Player Matchup

Fenrir
Fenrir
NUMB3R1PL4Y3R
Fenrir
Level 107
God Stats
19W - 18L
1,820 SR
Queue Stats
293W - 294L
1,530 Elo+
Party 2
Nox
Nox
SillyGooose6615
Nox
Level 101
God Stats
13W - 23L
1,500 SR
Queue Stats
261W - 283L
1,618 Elo+
Solo
Cthulhu
Cthulhu
killercustomz
Cthulhu
Level 28
God Stats
6W - 3L
1,678 SR
Queue Stats
23W - 25L
1,532 Elo+
Party 2
Team Averages
Level 79
1,666 SR
1,560 Elo+

VS

Team Averages
Level 99
1,534 SR
1,499 Elo+
Tyr
Tyr
BeefLugnut
Tyr
Level 120
God Stats
5W - 5L
1,564 SR
Queue Stats
123W - 112L
1,438 Elo+
Party 1
Aphrodite
Aphrodite
Knobs88
Aphrodite
Level 69
God Stats
2W - 7L
1,652 SR
Queue Stats
200W - 196L
1,518 Elo+
Party 1
Surtr
Surtr
Zeroboy88
Surtr
Level 107
God Stats
5W - 11L
1,385 SR
Queue Stats
186W - 178L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,948
723
5,686
12,585
11,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 5 / 1
6,553
596
4,260
5,886
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
13
1 / 1 / 1
7,464
679
5,040
8,632
8,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,244
749
6,960
9,398
6,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Knobs88
Aphrodite
13
3 / 0 / 5
8,435
767
6,988
4,282
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Zeroboy88
Surtr
13
3 / 1 / 5
8,161
742
8,277
10,945
7,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
8
8
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
Aphrodite
Knobs88
Aphrodite
3
0
5
5.5
L
1
2
1
0.75
L
0
5
1
0.1
W
Surtr
Zeroboy88
Surtr
3
1
5
5.5
L
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,986
Damage
22,225
27,103
Taken
24,625
22,525
Mitigated
16,150
1,830
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,960
677
0
2,660
9,398
6,245
690
3,577
5,821
0
30,241
W
Aphrodite
Knobs88
Aphrodite
6,988
985
4,540
3,575
4,282
1,940
407
1,132
3,150
22,803
0
L
5,686
861
0
1,430
12,585
11,861
0
2,940
9,645
0
16,133
L
4,260
1,116
0
400
5,886
2,454
0
1,885
4,001
18,963
0
W
Surtr
Zeroboy88
Surtr
8,277
2,096
0
1,596
10,945
7,965
375
4,633
6,312
666
25,866
L
Cthulhu
5,040
515
0
0
8,632
8,210
0
2,731
5,901
28,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,965
Gold Earned
24,840
121
Minions Killed
121
0
Camps Cleared
0
552,442
Distance Traveled
649,673
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,244
749
41
4
0
240,071
0
W
Aphrodite
8,435
767
37
3
0
190,722
0
L
Fenrir
7,948
723
29
3
0
229,724
0
L
Nox
6,553
596
43
4
0
121,775
0
W
Surtr
8,161
742
43
4
0
218,880
4
L
Cthulhu
7,464
679
49
4
0
200,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role