Player Matchup

Cupid
Cupid
 
Cupid
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
MakkyMaks
Scylla
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 84L
1,497 Elo+
Party 2
Erlang Shen
Erlang Shen
ShhIeepy
Erlang Shen
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 56L
1,293 Elo+
Party 2
Team Averages
Level 83
1,500 SR
1,430 Elo+

VS

Team Averages
Level 70
1,555 SR
1,618 Elo+
Achilles
Achilles
CT_Bandzz-FYTB
Achilles
Level 87
God Stats
23W - 17L
1,713 SR
Queue Stats
654W - 668L
1,501 Elo+
Solo
Sol
Sol
Goonthario
Sol
Level 105
God Stats
3W - 2L
1,451 SR
Queue Stats
240W - 235L
1,612 Elo+
Party 1
Ne Zha
Ne Zha
sprafty
Ne Zha
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 74L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 2 / 1
6,693
669
5,048
10,296
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Scylla
MakkyMaks
Scylla
10
1 / 4 / 0
6,667
667
4,188
6,463
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
ShhIeepy
Erlang Shen
9
0 / 5 / 0
6,040
604
7,679
15,265
13,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 0 / 4
7,256
726
4,290
10,941
12,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 1 / 6
8,292
829
5,903
3,933
1,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
sprafty
Ne Zha
15
6 / 0 / 5
9,270
927
16,762
10,195
4,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
11
11
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
2
1
0.25
W
Achilles
2
0
4
4
W
3
1
6
6
L
Scylla
MakkyMaks
Scylla
1
4
0
0.25
L
Erlang Shen
ShhIeepy
Erlang Shen
0
5
0
0
W
Ne Zha
sprafty
Ne Zha
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,915
Damage
26,955
32,024
Taken
25,069
18,632
Mitigated
18,576
7,057
Healing
9,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,048
2,420
92
2,281
10,296
3,226
0
1,579
8,717
0
22,330
W
Achilles
4,290
733
291
4,164
10,941
12,126
611
2,333
8,229
0
12,775
W
5,903
2,095
0
1,613
3,933
1,629
1,558
1,059
2,645
32,710
3,466
L
Scylla
MakkyMaks
Scylla
4,188
448
0
0
6,463
1,496
93
757
5,706
19,535
0
L
Erlang Shen
ShhIeepy
Erlang Shen
7,679
3,982
164
4,520
15,265
13,910
0
3,350
11,915
0
16,906
W
Ne Zha
sprafty
Ne Zha
16,762
6,921
0
3,664
10,195
4,821
757
873
8,956
0
52,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,400
Gold Earned
24,818
88
Minions Killed
143
0
Camps Cleared
0
517,350
Distance Traveled
570,051
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,693
669
49
5
0
178,065
0
W
Achilles
7,256
726
23
2
0
184,227
0
W
Sol
8,292
829
62
6
0
174,323
0
L
Scylla
6,667
667
26
3
0
162,919
1
L
Erlang Shen
6,040
604
13
1
0
176,366
0
W
Ne Zha
9,270
927
58
6
0
211,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role