Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
TFM6
Hun Batz
Level 102
God Stats
26W - 14L
1,456 SR
Queue Stats
513W - 489L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
kantiluv
Nu Wa
Level 107
God Stats
12W - 13L
1,161 SR
Queue Stats
146W - 163L
1,472 Elo+
Party 1
Team Averages
Level 94
1,423 SR
1,485 Elo+

VS

Team Averages
Level 77
1,403 SR
1,419 Elo+
Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
AdamGremori
Hel
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,247 Elo+
Solo
Fenrir
Fenrir
Javiiyo95
Fenrir
Level 84
God Stats
0W - 4L
1,188 SR
Queue Stats
79W - 84L
1,522 Elo+
Solo
Nox
Nox
ThTrufflehunter
Nox
Level 76
God Stats
18W - 19L
1,472 SR
Queue Stats
103W - 89L
1,458 Elo+
Party 2
Gilgamesh
Gilgamesh
leoleo73
Gilgamesh
Level 69
God Stats
21W - 29L
1,353 SR
Queue Stats
21W - 29L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 1 / 1
5,784
578
6,827
5,083
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
 
Hercules
9
4 / 0 / 2
5,632
563
7,083
7,497
6,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
 
Sol
9
2 / 1 / 2
5,254
525
3,164
3,481
1,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
TFM6
Hun Batz
10
1 / 0 / 0
5,569
557
1,159
6,944
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
kantiluv
Nu Wa
11
1 / 1 / 1
6,121
612
4,257
4,036
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
1 / 0 / 0
4,644
464
1,882
6,135
3,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 5 / 1
4,283
428
1,684
5,989
1,827
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Javiiyo95
Fenrir
10
1 / 2 / 0
5,530
553
4,129
10,260
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 0
5,543
554
2,859
4,908
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
leoleo73
Gilgamesh
8
0 / 2 / 0
4,177
418
781
9,025
4,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
9
Kills
3
3
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
1
1.5
W
Hercules
 
Hercules
4
0
2
5
W
Sol
 
Sol
2
1
2
3
L
Ares
 
Ares
1
0
0
1
L
0
5
1
0.1
L
Fenrir
Javiiyo95
Fenrir
1
2
0
0.5
W
Hun Batz
TFM6
Hun Batz
1
0
0
1
L
1
0
0
1
W
Nu Wa
kantiluv
Nu Wa
1
1
1
1.5
L
Gilgamesh
leoleo73
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,490
Damage
11,335
27,041
Taken
36,317
14,470
Mitigated
15,366
4,741
Healing
9,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,827
2,455
0
500
5,083
3,279
271
0
5,083
29,717
0
W
Hercules
 
Hercules
7,083
2,877
0
2,126
7,497
6,137
15
1,840
5,657
0
17,625
W
Sol
 
Sol
3,164
1,555
0
1,190
3,481
1,375
24
1,531
1,950
22,709
4,187
L
Ares
 
Ares
1,882
121
0
2,086
6,135
3,494
46
1,637
4,267
10,131
0
L
1,684
546
265
220
5,989
1,827
280
1,159
4,610
13,864
0
L
Fenrir
Javiiyo95
Fenrir
4,129
1,535
0
1,553
10,260
4,172
0
2,585
7,481
0
39,327
W
Hun Batz
TFM6
Hun Batz
1,159
337
0
625
6,944
2,266
0
331
6,613
0
39,081
L
2,859
0
0
2,206
4,908
1,786
0
1,842
3,066
42,273
0
W
Nu Wa
kantiluv
Nu Wa
4,257
515
0
300
4,036
1,413
40
2,723
1,313
43,722
0
L
Gilgamesh
leoleo73
Gilgamesh
781
200
0
2,746
9,025
4,087
0
6,232
2,288
0
13,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,360
Gold Earned
24,177
260
Minions Killed
213
0
Camps Cleared
0
979,812
Distance Traveled
891,025
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,784
578
52
5
0
189,846
0
W
Hercules
5,632
563
21
2
0
213,257
0
W
Sol
5,254
525
37
4
0
165,776
2
L
Ares
4,644
464
10
1
0
196,583
0
L
Hel
4,283
428
31
3
0
130,277
0
L
Fenrir
5,530
553
69
7
0
213,055
0
W
Hun Batz
5,569
557
69
7
0
228,149
2
L
Nox
5,543
554
76
8
0
189,245
2
W
Nu Wa
6,121
612
81
8
0
182,784
0
L
Gilgamesh
4,177
418
27
3
0
161,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role