Player Matchup

Hercules
Hercules
Gold V
Alxheimers
Hercules
Gold V
Level 102
God Stats
10W - 6L
1,688 SR
Queue Stats
28W - 26L
1,376 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold II
Ilovejoust
Ah Muzen Cab
Gold II
Level 149
God Stats
15W - 9L
1,711 SR
Queue Stats
258W - 292L
1,514 MMR
Party 2
Agni
Agni
Gold II
slockwosh
Agni
Gold II
Level 97
God Stats
7W - 8L
1,650 SR
Queue Stats
68W - 72L
1,662 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,683 SR
1,517 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,424 SR
1,504 MMR
Odin
Odin
Silver II
DarkKairos
Odin
Silver II
Level 140
God Stats
3W - 2L
1,628 SR
Queue Stats
6W - 6L
1,572 MMR
Party 1
Yu Huang
Yu Huang
Silver I
DarkViking01
Yu Huang
Silver I
Level 153
God Stats
0W - 2L
1,116 SR
Queue Stats
6W - 8L
1,498 MMR
Party 1
Sobek
Sobek
Silver I
ELALVAREZOMG
Sobek
Silver I
Level 111
God Stats
0W - 1L
1,529 SR
Queue Stats
4W - 7L
1,442 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alxheimers
Hercules
16
1 / 0 / 6
10,252
732
14,153
17,021
20,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
Ilovejoust
Ah Muzen Cab
15
2 / 1 / 5
10,151
725
18,259
12,984
5,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
15
4 / 1 / 2
10,149
725
13,814
6,528
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesGuan YuBaron SamediAo KuangAtlas

VS

Bans
KumbhakarnaAresAthenaIzanamiHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
9,141
653
6,924
20,394
19,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
DarkViking01
Yu Huang
16
1 / 1 / 1
9,553
682
13,249
13,570
7,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 4 / 1
9,561
683
5,010
19,661
25,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Alxheimers
Hercules
1
0
6
4
L
0
2
2
0.5
L
Yu Huang
DarkViking01
Yu Huang
1
1
1
1.5
L
1
4
1
0.38
W
Ah Muzen Cab
Ilovejoust
Ah Muzen Cab
2
1
5
4.5
W
Agni
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,226
Damage
25,183
36,533
Taken
53,625
29,045
Mitigated
51,736
17,520
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Alxheimers
Hercules
14,153
4,261
179
9,224
17,021
20,521
450
7,304
9,357
3,292
32,708
L
6,924
1,340
0
2,237
20,394
19,100
0
6,028
13,072
0
15,557
L
Yu Huang
DarkViking01
Yu Huang
13,249
715
20
2,027
13,570
7,084
0
1,717
11,374
59,017
0
L
5,010
670
0
3,041
19,661
25,552
0
5,666
12,964
17,724
0
W
Ah Muzen Cab
Ilovejoust
Ah Muzen Cab
18,259
6,283
0
6,157
12,984
5,647
2,145
7,026
5,958
0
79,733
W
Agni
13,814
546
0
1,960
6,528
2,877
1,201
3,953
2,575
30,110
1,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
28,255
188
Minions Killed
158
0
Camps Cleared
0
814,044
Distance Traveled
826,308
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,252
732
49
4
0
280,434
6
L
Odin
9,141
653
15
1
0
294,087
0
L
Yu Huang
9,553
682
115
8
0
266,607
0
L
Sobek
9,561
683
28
2
0
265,614
3
W
Ah Muzen Cab
10,151
725
95
7
0
264,687
4
W
Agni
10,149
725
44
3
0
268,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role