Player Matchup

Loki
Loki
FusionFibers
Loki
Level 106
God Stats
0W - 1L
1,711 SR
Queue Stats
23W - 21L
1,264 Elo+
Solo
Charybdis
Charybdis
Piscus
Charybdis
Level 105
God Stats
2W - 4L
1,646 SR
Queue Stats
15W - 21L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
Specknose
Cthulhu
Level 129
God Stats
1W - 3L
1,485 SR
Queue Stats
37W - 39L
1,523 Elo+
Party 1
Fenrir
Fenrir
doodmonkey
Fenrir
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 39L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
ethaquil
Nu Wa
Level 49
God Stats
7W - 3L
1,707 SR
Queue Stats
12W - 16L
1,524 Elo+
Party 1
Team Averages
Level 103
1,610 SR
1,472 Elo+

VS

Team Averages
Level 87
1,620 SR
1,596 Elo+
Xing Tian
Xing Tian
FlameCT
Xing Tian
Level 120
God Stats
24W - 18L
1,621 SR
Queue Stats
69W - 62L
1,573 Elo+
Party 2
Sol
Sol
JustSpaz
Sol
Level 49
God Stats
5W - 4L
1,560 SR
Queue Stats
47W - 41L
1,577 Elo+
Party 2
Izanami
Izanami
Mattsplot
Izanami
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,672 Elo+
Solo
Arachne
Arachne
Xenotobyttv
Arachne
Level 41
God Stats
2W - 0L
1,697 SR
Queue Stats
29W - 31L
1,566 Elo+
Party 2
Set
Set
jpk0919
Set
Level 158
God Stats
3W - 1L
1,719 SR
Queue Stats
63W - 53L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,035
504
2,004
10,090
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Piscus
Charybdis
9
2 / 3 / 0
5,397
540
5,147
7,737
2,201
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Specknose
Cthulhu
11
1 / 2 / 0
6,004
600
3,563
7,827
8,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
doodmonkey
Fenrir
8
1 / 3 / 2
5,070
507
2,115
10,276
5,391
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
ethaquil
Nu Wa
9
1 / 2 / 1
5,317
532
3,334
5,628
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FlameCT
Xing Tian
10
5 / 2 / 6
6,287
629
6,401
10,067
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 4
6,957
696
5,493
5,011
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Mattsplot
Izanami
10
2 / 1 / 3
6,369
637
3,857
7,206
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Xenotobyttv
Arachne
9
4 / 1 / 5
6,168
617
3,074
5,772
1,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Set
12
3 / 1 / 1
7,012
701
5,511
7,271
3,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
16
16
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
FlameCT
Xing Tian
5
2
6
4
L
0
6
0
0
W
2
0
4
4
W
Izanami
Mattsplot
Izanami
2
1
3
3.5
L
Charybdis
Piscus
Charybdis
2
3
0
0.67
L
Cthulhu
Specknose
Cthulhu
1
2
0
0.5
W
Arachne
Xenotobyttv
Arachne
4
1
5
6.5
L
Fenrir
doodmonkey
Fenrir
1
3
2
0.67
L
Nu Wa
ethaquil
Nu Wa
1
2
1
0.75
W
Set
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,163
Damage
24,336
41,558
Taken
35,327
21,038
Mitigated
15,505
9,311
Healing
14,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
FlameCT
Xing Tian
6,401
399
0
2,898
10,067
5,923
0
908
9,159
27,781
0
L
2,004
548
0
2,781
10,090
2,976
0
2,386
7,583
0
28,239
W
5,493
1,093
0
2,578
5,011
1,653
1,589
1,550
3,461
52,451
0
W
Izanami
Mattsplot
Izanami
3,857
2,808
0
3,411
7,206
2,295
354
219
6,987
0
49,033
L
Charybdis
Piscus
Charybdis
5,147
3,166
0
2,204
7,737
2,201
370
427
7,310
0
35,717
L
Cthulhu
Specknose
Cthulhu
3,563
616
0
1,806
7,827
8,473
0
0
7,827
45,422
92
W
Arachne
Xenotobyttv
Arachne
3,074
2,329
0
1,660
5,772
1,851
129
1,035
4,654
0
19,348
L
Fenrir
doodmonkey
Fenrir
2,115
471
85
2,003
10,276
5,391
0
4,944
5,016
0
8,470
L
Nu Wa
ethaquil
Nu Wa
3,334
443
0
432
5,628
1,997
0
3,576
1,928
34,033
0
W
Set
5,511
2,783
0
3,595
7,271
3,783
0
2,549
4,261
0
53,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,823
Gold Earned
32,793
269
Minions Killed
358
0
Camps Cleared
0
1,063,489
Distance Traveled
1,082,438
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,287
629
31
3
0
216,999
0
L
Loki
5,035
504
53
5
0
234,031
0
W
Sol
6,957
696
96
10
0
205,518
1
W
Izanami
6,369
637
83
8
0
189,838
0
L
Charybdis
5,397
540
47
5
0
202,118
0
L
Cthulhu
6,004
600
87
9
0
209,359
1
W
Arachne
6,168
617
37
4
0
253,617
0
L
Fenrir
5,070
507
12
1
0
225,272
0
L
Nu Wa
5,317
532
70
7
0
192,709
3
W
Set
7,012
701
111
11
0
216,466
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role