Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
FlawsComboU
Discordia
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,553 Elo+
Party 2
Zhong Kui
Zhong Kui
RunsWithPope
Zhong Kui
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 66L
1,553 Elo+
Party 2
Kali
Kali
ShadowQTXO
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,279 Elo+
Party 2
Awilix
Awilix
trashbag1017
Awilix
Level 56
God Stats
3W - 2L
1,300 SR
Queue Stats
253W - 327L
1,469 Elo+
Solo
Team Averages
Level 48
1,460 SR
1,471 Elo+

VS

Team Averages
Level 42
1,500 SR
1,481 Elo+
Hel
Hel
 
Hel
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Blind Alan
Artio
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
399W - 397L
1,457 Elo+
Solo
He Bo
He Bo
Jordy230502
He Bo
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 90L
1,436 Elo+
Party 1
Jormungandr
Jormungandr
Lord3craftw MTZ
Jormungandr
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 24L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
MrThiccsouls
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
0 / 1 / 6
9,044
754
8,567
6,958
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Discordia
FlawsComboU
Discordia
17
4 / 3 / 2
9,045
754
15,492
8,608
4,126
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
RunsWithPope
Zhong Kui
15
1 / 4 / 5
8,300
692
17,921
17,583
12,698
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 5
7,530
628
5,117
9,251
4,155
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
14
4 / 7 / 1
8,382
699
12,811
15,002
6,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
5 / 2 / 9
9,677
806
9,412
10,532
5,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
16
0 / 1 / 16
9,004
750
5,944
14,875
18,885
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 1 / 10
9,847
821
15,489
12,965
7,140
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jormungandr
Lord3craftw MTZ
Jormungandr
17
5 / 2 / 10
9,931
828
12,178
14,824
14,228
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
MrThiccsouls
Gilgamesh
15
3 / 3 / 8
9,501
792
8,216
18,231
11,893
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
9
Kills
18
18
Deaths
9
19
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
6
3
W
Hel
 
Hel
5
2
9
4.75
W
Artio
0
1
16
8
L
Discordia
FlawsComboU
Discordia
4
3
2
1.67
W
5
1
10
10
W
Jormungandr
Lord3craftw MTZ
Jormungandr
5
2
10
5
W
Gilgamesh
MrThiccsouls
Gilgamesh
3
3
8
2.33
L
Zhong Kui
RunsWithPope
Zhong Kui
1
4
5
0.88
L
0
3
5
0.83
L
Awilix
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,908
Damage
51,239
57,402
Taken
71,427
34,487
Mitigated
57,505
21,166
Healing
25,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,567
1,097
3,866
1,561
6,958
6,796
0
4,549
2,409
16,715
0
W
Hel
 
Hel
9,412
2,730
532
1,836
10,532
5,359
411
4,787
5,745
24,268
0
W
Artio
5,944
632
163
2,296
14,875
18,885
214
8,038
6,837
13,845
876
L
Discordia
FlawsComboU
Discordia
15,492
2,463
1,558
1,533
8,608
4,126
0
6,250
2,358
28,719
0
W
15,489
1,062
6,975
6,010
12,965
7,140
369
7,725
5,240
21,919
0
W
Jormungandr
Lord3craftw MTZ
Jormungandr
12,178
2,827
1,602
1,371
14,824
14,228
260
10,710
4,114
34,660
1,007
W
Gilgamesh
MrThiccsouls
Gilgamesh
8,216
2,079
2,072
2,469
18,231
11,893
627
10,720
7,511
0
15,097
L
Zhong Kui
RunsWithPope
Zhong Kui
17,921
3,476
1,748
7,723
17,583
12,698
0
12,935
4,648
40,266
0
L
5,117
1,504
348
1,806
9,251
4,155
0
5,936
3,315
0
9,169
L
Awilix
12,811
3,929
335
688
15,002
6,712
0
12,036
2,966
0
16,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,301
Gold Earned
47,960
117
Minions Killed
141
0
Camps Cleared
0
1,153,038
Distance Traveled
1,218,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,044
754
14
1
0
257,766
0
W
Hel
9,677
806
43
4
0
208,024
0
W
Artio
9,004
750
12
1
0
298,704
0
L
Discordia
9,045
754
30
3
0
219,439
0
W
He Bo
9,847
821
27
2
0
248,090
0
W
Jormungandr
9,931
828
47
4
0
218,791
0
W
Gilgamesh
9,501
792
12
1
0
245,060
0
L
Zhong Kui
8,300
692
58
5
0
198,367
0
L
Kali
7,530
628
5
0
0
241,382
0
L
Awilix
8,382
699
10
1
0
236,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role