Player Matchup

Aphrodite
Aphrodite
Daveybaby9490
Aphrodite
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 172L
1,122 Elo+
Solo
Achilles
Achilles
DeathDealer7227
Achilles
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
180W - 149L
1,546 Elo+
Solo
He Bo
He Bo
Edgardo02
He Bo
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
229W - 262L
1,639 Elo+
Solo
Heimdallr
Heimdallr
Emberwings1215
Heimdallr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,462 Elo+
Solo
Skadi
Skadi
ll-skole-ll
Skadi
Level 69
God Stats
3W - 4L
1,717 SR
Queue Stats
79W - 74L
1,674 Elo+
Solo
Team Averages
Level 86
1,543 SR
1,489 Elo+

VS

Team Averages
Level 127
1,493 SR
1,530 Elo+
Kumbhakarna
Kumbhakarna
JoeRCB
Kumbhakarna
Level 147
God Stats
6W - 3L
1,500 SR
Queue Stats
403W - 346L
1,589 Elo+
Solo
Agni
Agni
RandomHamSamich
Agni
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
249W - 111L
1,668 Elo+
Party 1
Yemoja
Yemoja
SOULREAPR V3
Yemoja
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,169 Elo+
Solo
Heimdallr
Heimdallr
SaTaNSlayer117
Heimdallr
Level 80
God Stats
4W - 5L
1,271 SR
Queue Stats
214W - 193L
1,581 Elo+
Solo
Kukulkan
Kukulkan
ThatFluffyHermit
Kukulkan
Level 126
God Stats
13W - 3L
1,696 SR
Queue Stats
509W - 220L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Daveybaby9490
Aphrodite
13
1 / 3 / 3
6,510
814
5,226
9,790
6,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
14
2 / 2 / 5
7,069
884
6,739
18,825
16,732
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
Edgardo02
He Bo
14
3 / 2 / 3
6,992
874
9,562
8,071
4,610
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Emberwings1215
Heimdallr
12
1 / 3 / 5
6,273
784
3,710
7,370
3,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 3 / 0
5,476
685
2,101
4,076
1,496
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
JoeRCB
Kumbhakarna
13
2 / 1 / 7
7,475
934
5,422
9,421
8,554
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
3 / 4 / 4
7,260
908
8,818
8,732
3,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
13
0 / 0 / 10
7,449
931
3,806
3,588
2,877
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
SaTaNSlayer117
Heimdallr
13
4 / 2 / 6
7,447
931
10,859
7,377
3,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 9
7,689
961
15,425
5,968
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
8
Kills
13
13
Deaths
8
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Daveybaby9490
Aphrodite
1
3
3
0.83
L
Achilles
2
2
5
2.25
L
He Bo
Edgardo02
He Bo
3
2
3
2.25
L
Heimdallr
Emberwings1215
Heimdallr
1
3
5
1.17
W
Kumbhakarna
JoeRCB
Kumbhakarna
2
1
7
5.5
W
3
4
4
1.25
W
Yemoja
0
0
10
5
W
Heimdallr
SaTaNSlayer117
Heimdallr
4
2
6
3.5
W
4
1
9
8.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,338
Damage
44,330
48,132
Taken
35,086
32,589
Mitigated
20,959
23,176
Healing
18,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Daveybaby9490
Aphrodite
5,226
646
5,978
5,126
9,790
6,677
0
7,580
1,964
18,781
0
L
Achilles
6,739
1,573
426
7,300
18,825
16,732
0
10,776
7,731
0
11,009
L
He Bo
Edgardo02
He Bo
9,562
368
979
2,037
8,071
4,610
0
5,354
2,659
15,063
0
L
Heimdallr
Emberwings1215
Heimdallr
3,710
518
86
730
7,370
3,074
0
5,197
1,927
0
7,961
W
Kumbhakarna
JoeRCB
Kumbhakarna
5,422
231
654
3,186
9,421
8,554
0
3,683
5,738
8,887
0
W
8,818
0
1,834
1,492
8,732
3,446
0
3,669
5,063
14,487
0
W
Yemoja
3,806
749
4,893
1,131
3,588
2,877
52
1,371
2,217
8,118
0
W
Heimdallr
SaTaNSlayer117
Heimdallr
10,859
4,194
803
1,147
7,377
3,376
158
3,271
4,106
0
19,747
W
15,425
1,167
1,741
1,168
5,968
2,706
0
2,794
3,174
28,816
710
L
2,101
641
47
467
4,076
1,496
0
2,914
1,086
0
3,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,320
Gold Earned
37,320
71
Minions Killed
97
0
Camps Cleared
0
827,632
Distance Traveled
844,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,510
814
31
4
0
156,596
0
L
Achilles
7,069
884
11
1
0
177,561
0
L
He Bo
6,992
874
19
2
0
183,755
0
L
Heimdallr
6,273
784
7
1
0
249,383
0
W
Kumbhakarna
7,475
934
8
1
0
204,936
0
W
Agni
7,260
908
18
2
0
147,042
0
W
Yemoja
7,449
931
11
1
0
171,587
0
W
Heimdallr
7,447
931
25
3
0
165,864
0
W
Kukulkan
7,689
961
35
4
0
155,177
0
L
Skadi
5,476
685
3
0
0
60,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role