Player Matchup

Danzaburou
Danzaburou
Dogeland
Danzaburou
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,323 Elo+
Party 1
Cthulhu
Cthulhu
Jim Rundust
Cthulhu
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 90L
1,500 Elo+
Party 1
Thor
Thor
OIiverSudden
Thor
Level 157
God Stats
13W - 14L
1,431 SR
Queue Stats
265W - 252L
1,475 Elo+
Party 1
Vulcan
Vulcan
Truly LJ
Vulcan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,439 Elo+
Party 1
Gilgamesh
Gilgamesh
wuhannmntna
Gilgamesh
Level 73
God Stats
2W - 2L
1,683 SR
Queue Stats
28W - 41L
1,475 Elo+
Party 1
Team Averages
Level 105
1,523 SR
1,442 Elo+

VS

Team Averages
Level 88
1,454 SR
1,402 Elo+
Sol
Sol
ItzAuschlitz
Sol
Level 20
God Stats
22W - 25L
1,254 SR
Queue Stats
82W - 82L
1,177 Elo+
Party 2
Chiron
Chiron
Mavbruh119
Chiron
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,463 Elo+
Solo
Hades
Hades
VolSkimmer
Hades
Level 127
God Stats
69W - 62L
1,720 SR
Queue Stats
189W - 171L
1,516 Elo+
Solo
Ares
Ares
elijahsolos
Ares
Level 103
God Stats
1W - 8L
1,298 SR
Queue Stats
225W - 198L
1,434 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
r1nobushi
Morgan Le Fay
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
287W - 262L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dogeland
Danzaburou
10
0 / 5 / 1
5,202
434
2,425
9,304
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Jim Rundust
Cthulhu
9
1 / 0 / 0
5,817
485
3,777
9,149
6,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 0
5,644
470
5,286
10,783
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Truly LJ
Vulcan
11
0 / 2 / 0
6,221
518
3,015
6,878
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gilgamesh
wuhannmntna
Gilgamesh
10
1 / 4 / 0
6,130
511
4,873
12,427
7,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,982
582
3,829
5,956
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
Mavbruh119
Chiron
12
2 / 0 / 1
7,021
585
7,379
7,896
2,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hades
12
2 / 1 / 2
6,927
577
6,046
11,087
4,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 1 / 0
8,118
677
6,967
8,698
6,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
r1nobushi
Morgan Le Fay
11
3 / 0 / 2
7,044
587
7,780
6,110
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
13
13
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dogeland
Danzaburou
0
5
1
0.1
W
2
0
0
2
L
Cthulhu
Jim Rundust
Cthulhu
1
0
0
1
W
Chiron
Mavbruh119
Chiron
2
0
1
2.5
L
0
2
0
0
L
Vulcan
Truly LJ
Vulcan
0
2
0
0
W
Hades
2
1
2
3
W
4
1
0
4
W
Morgan Le Fay
r1nobushi
Morgan Le Fay
3
0
2
4
L
Gilgamesh
wuhannmntna
Gilgamesh
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,376
Damage
32,001
48,541
Taken
39,747
24,120
Mitigated
18,102
10,039
Healing
13,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dogeland
Danzaburou
2,425
492
0
1,186
9,304
3,629
0
7,316
1,988
0
18,953
W
3,829
1,930
97
3,543
5,956
2,391
686
984
4,972
43,231
8,038
L
Cthulhu
Jim Rundust
Cthulhu
3,777
35
263
2,728
9,149
6,325
0
4,863
4,286
19,848
0
W
Chiron
Mavbruh119
Chiron
7,379
1,385
221
2,481
7,896
2,612
620
2,710
5,186
0
58,001
L
5,286
867
0
3,367
10,783
4,000
0
3,505
7,278
0
32,988
L
Vulcan
Truly LJ
Vulcan
3,015
953
0
1,919
6,878
2,907
0
1,732
5,146
53,154
0
W
Hades
6,046
384
37
1,993
11,087
4,609
0
1,726
9,361
53,302
0
W
6,967
872
0
2,429
8,698
6,127
290
0
8,698
51,555
0
W
Morgan Le Fay
r1nobushi
Morgan Le Fay
7,780
609
201
2,342
6,110
2,363
474
1,372
4,738
40,470
0
L
Gilgamesh
wuhannmntna
Gilgamesh
4,873
972
0
576
12,427
7,259
0
6,563
5,460
0
38,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,014
Gold Earned
36,092
277
Minions Killed
420
0
Camps Cleared
0
1,244,786
Distance Traveled
1,226,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,202
434
42
4
0
242,144
0
W
Sol
6,982
582
89
7
0
223,307
0
L
Cthulhu
5,817
485
25
2
0
252,436
0
W
Chiron
7,021
585
91
8
0
256,769
0
L
Thor
5,644
470
60
5
0
277,976
0
L
Vulcan
6,221
518
88
7
0
243,859
0
W
Hades
6,927
577
76
6
0
259,177
0
W
Ares
8,118
677
99
8
0
220,214
0
W
Morgan Le Fay
7,044
587
65
5
0
267,040
0
L
Gilgamesh
6,130
511
62
5
0
228,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role