Player Matchup

Ne Zha
Ne Zha
Annihill8r
Ne Zha
Level 160
God Stats
6W - 2L
1,773 SR
Queue Stats
109W - 88L
1,545 Elo+
Party 1
Discordia
Discordia
Clarky117
Discordia
Level 159
God Stats
1W - 2L
1,174 SR
Queue Stats
91W - 78L
1,510 Elo+
Party 1
Bacchus
Bacchus
DanMursiah
Bacchus
Level 21
God Stats
3W - 0L
1,695 SR
Queue Stats
10W - 13L
1,418 Elo+
Party 1
Team Averages
Level 113
1,547 SR
1,491 Elo+

VS

Team Averages
Level 79
1,492 SR
1,378 Elo+
Yu Huang
Yu Huang
Artikier
Yu Huang
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,578 Elo+
Solo
Lancelot
Lancelot
NymHyluan
Lancelot
Level 48
God Stats
0W - 5L
1,475 SR
Queue Stats
95W - 122L
1,288 Elo+
Party 2
Cabrakan
Cabrakan
Voarim
Cabrakan
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Annihill8r
Ne Zha
17
5 / 0 / 9
11,146
743
14,974
12,871
14,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Clarky117
Discordia
19
7 / 1 / 7
12,138
809
26,790
8,184
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
DanMursiah
Bacchus
16
3 / 0 / 11
11,861
791
7,344
13,887
23,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Artikier
Yu Huang
15
0 / 5 / 1
9,387
626
11,005
14,496
6,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
NymHyluan
Lancelot
14
1 / 0 / 0
9,154
610
5,718
19,464
12,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Voarim
Cabrakan
12
0 / 10 / 1
9,140
609
5,315
22,008
23,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
1
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Annihill8r
Ne Zha
5
0
9
9.5
L
Yu Huang
Artikier
Yu Huang
0
5
1
0.1
W
Discordia
Clarky117
Discordia
7
1
7
10.5
W
Bacchus
DanMursiah
Bacchus
3
0
11
8.5
L
Lancelot
NymHyluan
Lancelot
1
0
0
1
L
Cabrakan
Voarim
Cabrakan
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,108
Damage
22,038
34,942
Taken
55,968
41,614
Mitigated
42,226
10,948
Healing
4,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Annihill8r
Ne Zha
14,974
3,434
0
4,220
12,871
14,220
157
5,579
7,292
0
48,533
L
Yu Huang
Artikier
Yu Huang
11,005
1,057
0
1,386
14,496
6,477
0
7,958
5,991
46,464
0
W
Discordia
Clarky117
Discordia
26,790
4,218
0
2,041
8,184
4,198
2,608
3,825
4,359
85,796
699
W
Bacchus
DanMursiah
Bacchus
7,344
1,364
0
4,687
13,887
23,196
170
7,032
6,650
17,836
0
L
Lancelot
NymHyluan
Lancelot
5,718
415
0
1,454
19,464
12,608
0
12,523
6,574
0
32,089
L
Cabrakan
Voarim
Cabrakan
5,315
786
0
1,529
22,008
23,141
0
14,083
7,501
14,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,145
Gold Earned
27,681
205
Minions Killed
139
0
Camps Cleared
0
887,345
Distance Traveled
771,795
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,146
743
49
3
0
301,516
0
L
Yu Huang
9,387
626
79
5
0
237,275
1
W
Discordia
12,138
809
147
10
0
277,713
0
W
Bacchus
11,861
791
9
1
0
308,116
0
L
Lancelot
9,154
610
43
3
0
323,049
3
L
Cabrakan
9,140
609
17
1
0
211,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role