Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
ByPabloPorrasCR
Mercury
Level 143
God Stats
6W - 1L
1,496 SR
Queue Stats
67W - 45L
1,500 Elo+
Solo
Chiron
Chiron
Darksayox
Chiron
Level 106
God Stats
7W - 12L
1,337 SR
Queue Stats
255W - 258L
1,496 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Enurta
Cu Chulainn
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 31L
1,439 Elo+
Party 1
Yu Huang
Yu Huang
hmoney20
Yu Huang
Level 65
God Stats
9W - 7L
1,889 SR
Queue Stats
327W - 315L
1,420 Elo+
Solo
Team Averages
Level 121
1,544 SR
1,471 Elo+

VS

Team Averages
Level 75
1,417 SR
1,523 Elo+
Jormungandr
Jormungandr
Francov
Jormungandr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,582 Elo+
Solo
Hel
Hel
Nymiks
Hel
Level 69
God Stats
4W - 8L
1,241 SR
Queue Stats
44W - 40L
1,534 Elo+
Party 2
Yu Huang
Yu Huang
RobbyO
Yu Huang
Level 113
God Stats
1W - 4L
1,500 SR
Queue Stats
258W - 218L
1,588 Elo+
Party 2
Arachne
Arachne
deathofmar
Arachne
Level 92
God Stats
0W - 4L
1,500 SR
Queue Stats
48W - 43L
1,545 Elo+
Party 2
Izanami
Izanami
firebolt94
Izanami
Level 24
God Stats
6W - 8L
1,342 SR
Queue Stats
9W - 9L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 0 / 15
10,083
560
13,508
21,031
25,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
6 / 2 / 8
10,749
597
17,191
17,189
7,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
Darksayox
Chiron
16
10 / 0 / 8
10,655
592
18,017
17,003
7,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Enurta
Cu Chulainn
16
1 / 3 / 1
9,772
543
8,423
17,233
13,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
hmoney20
Yu Huang
16
4 / 2 / 2
10,048
558
8,090
9,142
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Francov
Jormungandr
14
2 / 6 / 3
9,131
507
12,715
19,367
17,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hel
Nymiks
Hel
13
3 / 5 / 1
8,416
468
6,995
26,377
19,926
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
RobbyO
Yu Huang
14
1 / 4 / 3
8,963
498
13,487
14,032
6,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
deathofmar
Arachne
5
1 / 1 / 0
6,214
345
825
3,720
1,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
firebolt94
Izanami
11
0 / 8 / 1
7,369
409
10,273
20,084
7,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
24
Kills
7
7
Deaths
24
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
15
10.5
W
6
2
8
5
W
Chiron
Darksayox
Chiron
10
0
8
14
W
Cu Chulainn
Enurta
Cu Chulainn
1
3
1
0.5
L
Jormungandr
Francov
Jormungandr
2
6
3
0.58
L
Hel
Nymiks
Hel
3
5
1
0.7
L
Yu Huang
RobbyO
Yu Huang
1
4
3
0.63
L
Arachne
deathofmar
Arachne
1
1
0
1
L
Izanami
firebolt94
Izanami
0
8
1
0.06
W
Yu Huang
hmoney20
Yu Huang
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,229
Damage
44,295
81,598
Taken
83,580
58,542
Mitigated
52,389
21,962
Healing
21,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,508
1,711
2,829
2,923
21,031
25,167
108
8,090
12,941
3,063
34,507
W
17,191
8,887
0
1,548
17,189
7,713
0
7,231
9,889
0
105,412
W
Chiron
Darksayox
Chiron
18,017
10,255
1,369
9,692
17,003
7,835
2,875
5,925
11,078
0
84,194
W
Cu Chulainn
Enurta
Cu Chulainn
8,423
2,319
0
1,966
17,233
13,753
992
8,277
8,923
0
77,551
L
Jormungandr
Francov
Jormungandr
12,715
5,111
0
1,856
19,367
17,066
0
1,098
18,269
69,115
0
L
Hel
Nymiks
Hel
6,995
707
3,556
9,157
26,377
19,926
0
3,650
22,727
25,794
0
L
Yu Huang
RobbyO
Yu Huang
13,487
912
0
2,272
14,032
6,425
0
2,686
11,346
70,291
1,578
L
Arachne
deathofmar
Arachne
825
422
0
1,124
3,720
1,396
0
113
3,607
0
13,795
L
Izanami
firebolt94
Izanami
10,273
7,028
0
3,931
20,084
7,576
0
1,501
18,583
0
57,563
W
Yu Huang
hmoney20
Yu Huang
8,090
51
151
1,484
9,142
4,074
1,317
3,902
5,207
74,357
3,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,307
Gold Earned
40,093
512
Minions Killed
361
0
Camps Cleared
0
1,864,462
Distance Traveled
1,513,645
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,083
560
43
2
0
390,405
7
W
Mercury
10,749
597
131
7
0
475,958
0
W
Chiron
10,655
592
104
6
0
339,761
0
W
Cu Chulainn
9,772
543
111
6
0
345,591
0
L
Jormungandr
9,131
507
107
6
0
317,196
3
L
Hel
8,416
468
24
1
0
379,462
4
L
Yu Huang
8,963
498
118
7
0
346,163
0
L
Arachne
6,214
345
23
1
0
152,167
0
L
Izanami
7,369
409
89
5
0
318,657
1
W
Yu Huang
10,048
558
123
7
0
312,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role