Player Matchup

Artio
Artio
MDaze21
Artio
Level 133
God Stats
1W - 2L
1,258 SR
Queue Stats
253W - 239L
1,619 Elo+
Solo
Anubis
Anubis
Oihuk
Anubis
Level 61
God Stats
20W - 15L
1,463 SR
Queue Stats
42W - 36L
1,402 Elo+
Party 1
Thanatos
Thanatos
Savage_samoan01
Thanatos
Level 48
God Stats
5W - 8L
1,528 SR
Queue Stats
41W - 43L
1,420 Elo+
Party 1
Danzaburou
Danzaburou
VoysuWong
Danzaburou
Level 8
God Stats
4W - 7L
1,455 SR
Queue Stats
8W - 12L
1,458 Elo+
Party 1
Surtr
Surtr
joeking691
Surtr
Level 5
God Stats
2W - 2L
1,430 SR
Queue Stats
4W - 5L
1,441 Elo+
Party 1
Team Averages
Level 51
1,427 SR
1,468 Elo+

VS

Team Averages
Level 75
1,577 SR
1,459 Elo+
Freya
Freya
Gold Mirado
Freya
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,464 Elo+
Solo
Artio
Artio
S1lenc3d_BlAd3
Artio
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,432 Elo+
Solo
Surtr
Surtr
TheBestChance
Surtr
Level 142
God Stats
24W - 9L
1,787 SR
Queue Stats
81W - 86L
1,517 Elo+
Solo
Fenrir
Fenrir
americasteam123
Fenrir
Level 66
God Stats
1W - 1L
1,596 SR
Queue Stats
52W - 70L
1,375 Elo+
Solo
Mulan
Mulan
derstarke12345
Mulan
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
MDaze21
Artio
11
2 / 0 / 2
6,148
615
4,495
8,916
7,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Oihuk
Anubis
11
5 / 0 / 4
6,822
682
6,194
3,254
1,452
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
10
5 / 0 / 2
6,602
660
4,288
8,383
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
VoysuWong
Danzaburou
10
1 / 0 / 3
5,991
599
4,992
3,678
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
8
0 / 1 / 3
5,268
527
2,788
5,557
3,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,978
498
4,227
6,978
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

7
0 / 2 / 1
5,136
514
1,607
7,544
4,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,460
546
5,029
9,269
4,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 5 / 0
4,375
438
1,932
8,164
2,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 0
4,858
486
2,581
7,665
3,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
13
Kills
1
1
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Artio
MDaze21
Artio
2
0
2
3
W
Anubis
Oihuk
Anubis
5
0
4
7
L
0
2
1
0.25
W
Thanatos
5
0
2
6
L
0
2
0
0
W
Danzaburou
VoysuWong
Danzaburou
1
0
3
2.5
L
0
5
0
0
L
0
3
0
0
W
Surtr
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,757
Damage
15,376
29,788
Taken
39,620
16,373
Mitigated
17,545
19,387
Healing
10,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,227
1,547
0
2,861
6,978
3,317
0
454
6,524
34,538
4,994
W
Artio
MDaze21
Artio
4,495
216
145
5,042
8,916
7,364
0
211
8,582
32,620
0
W
Anubis
Oihuk
Anubis
6,194
213
0
2,636
3,254
1,452
583
65
3,075
42,131
0
L
1,607
60
243
1,493
7,544
4,552
0
1,112
6,432
16,282
0
W
Thanatos
4,288
1,645
0
7,320
8,383
2,852
349
757
7,513
0
40,485
L
5,029
2,125
0
2,724
9,269
4,440
5
3,794
5,107
621
40,625
W
Danzaburou
VoysuWong
Danzaburou
4,992
3,153
0
2,567
3,678
1,230
1,097
1,270
2,408
0
37,244
L
1,932
338
0
626
8,164
2,101
0
1,575
6,539
0
18,942
L
2,581
739
0
2,823
7,665
3,135
0
3,836
3,785
0
24,765
W
Surtr
2,788
783
0
1,677
5,557
3,475
25
3,526
2,031
1,951
14,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,831
Gold Earned
24,807
291
Minions Killed
238
0
Camps Cleared
0
1,012,419
Distance Traveled
978,456
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,978
498
78
8
0
195,586
4
W
Artio
6,148
615
64
6
0
206,343
2
W
Anubis
6,822
682
67
7
0
192,388
0
L
Artio
5,136
514
14
1
0
196,382
0
W
Thanatos
6,602
660
61
6
0
230,442
0
L
Surtr
5,460
546
75
8
0
203,988
0
W
Danzaburou
5,991
599
72
7
0
188,293
0
L
Fenrir
4,375
438
29
3
0
211,817
0
L
Mulan
4,858
486
42
4
0
170,683
0
W
Surtr
5,268
527
27
3
0
194,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role