Player Matchup

Surtr
Surtr
CEOofCEOs
Surtr
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
179W - 188L
1,142 Elo+
Party 2
Terra
Terra
Garbs99
Terra
Level 109
God Stats
13W - 9L
1,502 SR
Queue Stats
553W - 504L
1,407 Elo+
Solo
Thanatos
Thanatos
KmartRewardsCard
Thanatos
Level 32
God Stats
22W - 19L
1,259 SR
Queue Stats
87W - 79L
1,142 Elo+
Party 2
Izanami
Izanami
Smeargo
Izanami
Level 27
God Stats
16W - 17L
1,117 SR
Queue Stats
190W - 187L
1,142 Elo+
Party 2
Merlin
Merlin
VicTheDark
Merlin
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 133L
1,378 Elo+
Solo
Team Averages
Level 50
1,376 SR
1,242 Elo+

VS

Team Averages
Level 88
1,563 SR
1,388 Elo+
Anubis
Anubis
Lonngma1234
Anubis
Level 40
God Stats
8W - 5L
1,677 SR
Queue Stats
30W - 32L
1,478 Elo+
Solo
Hercules
Hercules
Necrosatus
Hercules
Level 109
God Stats
8W - 8L
1,500 SR
Queue Stats
146W - 146L
1,569 Elo+
Solo
Fenrir
Fenrir
ThiseFFinGuy
Fenrir
Level 191
God Stats
3W - 1L
1,684 SR
Queue Stats
123W - 127L
1,225 Elo+
Solo
Maui
Maui
YuQuiRedFront
Maui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 126L
1,367 Elo+
Party 1
Izanami
Izanami
xcalperez224
Izanami
Level 39
God Stats
3W - 7L
1,452 SR
Queue Stats
10W - 23L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CEOofCEOs
Surtr
10
3 / 3 / 0
6,567
505
10,298
10,623
6,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Garbs99
Terra
9
0 / 2 / 7
6,338
488
3,494
10,678
6,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
11 / 1 / 2
8,581
660
10,387
11,146
4,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Smeargo
Izanami
10
2 / 2 / 3
6,663
513
6,663
7,411
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
VicTheDark
Merlin
11
1 / 4 / 4
6,911
532
7,601
4,604
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
5 / 4 / 0
7,445
573
6,195
11,490
4,471
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
Necrosatus
Hercules
11
2 / 1 / 1
6,221
479
5,501
10,917
7,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
9
1 / 6 / 0
5,569
428
2,655
13,409
4,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 3 / 1
6,045
465
2,864
10,362
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
xcalperez224
Izanami
10
2 / 3 / 1
6,038
464
7,906
11,265
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
17
Kills
11
12
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
CEOofCEOs
Surtr
3
3
0
1
W
Terra
Garbs99
Terra
0
2
7
1.75
W
11
1
2
12
L
Anubis
5
4
0
1.25
L
Hercules
Necrosatus
Hercules
2
1
1
2.5
W
Izanami
Smeargo
Izanami
2
2
3
1.75
L
Fenrir
1
6
0
0.17
W
Merlin
VicTheDark
Merlin
1
4
4
0.75
L
1
3
1
0.5
L
Izanami
xcalperez224
Izanami
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,443
Damage
25,121
44,462
Taken
57,443
20,859
Mitigated
26,115
21,304
Healing
18,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
CEOofCEOs
Surtr
10,298
5,197
0
3,238
10,623
6,097
354
0
10,623
426
37,923
W
Terra
Garbs99
Terra
3,494
960
1,533
3,119
10,678
6,460
0
3,383
7,295
13,437
0
W
10,387
3,479
0
11,075
11,146
4,945
461
3,416
7,730
0
60,421
L
Anubis
6,195
351
0
5,131
11,490
4,471
352
5,275
6,215
49,229
0
L
Hercules
Necrosatus
Hercules
5,501
2,980
0
4,412
10,917
7,255
0
194
10,723
0
35,394
W
Izanami
Smeargo
Izanami
6,663
5,169
0
1,979
7,411
2,310
0
560
6,851
0
48,809
L
Fenrir
2,655
782
0
1,458
13,409
4,333
0
2,591
10,818
0
32,952
W
Merlin
VicTheDark
Merlin
7,601
294
0
360
4,604
1,047
315
3,256
1,348
43,166
0
L
2,864
956
196
2,162
10,362
6,880
0
2,934
7,428
18,209
0
L
Izanami
xcalperez224
Izanami
7,906
6,043
225
4,679
11,265
3,176
0
541
10,724
0
40,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,060
Gold Earned
31,318
311
Minions Killed
283
0
Camps Cleared
0
1,216,300
Distance Traveled
1,185,173
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,567
505
58
4
0
265,594
0
W
Terra
6,338
488
8
1
0
220,759
2
W
Thanatos
8,581
660
87
7
0
280,458
0
L
Anubis
7,445
573
88
7
0
188,973
0
L
Hercules
6,221
479
57
4
0
245,187
8
W
Izanami
6,663
513
81
6
0
222,675
0
L
Fenrir
5,569
428
51
4
0
282,016
0
W
Merlin
6,911
532
77
6
0
226,814
1
L
Maui
6,045
465
27
2
0
245,953
0
L
Izanami
6,038
464
60
5
0
223,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role