Player Matchup

Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
NobleXMassacre
Charybdis
Level 101
God Stats
11W - 7L
1,551 SR
Queue Stats
137W - 124L
1,405 Elo+
Solo
Arachne
Arachne
bubbzz32
Arachne
Level 69
God Stats
27W - 20L
1,873 SR
Queue Stats
174W - 145L
1,523 Elo+
Solo
Bacchus
Bacchus
melliemell
Bacchus
Level 156
God Stats
13W - 8L
1,834 SR
Queue Stats
352W - 329L
1,507 Elo+
Party 1
Discordia
Discordia
sweatytoucan
Discordia
Level 86
God Stats
2W - 1L
1,579 SR
Queue Stats
113W - 100L
1,419 Elo+
Solo
Team Averages
Level 112
1,668 SR
1,471 Elo+

VS

Team Averages
Level 109
1,525 SR
1,483 Elo+
Vulcan
Vulcan
InsaneBolt69
Vulcan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,381 Elo+
Solo
Hades
Hades
Mr Taitan
Hades
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
139W - 136L
1,500 Elo+
Solo
Medusa
Medusa
Swenky DC
Medusa
Level 69
God Stats
1W - 2L
1,627 SR
Queue Stats
5W - 7L
1,407 Elo+
Solo
Ne Zha
Ne Zha
Tomm Ganks
Ne Zha
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
435W - 418L
1,478 Elo+
Solo
Fafnir
Fafnir
xCyclonezx
Fafnir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 77L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 0 / 6
9,372
493
5,477
14,148
12,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
NobleXMassacre
Charybdis
16
6 / 1 / 9
10,667
561
15,661
18,630
8,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
bubbzz32
Arachne
15
14 / 6 / 6
10,749
566
19,888
16,413
7,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
melliemell
Bacchus
14
6 / 2 / 11
10,056
529
8,583
23,446
27,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
sweatytoucan
Discordia
17
5 / 2 / 14
10,947
576
13,801
11,817
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
4 / 9 / 3
8,304
437
17,487
14,895
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hades
Mr Taitan
Hades
15
1 / 5 / 3
9,029
475
9,756
17,414
11,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Swenky DC
Medusa
13
1 / 4 / 2
7,816
411
7,543
14,467
6,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Tomm Ganks
Ne Zha
14
1 / 7 / 6
8,661
456
9,720
18,818
7,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
xCyclonezx
Fafnir
13
3 / 7 / 2
8,362
440
5,845
16,942
21,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
32
Kills
10
11
Deaths
32
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
6
4
L
Vulcan
4
9
3
0.61
L
Hades
Mr Taitan
Hades
1
5
3
0.5
W
Charybdis
NobleXMassacre
Charybdis
6
1
9
10.5
L
Medusa
Swenky DC
Medusa
1
4
2
0.5
L
Ne Zha
Tomm Ganks
Ne Zha
1
7
6
0.57
W
Arachne
bubbzz32
Arachne
14
6
6
2.83
W
Bacchus
melliemell
Bacchus
6
2
11
5.75
W
Discordia
sweatytoucan
Discordia
5
2
14
6
L
Fafnir
xCyclonezx
Fafnir
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,410
Damage
50,351
84,454
Taken
82,536
59,854
Mitigated
53,108
34,801
Healing
16,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,477
1,016
0
7,025
14,148
12,455
98
6,106
8,042
0
71,093
L
Vulcan
17,487
6,949
0
338
14,895
6,124
0
6,409
8,486
63,837
0
L
Hades
Mr Taitan
Hades
9,756
1,384
257
6,427
17,414
11,782
0
2,594
14,820
80,970
0
W
Charybdis
NobleXMassacre
Charybdis
15,661
8,214
650
9,770
18,630
8,195
949
5,710
12,920
0
84,171
L
Medusa
Swenky DC
Medusa
7,543
3,552
635
4,618
14,467
6,039
0
3,902
10,565
0
56,197
L
Ne Zha
Tomm Ganks
Ne Zha
9,720
3,974
0
3,035
18,818
7,973
0
2,744
16,074
0
60,101
W
Arachne
bubbzz32
Arachne
19,888
13,774
0
2,526
16,413
7,717
0
6,875
9,538
0
70,399
W
Bacchus
melliemell
Bacchus
8,583
1,480
3,374
7,060
23,446
27,210
32
8,555
14,891
29,731
0
W
Discordia
sweatytoucan
Discordia
13,801
708
521
3,875
11,817
4,277
694
6,430
5,387
87,258
2,267
L
Fafnir
xCyclonezx
Fafnir
5,845
1,780
0
1,269
16,942
21,190
0
6,160
10,782
24,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,791
Gold Earned
42,172
473
Minions Killed
424
0
Camps Cleared
0
1,886,185
Distance Traveled
1,729,320
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,372
493
101
5
0
370,181
0
L
Vulcan
8,304
437
101
5
0
346,312
0
L
Hades
9,029
475
141
7
0
302,500
2
W
Charybdis
10,667
561
116
6
0
354,303
3
L
Medusa
7,816
411
73
4
0
353,595
7
L
Ne Zha
8,661
456
86
5
0
395,139
0
W
Arachne
10,749
566
70
4
0
417,535
0
W
Bacchus
10,056
529
39
2
0
377,172
0
W
Discordia
10,947
576
147
8
0
366,994
0
L
Fafnir
8,362
440
23
1
0
331,774
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role