Player Matchup

Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DCM9612
Kuzenbo
Level 125
God Stats
14W - 10L
1,721 SR
Queue Stats
325W - 313L
1,422 Elo+
Party 2
Cupid
Cupid
Dergham IT
Cupid
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 198L
1,581 Elo+
Solo
Ishtar
Ishtar
OverdriveX9
Ishtar
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,514 Elo+
Solo
Maui
Maui
jerboul22
Maui
Level 142
God Stats
4W - 3L
1,500 SR
Queue Stats
286W - 285L
1,430 Elo+
Party 2
Team Averages
Level 119
1,544 SR
1,489 Elo+

VS

Team Averages
Level 108
1,535 SR
1,528 Elo+
Shiva
Shiva
Ahtabara
Shiva
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 38L
1,612 Elo+
Solo
Janus
Janus
AnaDarko
Janus
Level 159
God Stats
23W - 25L
1,314 SR
Queue Stats
1,107W - 1,075L
1,562 Elo+
Solo
The Morrigan
The Morrigan
Orzhov
The Morrigan
Level 62
God Stats
5W - 2L
1,500 SR
Queue Stats
109W - 106L
1,489 Elo+
Party 1
Medusa
Medusa
Phabrezze
Medusa
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
111W - 108L
1,489 Elo+
Party 1
Ishtar
Ishtar
littlesister003
Ishtar
Level 126
God Stats
1W - 0L
1,864 SR
Queue Stats
12W - 11L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 5 / 4
8,280
753
6,931
10,976
6,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
DCM9612
Kuzenbo
14
1 / 2 / 6
7,833
712
4,037
13,715
20,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
13
1 / 2 / 6
7,232
657
6,928
10,148
5,832
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
15
1 / 2 / 8
7,948
723
10,136
9,843
5,858
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Maui
13
1 / 4 / 7
7,926
721
4,461
16,871
18,408
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ahtabara
Shiva
15
2 / 3 / 11
8,815
801
14,336
12,173
17,535
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
AnaDarko
Janus
17
5 / 3 / 5
9,615
874
15,197
10,744
4,723
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
Orzhov
The Morrigan
14
1 / 2 / 7
8,571
779
7,463
5,887
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
Phabrezze
Medusa
16
4 / 1 / 8
9,519
865
11,227
8,803
4,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 2 / 8
9,261
842
8,726
9,324
4,625
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
54
8
Kills
15
15
Deaths
11
31
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
5
4
1.2
W
Shiva
Ahtabara
Shiva
2
3
11
2.5
W
Janus
AnaDarko
Janus
5
3
5
2.5
L
Kuzenbo
DCM9612
Kuzenbo
1
2
6
2
L
Cupid
1
2
6
2
W
The Morrigan
Orzhov
The Morrigan
1
2
7
2.25
L
Ishtar
1
2
8
2.5
W
Medusa
Phabrezze
Medusa
4
1
8
8
L
Maui
1
4
7
1.13
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,493
Damage
56,949
61,553
Taken
46,931
57,401
Mitigated
34,319
24,295
Healing
21,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,931
3,900
1,344
1,507
10,976
6,601
0
5,543
5,433
0
17,945
W
Shiva
Ahtabara
Shiva
14,336
502
2,582
3,230
12,173
17,535
266
2,023
10,150
7,797
11,548
W
Janus
AnaDarko
Janus
15,197
396
896
3,273
10,744
4,723
509
2,350
8,394
34,033
0
L
Kuzenbo
DCM9612
Kuzenbo
4,037
591
4,003
4,091
13,715
20,702
0
4,879
8,836
7,555
0
L
Cupid
6,928
2,694
2,374
3,948
10,148
5,832
0
5,891
4,257
0
17,551
W
The Morrigan
Orzhov
The Morrigan
7,463
770
658
599
5,887
2,891
624
701
5,186
13,669
0
L
Ishtar
10,136
3,378
0
1,358
9,843
5,858
0
5,371
4,472
0
28,252
W
Medusa
Phabrezze
Medusa
11,227
5,541
2,276
3,387
8,803
4,545
2,890
1,655
7,148
0
20,132
L
Maui
4,461
325
1,024
4,646
16,871
18,408
0
7,549
9,322
6,673
0
W
8,726
4,873
1,187
3,035
9,324
4,625
1,816
1,769
7,555
0
29,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,219
Gold Earned
45,781
99
Minions Killed
151
0
Camps Cleared
0
1,070,906
Distance Traveled
1,117,524
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,280
753
26
2
0
199,205
0
W
Shiva
8,815
801
7
1
0
225,587
0
W
Janus
9,615
874
45
4
0
226,697
0
L
Kuzenbo
7,833
712
6
1
0
229,721
0
L
Cupid
7,232
657
27
2
0
203,062
0
W
The Morrigan
8,571
779
25
2
0
192,736
0
L
Ishtar
7,948
723
33
3
0
219,891
0
W
Medusa
9,519
865
31
3
0
258,177
0
L
Maui
7,926
721
7
1
0
219,027
0
W
Ishtar
9,261
842
43
4
0
214,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role