Player Matchup

Charybdis
Charybdis
Djjigers
Charybdis
Level 47
God Stats
12W - 8L
1,799 SR
Queue Stats
30W - 28L
1,796 Elo+
Solo
Zeus
Zeus
Medic5435
Zeus
Level 80
God Stats
2W - 1L
1,730 SR
Queue Stats
21W - 34L
1,426 Elo+
Party 1
Odin
Odin
TrashboyRoy
Odin
Level 74
God Stats
2W - 2L
1,285 SR
Queue Stats
20W - 29L
1,481 Elo+
Party 1
Team Averages
Level 67
1,605 SR
1,568 Elo+

VS

Team Averages
Level 132
1,733 SR
1,548 Elo+
Morgan Le Fay
Morgan Le Fay
I TUmmY I
Morgan Le Fay
Level 101
God Stats
3W - 1L
1,860 SR
Queue Stats
24W - 15L
1,613 Elo+
Solo
Hun Batz
Hun Batz
NeptuneBlackWeb
Hun Batz
Level 125
God Stats
26W - 22L
1,520 SR
Queue Stats
393W - 391L
1,541 Elo+
Solo
Fenrir
Fenrir
RastaDan49
Fenrir
Level 171
God Stats
7W - 1L
1,819 SR
Queue Stats
495W - 507L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Djjigers
Charybdis
17
3 / 1 / 7
10,929
781
9,227
9,840
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
16
5 / 4 / 6
10,900
779
10,241
8,324
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 1 / 8
11,111
794
8,880
11,185
8,002
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
I TUmmY I
Morgan Le Fay
16
3 / 5 / 2
10,289
735
11,708
10,884
5,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
15
2 / 3 / 2
9,657
690
6,446
11,887
7,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
RastaDan49
Fenrir
13
1 / 4 / 3
9,347
668
5,360
12,405
5,232

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
6
6
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Djjigers
Charybdis
3
1
7
6.5
L
Morgan Le Fay
I TUmmY I
Morgan Le Fay
3
5
2
0.8
W
Zeus
5
4
6
2
L
Hun Batz
2
3
2
1
L
Fenrir
RastaDan49
Fenrir
1
4
3
0.63
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,348
Damage
23,514
29,349
Taken
35,176
14,352
Mitigated
17,608
5,649
Healing
5,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Djjigers
Charybdis
9,227
4,280
0
2,367
9,840
3,530
2,838
4,327
5,513
0
55,673
L
Morgan Le Fay
I TUmmY I
Morgan Le Fay
11,708
711
0
1,774
10,884
5,106
240
2,695
8,189
38,426
2,402
W
Zeus
10,241
888
0
780
8,324
2,820
350
3,737
4,587
48,081
2,787
L
Hun Batz
6,446
1,323
0
2,352
11,887
7,270
0
3,409
8,478
0
33,227
L
Fenrir
RastaDan49
Fenrir
5,360
1,076
129
1,443
12,405
5,232
0
3,647
8,758
0
25,097
W
8,880
1,552
0
2,502
11,185
8,002
324
2,867
8,318
0
30,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,940
Gold Earned
29,293
198
Minions Killed
161
0
Camps Cleared
0
768,643
Distance Traveled
616,062
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,929
781
87
6
0
249,009
0
L
Morgan Le Fay
10,289
735
56
4
0
176,100
1
W
Zeus
10,900
779
77
6
0
239,499
0
L
Hun Batz
9,657
690
63
5
0
232,010
0
L
Fenrir
9,347
668
42
3
0
207,952
0
W
Odin
11,111
794
34
2
0
280,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role