Player Matchup

Zeus
Zeus
Crowskee444
Zeus
Level 117
God Stats
5W - 5L
1,500 SR
Queue Stats
169W - 169L
1,458 Elo+
Party 1
Sylvanus
Sylvanus
HeckinDanger13
Sylvanus
Level 35
God Stats
2W - 6L
1,115 SR
Queue Stats
43W - 58L
1,405 Elo+
Solo
King Arthur
King Arthur
Maniac848
King Arthur
Level 117
God Stats
25W - 39L
1,382 SR
Queue Stats
291W - 262L
1,422 Elo+
Solo
Surtr
Surtr
RimReaper23
Surtr
Level 65
God Stats
11W - 5L
1,774 SR
Queue Stats
17W - 21L
1,627 Elo+
Party 1
Medusa
Medusa
TheWarPanda23
Medusa
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 72
1,454 SR
1,483 Elo+

VS

Team Averages
Level 107
1,454 SR
1,375 Elo+
Vamana
Vamana
Fahkriin
Vamana
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,349 Elo+
Party 2
Lancelot
Lancelot
Moses1331
Lancelot
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,167 Elo+
Solo
Tiamat
Tiamat
Ragnarx0321
Tiamat
Level 84
God Stats
7W - 3L
1,268 SR
Queue Stats
333W - 316L
1,481 Elo+
Solo
Hachiman
Hachiman
betofrito13
Hachiman
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,440 Elo+
Party 2
Sylvanus
Sylvanus
davidassasin55
Sylvanus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,628
510
9,807
8,773
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
3 / 0 / 0
5,962
459
4,377
5,645
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
Maniac848
King Arthur
12
2 / 3 / 0
7,175
552
9,468
15,217
15,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 5 / 1
6,165
474
6,669
12,542
6,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 2
6,207
477
3,604
5,674
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fahkriin
Vamana
13
4 / 2 / 0
7,696
592
10,905
14,766
11,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
Moses1331
Lancelot
12
0 / 2 / 4
6,652
512
5,318
11,947
5,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
13
1 / 1 / 1
6,727
517
6,694
8,023
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
betofrito13
Hachiman
12
4 / 1 / 1
7,024
540
5,821
6,570
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
11
2 / 1 / 4
6,066
467
2,982
8,493
7,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
7
Kills
11
11
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Vamana
Fahkriin
Vamana
4
2
0
2
L
Sylvanus
3
0
0
3
L
King Arthur
Maniac848
King Arthur
2
3
0
0.67
W
Lancelot
Moses1331
Lancelot
0
2
4
1
W
Tiamat
1
1
1
1.5
L
0
5
1
0.1
L
1
1
2
2
W
Hachiman
betofrito13
Hachiman
4
1
1
4.5
W
Sylvanus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,925
Damage
31,720
47,851
Taken
49,799
31,756
Mitigated
31,221
14,250
Healing
14,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,807
1,286
0
2,380
8,773
3,206
291
5,345
3,428
59,091
0
W
Vamana
Fahkriin
Vamana
10,905
6,237
0
1,704
14,766
11,728
47
49
14,717
0
65,269
L
Sylvanus
4,377
1,333
1,120
1,580
5,645
3,830
40
1,055
4,590
18,269
5,151
L
King Arthur
Maniac848
King Arthur
9,468
1,441
0
3,124
15,217
15,797
0
0
15,217
0
61,514
W
Lancelot
Moses1331
Lancelot
5,318
1,029
0
4,111
11,947
5,316
0
3,479
8,468
0
49,641
W
Tiamat
6,694
766
0
2,424
8,023
4,382
0
4,897
3,126
54,106
0
L
6,669
3,552
0
4,432
12,542
6,974
3
2,181
10,361
699
52,317
L
3,604
1,548
0
1,614
5,674
1,949
144
914
4,760
0
37,280
W
Hachiman
betofrito13
Hachiman
5,821
3,258
0
2,993
6,570
2,706
650
1,942
4,628
0
48,994
W
Sylvanus
2,982
1,037
1,168
2,569
8,493
7,089
170
3,778
4,715
14,911
3,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,137
Gold Earned
34,165
400
Minions Killed
403
0
Camps Cleared
0
1,289,670
Distance Traveled
1,277,755
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,628
510
92
7
0
253,954
7
W
Vamana
7,696
592
107
8
0
269,265
0
L
Sylvanus
5,962
459
49
4
0
238,439
2
L
King Arthur
7,175
552
109
8
0
260,251
0
W
Lancelot
6,652
512
86
7
0
311,500
0
W
Tiamat
6,727
517
108
8
0
249,916
5
L
Surtr
6,165
474
84
6
0
281,041
0
L
Medusa
6,207
477
66
5
0
255,985
0
W
Hachiman
7,024
540
69
5
0
219,939
0
W
Sylvanus
6,066
467
33
3
0
227,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role