Player Matchup

Kukulkan
Kukulkan
Alethel
Kukulkan
Level 107
God Stats
1W - 0L
1,247 SR
Queue Stats
51W - 45L
1,624 Elo+
Solo
Sobek
Sobek
Elpatron079
Sobek
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,444 Elo+
Party 1
Set
Set
ItsCookieCrap
Set
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,515 Elo+
Party 1
Jing Wei
Jing Wei
aamirboo070
Jing Wei
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 21L
1,515 Elo+
Party 1
Shiva
Shiva
judaiste
Shiva
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 77L
1,470 Elo+
Solo
Team Averages
Level 95
1,449 SR
1,514 Elo+

VS

Team Averages
Level 127
1,460 SR
1,574 Elo+
Arachne
Arachne
ABDELAZIZE
Arachne
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 154L
1,758 Elo+
Solo
Freya
Freya
RallahRallah
Freya
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Sumayee
Gilgamesh
Level 157
God Stats
1W - 6L
1,300 SR
Queue Stats
414W - 403L
1,480 Elo+
Solo
Sobek
Sobek
zakkwaltonn
Sobek
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
443W - 442L
1,467 Elo+
Solo
Cupid
Cupid
Āngerfist
Cupid
Level 152
God Stats
1W - 4L
1,500 SR
Queue Stats
240W - 214L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alethel
Kukulkan
15
4 / 3 / 10
8,774
798
19,339
8,899
5,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 2 / 15
8,692
790
11,130
16,293
24,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 5 / 12
7,811
710
6,650
12,043
13,335
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
aamirboo070
Jing Wei
15
4 / 6 / 6
8,446
768
12,095
13,832
6,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shiva
judaiste
Shiva
14
3 / 4 / 14
8,564
779
7,433
12,795
12,404
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ABDELAZIZE
Arachne
14
3 / 4 / 7
8,709
792
7,772
15,357
13,662
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 7
8,684
789
8,663
11,413
5,639
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Sumayee
Gilgamesh
16
6 / 3 / 9
9,714
883
10,742
12,765
11,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 6 / 10
8,152
741
10,298
16,159
20,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
17
6 / 2 / 10
9,653
878
18,906
10,665
5,418
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
63
16
Kills
20
20
Deaths
17
57
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Arachne
ABDELAZIZE
Arachne
3
4
7
1.63
W
Kukulkan
Alethel
Kukulkan
4
3
10
3
W
2
2
15
4.75
W
3
5
12
1.8
L
3
2
7
3.25
L
Gilgamesh
Sumayee
Gilgamesh
6
3
9
3.5
W
Jing Wei
aamirboo070
Jing Wei
4
6
6
1.17
W
Shiva
judaiste
Shiva
3
4
14
2.5
L
2
6
10
1.17
L
Cupid
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,647
Damage
56,381
63,862
Taken
66,359
62,550
Mitigated
56,903
21,403
Healing
27,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ABDELAZIZE
Arachne
7,772
4,936
2,513
3,735
15,357
13,662
0
8,893
6,464
0
9,382
W
Kukulkan
Alethel
Kukulkan
19,339
2,091
1,196
1,581
8,899
5,549
196
3,599
5,300
40,608
0
W
11,130
690
2,217
6,073
16,293
24,360
27
4,738
11,555
19,815
0
W
6,650
2,426
509
101
12,043
13,335
0
4,482
7,561
0
12,052
L
8,663
2,971
906
5,292
11,413
5,639
0
4,255
7,158
22,562
0
L
Gilgamesh
Sumayee
Gilgamesh
10,742
1,270
714
2,370
12,765
11,761
0
6,529
6,236
6,064
13,303
W
Jing Wei
aamirboo070
Jing Wei
12,095
9,405
563
3,100
13,832
6,902
110
3,813
10,019
0
26,920
W
Shiva
judaiste
Shiva
7,433
1,044
3,762
2,301
12,795
12,404
0
4,087
8,708
0
11,172
L
10,298
245
712
2,875
16,159
20,423
0
6,445
9,714
15,599
1,132
L
Cupid
18,906
7,540
3,425
5,128
10,665
5,418
0
4,347
6,318
0
38,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,287
Gold Earned
44,912
136
Minions Killed
114
0
Camps Cleared
0
1,042,684
Distance Traveled
1,020,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,709
792
7
1
0
216,792
0
W
Kukulkan
8,774
798
57
5
0
210,714
0
W
Sobek
8,692
790
12
1
0
239,309
0
W
Set
7,811
710
19
2
0
191,103
0
L
Freya
8,684
789
24
2
0
203,866
0
L
Gilgamesh
9,714
883
12
1
0
201,243
0
W
Jing Wei
8,446
768
36
3
0
199,707
0
W
Shiva
8,564
779
12
1
0
201,851
0
L
Sobek
8,152
741
11
1
0
190,033
0
L
Cupid
9,653
878
60
5
0
208,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role