Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BrandyBoy1994
Sun Wukong
Level 166
God Stats
16W - 11L
1,500 SR
Queue Stats
667W - 698L
1,553 Elo+
Solo
Ishtar
Ishtar
Mayo81Bacon
Ishtar
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
552W - 558L
1,522 Elo+
Solo
Jing Wei
Jing Wei
Rainnessa
Jing Wei
Level 149
God Stats
5W - 4L
1,295 SR
Queue Stats
342W - 328L
1,503 Elo+
Solo
Chronos
Chronos
SebaszAJ
Chronos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,730 Elo+
Solo
Team Averages
Level 140
1,459 SR
1,562 Elo+

VS

Team Averages
Level 129
1,450 SR
1,509 Elo+
Hades
Hades
AcheValkyria
Hades
Level 147
God Stats
2W - 2L
1,263 SR
Queue Stats
119W - 127L
1,574 Elo+
Solo
Xing Tian
Xing Tian
Bloodwork808
Xing Tian
Level 95
God Stats
4W - 0L
1,812 SR
Queue Stats
116W - 117L
1,505 Elo+
Solo
Pele
Pele
DionysusLO
Pele
Level 126
God Stats
3W - 8L
1,176 SR
Queue Stats
576W - 585L
1,534 Elo+
Solo
Odin
Odin
Hog-Cranker420
Odin
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
104W - 111L
1,436 Elo+
Solo
Bakasura
Bakasura
Jaws
Bakasura
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
378W - 319L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 2 / 4
6,494
812
8,138
5,224
4,999
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
BrandyBoy1994
Sun Wukong
11
1 / 4 / 3
6,435
804
8,048
11,038
8,417
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
1
0 / 0 / 0
2,096
262
0
0
0
Jing Wei
Rainnessa
Jing Wei
15
1 / 2 / 3
7,246
906
8,482
7,638
3,572
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
SebaszAJ
Chronos
14
2 / 2 / 2
7,309
914
10,472
7,583
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 1
8,456
1,057
7,872
9,595
6,687
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
Bloodwork808
Xing Tian
12
0 / 1 / 9
7,713
964
6,508
8,218
8,186
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 3 / 6
6,929
866
5,977
6,945
2,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 8
7,048
881
4,723
12,272
6,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Jaws
Bakasura
13
3 / 0 / 5
8,412
1,052
3,791
8,467
7,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
5
Kills
10
10
Deaths
6
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
4
1.5
W
7
1
1
7.5
W
Xing Tian
Bloodwork808
Xing Tian
0
1
9
4.5
L
Sun Wukong
BrandyBoy1994
Sun Wukong
1
4
3
0.63
W
0
3
6
1
W
0
1
8
4
W
Bakasura
Jaws
Bakasura
3
0
5
5.5
L
Ishtar
0
0
0
0
L
Jing Wei
Rainnessa
Jing Wei
1
2
3
1.25
L
Chronos
SebaszAJ
Chronos
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,140
Damage
28,871
31,483
Taken
45,497
20,213
Mitigated
31,654
7,915
Healing
21,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,138
341
670
888
5,224
4,999
0
2,323
2,679
19,933
0
W
7,872
286
3,570
4,231
9,595
6,687
1,171
5,138
4,457
20,522
0
W
Xing Tian
Bloodwork808
Xing Tian
6,508
419
791
2,252
8,218
8,186
199
3,387
4,831
8,363
0
L
Sun Wukong
BrandyBoy1994
Sun Wukong
8,048
1,253
374
1,340
11,038
8,417
0
5,172
5,099
0
16,492
W
5,977
629
296
1,127
6,945
2,969
1,364
3,005
3,940
0
20,431
W
4,723
664
730
4,001
12,272
6,213
650
3,778
8,494
0
7,542
W
Bakasura
Jaws
Bakasura
3,791
1,887
2,015
2,176
8,467
7,599
1,007
3,302
5,165
0
5,265
L
Ishtar
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
Rainnessa
Jing Wei
8,482
4,654
946
1,669
7,638
3,572
0
3,301
3,957
0
20,295
L
Chronos
SebaszAJ
Chronos
10,472
3,980
401
1,627
7,583
3,225
0
3,584
3,922
21,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,580
Gold Earned
38,558
99
Minions Killed
92
0
Camps Cleared
0
552,880
Distance Traveled
840,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,494
812
17
2
0
139,152
0
W
Hades
8,456
1,057
30
4
0
180,672
0
W
Xing Tian
7,713
964
4
1
0
163,445
0
L
Sun Wukong
6,435
804
15
2
0
126,150
0
W
Pele
6,929
866
20
3
0
158,482
0
W
Odin
7,048
881
11
1
0
173,680
0
W
Bakasura
8,412
1,052
27
3
0
164,103
0
L
Ishtar
2,096
262
0
0
0
0
0
L
Jing Wei
7,246
906
32
4
0
159,571
0
L
Chronos
7,309
914
35
4
0
128,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role