Player Matchup

King Arthur
King Arthur
AgentDoubleL
King Arthur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,535 Elo+
Solo
Cernunnos
Cernunnos
IanEldenLord
Cernunnos
Level 80
God Stats
9W - 16L
1,587 SR
Queue Stats
226W - 217L
1,541 Elo+
Party 3
Scylla
Scylla
Icy Invicta
Scylla
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
96W - 91L
1,744 Elo+
Party 3
Lancelot
Lancelot
KianIsBad
Lancelot
Level 46
God Stats
10W - 9L
1,342 SR
Queue Stats
562W - 563L
1,522 Elo+
Party 3
Hercules
Hercules
m4rgielaa
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 217L
1,604 Elo+
Party 3
Team Averages
Level 82
1,486 SR
1,589 Elo+

VS

Team Averages
Level 69
1,572 SR
1,573 Elo+
Janus
Janus
Fl0wingL0X
Janus
Level 23
God Stats
5W - 3L
1,647 SR
Queue Stats
29W - 25L
1,590 Elo+
Party 1
Thanatos
Thanatos
RUSHPonyfan99
Thanatos
Level 69
God Stats
4W - 1L
1,691 SR
Queue Stats
20W - 12L
1,528 Elo+
Party 2
Osiris
Osiris
SpaceCaptain22
Osiris
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,566 Elo+
Party 2
The Morrigan
The Morrigan
VerzikVitter
The Morrigan
Level 111
God Stats
3W - 1L
1,727 SR
Queue Stats
210W - 153L
1,577 Elo+
Party 1
Rama
Rama
scaa010
Rama
Level 125
God Stats
3W - 3L
1,296 SR
Queue Stats
112W - 110L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AgentDoubleL
King Arthur
14
0 / 4 / 0
7,859
437
7,518
17,459
14,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
IanEldenLord
Cernunnos
18
4 / 1 / 3
10,379
577
12,261
16,906
9,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
13
8 / 5 / 7
9,024
501
11,432
13,712
4,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
KianIsBad
Lancelot
15
9 / 6 / 5
9,920
551
12,741
18,068
8,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
m4rgielaa
Hercules
9
2 / 2 / 7
6,543
364
3,272
8,054
4,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 6 / 8
8,659
481
11,241
11,453
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
RUSHPonyfan99
Thanatos
14
4 / 6 / 5
9,285
516
6,789
16,028
8,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 0 / 1
9,675
538
9,842
14,784
18,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
VerzikVitter
The Morrigan
14
6 / 7 / 3
10,036
558
10,094
15,417
14,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
scaa010
Rama
16
4 / 4 / 1
9,908
550
12,798
17,469
8,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
36
23
Kills
18
18
Deaths
23
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AgentDoubleL
King Arthur
0
4
0
0
W
Janus
1
6
8
0.83
L
Cernunnos
IanEldenLord
Cernunnos
4
1
3
5.5
L
Scylla
8
5
7
2.3
L
Lancelot
KianIsBad
Lancelot
9
6
5
1.92
W
Thanatos
RUSHPonyfan99
Thanatos
4
6
5
1.08
W
3
0
1
3.5
W
The Morrigan
VerzikVitter
The Morrigan
6
7
3
1.07
L
Hercules
m4rgielaa
Hercules
2
2
7
2.75
W
Rama
scaa010
Rama
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,224
Damage
50,764
74,199
Taken
75,151
41,656
Mitigated
54,714
25,428
Healing
30,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AgentDoubleL
King Arthur
7,518
1,606
0
6,256
17,459
14,605
0
1,034
16,425
1,517
59,237
W
Janus
11,241
585
76
1,263
11,453
4,764
265
4,924
6,427
53,207
0
L
Cernunnos
IanEldenLord
Cernunnos
12,261
7,168
0
11,021
16,906
9,170
936
1,065
15,841
0
100,872
L
Scylla
11,432
1,726
0
3,539
13,712
4,779
0
6,410
7,302
53,245
0
L
Lancelot
KianIsBad
Lancelot
12,741
3,459
0
2,406
18,068
8,470
0
5,722
12,346
0
68,914
W
Thanatos
RUSHPonyfan99
Thanatos
6,789
1,211
0
10,642
16,028
8,393
486
2,840
13,141
0
53,474
W
9,842
4,359
0
8,137
14,784
18,516
192
209
13,663
0
68,247
W
The Morrigan
VerzikVitter
The Morrigan
10,094
2,968
0
2,037
15,417
14,855
100
2,190
12,389
30,746
3,843
L
Hercules
m4rgielaa
Hercules
3,272
905
0
2,206
8,054
4,632
0
3,795
4,259
0
17,008
W
Rama
scaa010
Rama
12,798
11,148
0
8,618
17,469
8,186
2,426
1,020
16,449
0
78,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,725
Gold Earned
47,563
433
Minions Killed
420
0
Camps Cleared
0
1,561,564
Distance Traveled
1,687,291
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,859
437
90
5
0
303,329
1
W
Janus
8,659
481
84
5
0
336,296
0
L
Cernunnos
10,379
577
149
8
0
323,321
0
L
Scylla
9,024
501
72
4
0
343,059
0
L
Lancelot
9,920
551
93
5
0
405,864
0
W
Thanatos
9,285
516
74
4
0
392,931
0
W
Osiris
9,675
538
102
6
0
338,827
4
W
The Morrigan
10,036
558
33
2
0
321,419
0
L
Hercules
6,543
364
29
2
0
185,991
0
W
Rama
9,908
550
127
7
0
297,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role