Player Matchup

Jormungandr
Jormungandr
AkunaaMatata
Jormungandr
Level 129
God Stats
0W - 3L
1,287 SR
Queue Stats
123W - 110L
1,407 Elo+
Solo
Janus
Janus
Anubis12123123
Janus
Level 45
God Stats
24W - 29L
1,324 SR
Queue Stats
73W - 78L
1,303 Elo+
Solo
Nu Wa
Nu Wa
Galumine
Nu Wa
Level 29
God Stats
2W - 3L
1,341 SR
Queue Stats
47W - 48L
1,554 Elo+
Party 2
Artemis
Artemis
Lucamecz44
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,440 Elo+
Party 2
Ne Zha
Ne Zha
thomXRO
Ne Zha
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 30L
1,556 Elo+
Party 2
Team Averages
Level 67
1,390 SR
1,452 Elo+

VS

Team Averages
Level 54
1,516 SR
1,460 Elo+
Lancelot
Lancelot
 
Lancelot
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Chipy93
He Bo
Level 68
God Stats
6W - 9L
1,418 SR
Queue Stats
69W - 83L
1,366 Elo+
Solo
Chronos
Chronos
ProleX5
Chronos
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 100L
1,438 Elo+
Party 1
Fenrir
Fenrir
besonyu
Fenrir
Level 38
God Stats
4W - 5L
1,485 SR
Queue Stats
29W - 26L
1,577 Elo+
Solo
Thor
Thor
yoshidan24
Thor
Level 47
God Stats
5W - 4L
1,678 SR
Queue Stats
100W - 125L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AkunaaMatata
Jormungandr
11
1 / 3 / 1
6,542
467
3,957
9,385
8,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 4 / 0
8,745
625
5,734
10,887
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Galumine
Nu Wa
14
4 / 4 / 6
8,843
632
10,140
9,604
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Lucamecz44
Artemis
11
0 / 3 / 1
6,396
457
4,135
5,235
1,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
thomXRO
Ne Zha
13
4 / 4 / 3
7,847
561
10,051
13,092
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 3 / 3
6,439
460
4,227
10,653
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Chipy93
He Bo
12
3 / 6 / 4
7,780
556
5,517
9,947
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
ProleX5
Chronos
14
5 / 1 / 4
8,599
614
8,671
8,876
3,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
besonyu
Fenrir
12
7 / 0 / 5
8,715
623
8,247
10,944
10,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 4
6,746
482
5,552
13,273
7,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
14
Kills
18
18
Deaths
14
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
3
3
1.17
L
Jormungandr
AkunaaMatata
Jormungandr
1
3
1
0.5
L
5
4
0
1.25
W
He Bo
Chipy93
He Bo
3
6
4
0.83
L
Nu Wa
Galumine
Nu Wa
4
4
6
1.75
L
Artemis
Lucamecz44
Artemis
0
3
1
0.17
W
Chronos
ProleX5
Chronos
5
1
4
7
W
Fenrir
besonyu
Fenrir
7
0
5
9.5
L
Ne Zha
thomXRO
Ne Zha
4
4
3
1.38
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,017
Damage
32,214
48,203
Taken
53,693
25,200
Mitigated
27,977
8,850
Healing
10,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,227
1,408
0
988
10,653
3,643
0
1,869
8,784
0
26,827
L
Jormungandr
AkunaaMatata
Jormungandr
3,957
1,424
0
1,220
9,385
8,185
0
4,683
4,702
24,711
0
L
5,734
525
0
1,980
10,887
3,960
498
1,651
9,236
71,222
0
W
He Bo
Chipy93
He Bo
5,517
344
0
1,006
9,947
3,549
86
5,515
4,432
45,015
0
L
Nu Wa
Galumine
Nu Wa
10,140
2,070
0
1,959
9,604
3,776
0
2,961
6,643
72,126
505
L
Artemis
Lucamecz44
Artemis
4,135
1,842
0
1,674
5,235
1,633
0
1,377
3,858
0
32,162
W
Chronos
ProleX5
Chronos
8,671
3,962
0
1,082
8,876
3,123
908
2,636
6,240
71,127
0
W
Fenrir
besonyu
Fenrir
8,247
2,449
0
5,438
10,944
10,633
0
4,070
6,874
0
23,562
L
Ne Zha
thomXRO
Ne Zha
10,051
4,131
0
2,017
13,092
7,646
0
3,516
9,576
0
63,664
W
5,552
1,579
0
2,400
13,273
7,029
0
5,553
7,720
0
40,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,373
Gold Earned
38,279
434
Minions Killed
351
0
Camps Cleared
0
1,348,935
Distance Traveled
1,505,815
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,439
460
38
3
0
382,854
0
L
Jormungandr
6,542
467
28
2
0
242,056
1
L
Janus
8,745
625
122
9
0
283,443
2
W
He Bo
7,780
556
85
6
0
259,399
0
L
Nu Wa
8,843
632
130
9
0
256,755
0
L
Artemis
6,396
457
68
5
0
259,116
0
W
Chronos
8,599
614
128
9
0
273,552
0
W
Fenrir
8,715
623
25
2
0
313,760
0
L
Ne Zha
7,847
561
86
6
0
307,565
4
W
Thor
6,746
482
75
5
0
276,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role