Player Matchup

Ao Kuang
Ao Kuang
Diamond V
BanChaac
Ao Kuang
Diamond V
Level 128
God Stats
16W - 4L
1,951 SR
Queue Stats
233W - 76L
2,101 MMR
Party 2
Agni
Agni
Platinum V
Jwes115
Agni
Platinum V
Level 157
God Stats
26W - 5L
1,965 SR
Queue Stats
44W - 16L
1,982 MMR
Party 2
Guan Yu
Guan Yu
Platinum III
Zesru
Guan Yu
Platinum III
Level 160
God Stats
10W - 2L
1,877 SR
Queue Stats
67W - 15L
2,129 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,931 SR
2,071 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,503 SR
1,766 MMR
Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold II
Divisceral
Chiron
Gold II
Level 98
God Stats
6W - 12L
1,336 SR
Queue Stats
125W - 136L
1,855 MMR
Solo
Xing Tian
Xing Tian
Platinum II
rakas01
Xing Tian
Platinum II
Level 142
God Stats
5W - 3L
1,673 SR
Queue Stats
132W - 114L
1,944 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BanChaac
Ao Kuang
13
1 / 1 / 5
7,647
695
6,508
11,526
12,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
Jwes115
Agni
15
3 / 0 / 3
8,478
771
13,720
8,602
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Zesru
Guan Yu
13
2 / 0 / 3
8,067
733
10,257
12,101
13,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
GaneshaAchillesAtlasNe ZhaAres

VS

Bans
ShivaPersephoneCabrakanThothBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 2 / 1
6,836
621
5,293
15,083
12,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Divisceral
Chiron
14
1 / 2 / 0
7,808
710
9,021
8,610
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xing Tian
rakas01
Xing Tian
14
0 / 2 / 1
7,235
658
6,131
11,353
8,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
1
0.25
W
Ao Kuang
BanChaac
Ao Kuang
1
1
5
3.5
L
Chiron
Divisceral
Chiron
1
2
0
0.5
W
Agni
Jwes115
Agni
3
0
3
4.5
W
Guan Yu
Zesru
Guan Yu
2
0
3
3.5
L
Xing Tian
rakas01
Xing Tian
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,485
Damage
20,445
32,229
Taken
35,046
29,360
Mitigated
23,924
14,556
Healing
7,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,293
2,202
0
2,960
15,083
12,759
0
7,594
6,066
0
20,366
W
Ao Kuang
BanChaac
Ao Kuang
6,508
521
0
5,965
11,526
12,894
652
1,778
9,137
23,946
0
L
Chiron
Divisceral
Chiron
9,021
3,410
1,236
1,882
8,610
2,777
0
4,120
3,740
0
50,697
W
Agni
Jwes115
Agni
13,720
1,047
410
2,456
8,602
3,400
694
1,744
6,454
41,416
0
W
Guan Yu
Zesru
Guan Yu
10,257
780
612
5,113
12,101
13,066
264
1,862
9,722
0
29,158
L
Xing Tian
rakas01
Xing Tian
6,131
411
0
1,179
11,353
8,388
0
6,593
3,893
15,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,192
Gold Earned
21,879
142
Minions Killed
150
0
Camps Cleared
0
678,144
Distance Traveled
645,077
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,836
621
33
3
0
219,613
0
W
Ao Kuang
7,647
695
29
3
0
222,159
0
L
Chiron
7,808
710
98
9
0
198,950
0
W
Agni
8,478
771
75
7
0
219,285
0
W
Guan Yu
8,067
733
38
3
0
236,700
0
L
Xing Tian
7,235
658
19
2
0
226,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role