Player Matchup

Cerberus
Cerberus
Bronze III
OGDirtyDrawers
Cerberus
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,446 MMR
Party 1
Ishtar
Ishtar
Bronze III
Pro_At_Pro_YT
Ishtar
Bronze III
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 20L
1,446 MMR
Party 1
Anubis
Anubis
Bronze III
ZestyP3753
Anubis
Bronze III
Level 60
God Stats
1W - 1L
1,715 SR
Queue Stats
7W - 16L
1,446 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,572 SR
1,446 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 74
1,561 SR
1,438 MMR
Achilles
Achilles
Gold II
MeloRedrum
Achilles
Gold II
Level 124
God Stats
7W - 6L
1,698 SR
Queue Stats
50W - 52L
1,531 MMR
Party 2
Chang'e
Chang'e
Silver I
WakeUp-Foreveer
Chang'e
Silver I
Level 57
God Stats
4W - 5L
1,417 SR
Queue Stats
112W - 138L
1,426 MMR
Solo
Ymir
Ymir
Gold IV
xXKommandoXx
Ymir
Gold IV
Level 40
God Stats
13W - 9L
1,567 SR
Queue Stats
44W - 42L
1,358 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
2 / 4 / 3
7,937
661
10,953
20,434
23,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 8 / 2
7,227
602
5,925
14,239
5,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
ZestyP3753
Anubis
13
4 / 6 / 2
8,352
696
9,347
12,994
6,586
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PoseidonBaron SamediZeusShivaGanesha

VS

Bans
Ne ZhaAthenaKukulkanCharybdisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MeloRedrum
Achilles
17
12 / 1 / 6
10,976
915
22,989
15,478
16,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 3 / 9
9,532
794
9,538
12,132
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 13
10,285
857
7,906
12,593
12,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
18
18
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
MeloRedrum
Achilles
12
1
6
15
L
Cerberus
2
4
3
0.88
L
0
8
2
0.13
W
3
3
9
2.5
L
Anubis
ZestyP3753
Anubis
4
6
2
0.83
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,225
Damage
40,433
47,667
Taken
40,203
35,610
Mitigated
32,245
10,979
Healing
12,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
MeloRedrum
Achilles
22,989
5,009
0
1,902
15,478
16,170
1,355
7,422
7,555
0
40,910
L
Cerberus
10,953
1,160
493
5,094
20,434
23,106
0
7,295
12,353
25,936
0
L
5,925
3,250
0
1,945
14,239
5,918
0
5,800
8,038
0
23,805
W
9,538
355
2,664
5,681
12,132
3,841
250
6,384
5,748
53,716
0
L
Anubis
ZestyP3753
Anubis
9,347
368
0
3,447
12,994
6,586
0
4,357
8,214
29,939
0
W
7,906
3,062
0
2,035
12,593
12,234
448
6,537
6,056
21,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,516
Gold Earned
30,793
121
Minions Killed
131
0
Camps Cleared
0
547,904
Distance Traveled
694,026
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,976
915
32
3
0
244,426
0
L
Cerberus
7,937
661
33
3
0
206,257
1
L
Ishtar
7,227
602
31
3
0
179,249
0
W
Chang'e
9,532
794
72
6
0
228,317
2
L
Anubis
8,352
696
57
5
0
162,398
1
W
Ymir
10,285
857
27
2
0
221,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role