - 18L
1,423 SR
Queue Stats
178W - 176L
1,452 Elo+
Solo
Surtr
Surtr
ZeLast92
Surtr
Level 101
God Stats
60W - 56L
1,511 SR
Queue Stats
94W - 91L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EElimin8
Ganesha
17
0 / 1 / 17
11,591
1,159
8,279
13,070
14,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
GUDIATOR
Surtr
16
7 / 2 / 4
11,269
1,127
7,716
10,127
7,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
16
3 / 0 / 5
10,915
1,092
9,741
5,875
2,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
16
3 / 3 / 9
10,309
1,031
7,291
9,175
9,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
ociko
Ah Puch
16
4 / 1 / 10
10,674
1,067
16,501
4,030
1,919
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Team 1 Tickets

307

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
1 / 3 / 5
9,314
931
7,968
7,762
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Owar333
Cernunnos
14
1 / 6 / 5
9,611
961
6,270
21,675
8,745
Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
Shimura_Tenka
Kukulkan
15
4 / 4 / 3
10,857
1,086
10,674
11,286
3,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
Tengu1999
Yemoja
14
0 / 1 / 3
8,617
862
927
2,390
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Surtr
ZeLast92
Surtr
14
1 / 3 / 6
9,529
953
8,277
10,347
9,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
29
17
Kills
7
7
Deaths
17
45
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hera
1
3
5
1.17
W
Ganesha
EElimin8
Ganesha
0
1
17
8.5
W
Surtr
GUDIATOR
Surtr
7
2
4
4.5
W
Susano
3
0
5
5.5
W
Chaac
3
3
9
2.5
L
Cernunnos
Owar333
Cernunnos
1
6
5
0.58
L
Kukulkan
Shimura_Tenka
Kukulkan
4
4
3
1.38
L
Yemoja
Tengu1999
Yemoja
0
1
3
1.5
L
Surtr
ZeLast92
Surtr
1
3
6
1.33
W
Ah Puch
ociko
Ah Puch
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,528
Damage
34,116
42,277
Taken
53,460
35,897
Mitigated
25,555
8,825
Healing
3,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
7,968
1,726
0
500
7,762
1,930
0
3,210
4,472
17,601
0
W
Ganesha
EElimin8
Ganesha
8,279
419
508
3,556
13,070
14,150
0
5,465
6,189
33,897
455
W
Surtr
GUDIATOR
Surtr
7,716
2,149
0
1,873
10,127
7,188
0
4,332
5,108
343
20,580
W
Susano
9,741
1,349
0
591
5,875
2,787
0
3,138
2,430
0
35,068
W
Chaac
7,291
878
0
1,918
9,175
9,853
0
3,847
5,010
0
16,293
L
Cernunnos
Owar333
Cernunnos
6,270
2,567
0
299
21,675
8,745
0
9,487
11,902
0
21,976
L
Kukulkan
Shimura_Tenka
Kukulkan
10,674
1,056
0
17
11,286
3,984
0
5,455
5,749
31,499
0
L
Yemoja
Tengu1999
Yemoja
927
247
1,502
79
2,390
1,570
0
1,163
1,227
2,870
0
L
Surtr
ZeLast92
Surtr
8,277
3,247
0
1,150
10,347
9,326
0
4,081
5,908
776
17,944
W
Ah Puch
ociko
Ah Puch
16,501
686
69
310
4,030
1,919
0
1,831
2,077
33,380
2,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,758
Gold Earned
47,928
216
Minions Killed
181
12
Camps Cleared
6
853,080
Distance Traveled
709,908
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,314
931
26
3
0
130,634
0
W
Ganesha
11,591
1,159
5
1
0
194,875
0
W
Surtr
11,269
1,127
52
5
0
201,428
0
W
Susano
10,915
1,092
54
5
10
152,653
0
W
Chaac
10,309
1,031
41
4
2
145,939
0
L
Cernunnos
9,611
961
53
5
5
148,829
0
L
Kukulkan
10,857
1,086
75
8
1
174,047
0
L
Yemoja
8,617
862
5
1
0
128,292
0
L
Surtr
9,529
953
22
2
0
128,106
0
W
Ah Puch
10,674
1,067
64
6
0
158,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role