Player Matchup

Ra
Ra
 
Ra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DimitriBalance
Hercules
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
441W - 513L
1,359 Elo+
Party 1
Ne Zha
Ne Zha
PoggieChamp
Ne Zha
Level 144
God Stats
6W - 6L
1,662 SR
Queue Stats
80W - 71L
1,608 Elo+
Solo
Khepri
Khepri
Yegor_Killer
Khepri
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 159L
1,443 Elo+
Party 1
Neith
Neith
seenkill
Neith
Level 118
God Stats
5W - 3L
1,500 SR
Queue Stats
115W - 96L
1,693 Elo+
Solo
Team Averages
Level 119
1,532 SR
1,521 Elo+

VS

Team Averages
Level 103
1,570 SR
1,582 Elo+
Ganesha
Ganesha
BigRabser
Ganesha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,635 Elo+
Party 2
Geb
Geb
Skidoo0
Geb
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 23L
1,657 Elo+
Party 2
Ravana
Ravana
bloodygorilla
Ravana
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 6L
1,522 Elo+
Solo
Ra
Ra
pümonk
Ra
Level 47
God Stats
39W - 37L
1,846 SR
Queue Stats
173W - 160L
1,554 Elo+
Solo
Vamana
Vamana
volpepalla
Vamana
Level 128
God Stats
8W - 3L
1,504 SR
Queue Stats
229W - 214L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 2 / 3
8,429
527
7,232
7,744
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
14
2 / 2 / 5
8,462
529
10,456
17,155
16,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
15
8 / 2 / 3
9,210
576
11,808
14,497
6,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
12
0 / 2 / 6
7,387
462
3,010
10,746
11,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
seenkill
Neith
13
2 / 1 / 6
8,434
527
10,759
9,305
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BigRabser
Ganesha
9
0 / 3 / 6
6,273
392
4,151
18,007
10,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Geb
11
1 / 4 / 1
6,981
436
10,653
14,792
15,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 2
8,605
538
11,123
8,316
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 4
8,038
502
6,785
7,839
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
volpepalla
Vamana
13
2 / 3 / 2
7,596
475
5,782
11,956
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
14
Kills
9
9
Deaths
14
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
2
3
1.75
L
Ganesha
BigRabser
Ganesha
0
3
6
1
W
Hercules
2
2
5
2.25
W
Ne Zha
8
2
3
4.75
L
Geb
1
4
1
0.38
W
Khepri
0
2
6
1.5
L
4
1
2
5
L
2
3
4
1.33
W
Neith
seenkill
Neith
2
1
6
5
L
Vamana
volpepalla
Vamana
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,265
Damage
38,494
59,447
Taken
60,910
41,379
Mitigated
40,096
19,766
Healing
20,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,232
822
175
2,079
7,744
3,194
0
3,472
4,184
82,375
1,071
L
Ganesha
BigRabser
Ganesha
4,151
1,019
1,333
6,673
18,007
10,494
0
2,630
15,377
14,750
0
W
Hercules
10,456
4,076
0
5,473
17,155
16,766
0
8,882
7,300
0
60,380
W
Ne Zha
11,808
4,437
0
4,393
14,497
6,464
0
3,141
11,267
0
79,794
L
Geb
10,653
1,808
0
3,183
14,792
15,721
0
1,075
13,717
50,118
0
W
Khepri
3,010
345
467
2,300
10,746
11,623
0
3,745
6,805
21,108
0
L
11,123
3,305
0
3,996
8,316
3,756
0
864
7,452
0
71,060
L
6,785
1,219
1,293
2,004
7,839
3,173
0
3,300
4,539
73,911
0
W
Neith
seenkill
Neith
10,759
5,383
0
4,879
9,305
3,332
608
1,196
7,673
0
63,103
L
Vamana
volpepalla
Vamana
5,782
2,431
0
1,725
11,956
6,952
422
2,222
9,734
0
44,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,922
Gold Earned
37,493
489
Minions Killed
395
0
Camps Cleared
0
1,586,850
Distance Traveled
1,583,392
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,429
527
146
9
0
305,359
5
L
Ganesha
6,273
392
2
0
0
300,643
3
W
Hercules
8,462
529
118
7
0
309,556
5
W
Ne Zha
9,210
576
100
6
0
345,802
3
L
Geb
6,981
436
69
4
0
277,751
6
W
Khepri
7,387
462
29
2
0
329,013
4
L
Ravana
8,605
538
106
7
0
344,680
0
L
Ra
8,038
502
134
8
0
302,119
5
W
Neith
8,434
527
96
6
0
297,120
3
L
Vamana
7,596
475
84
5
0
358,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role