Player Matchup

Kukulkan
Kukulkan
Gold V
ElderGoose1
Kukulkan
Gold V
Level 127
God Stats
2W - 2L
1,305 SR
Queue Stats
81W - 65L
1,539 MMR
Party 2
Mulan
Mulan
Gold III
NativeClutch
Mulan
Gold III
Level 120
God Stats
2W - 0L
1,813 SR
Queue Stats
61W - 36L
1,682 MMR
Party 3
Ymir
Ymir
Silver II
PudgeThePug
Ymir
Silver II
Level 47
God Stats
4W - 1L
1,807 SR
Queue Stats
26W - 19L
1,480 MMR
Party 3
Da Ji
Da Ji
Gold II
PunkDaSFLegend
Da Ji
Gold II
Level 51
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 120L
1,623 MMR
Party 2
Cernunnos
Cernunnos
Silver I
iidarbz
Cernunnos
Silver I
Level 165
God Stats
1W - 0L
1,298 SR
Queue Stats
93W - 65L
1,584 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,545 SR
1,581 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,548 SR
1,565 MMR
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold V
D3f3ctive
Olorun
Gold V
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 94L
1,638 MMR
Party 1
Chang'e
Chang'e
Gold III
Di3ty
Chang'e
Gold III
Level 61
God Stats
7W - 5L
1,739 SR
Queue Stats
41W - 38L
1,584 MMR
Solo
Geb
Geb
Gold II
DiavoloVz2
Geb
Gold II
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 93L
1,579 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
PogCoomyhousePog
Gilgamesh
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 83L
1,523 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ElderGoose1
Kukulkan
18
4 / 1 / 10
12,051
670
18,738
8,802
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 1 / 9
11,001
611
11,613
17,892
16,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 0 / 12
11,049
614
6,276
16,364
25,825
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 1 / 9
11,506
639
8,177
15,191
8,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
iidarbz
Cernunnos
19
5 / 1 / 5
12,306
684
7,972
16,765
9,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
CliodhnaSolHe BoThor

VS

Bans
SusanoRatatoskrHadesChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
8
1 / 2 / 0
6,575
365
1,823
7,285
1,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
D3f3ctive
Olorun
16
2 / 4 / 1
9,984
555
8,351
11,793
5,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chang'e
Di3ty
Chang'e
15
0 / 3 / 1
8,837
491
8,175
13,692
4,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 7 / 3
7,636
424
4,377
16,976
16,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
15
1 / 5 / 0
9,161
509
10,137
22,635
22,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
20
Kills
4
4
Deaths
21
45
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
2
0
0.5
L
Olorun
D3f3ctive
Olorun
2
4
1
0.63
L
Chang'e
Di3ty
Chang'e
0
3
1
0.17
L
0
7
3
0.21
W
Kukulkan
ElderGoose1
Kukulkan
4
1
10
9
W
2
1
9
6.5
L
Gilgamesh
1
5
0
0.2
W
4
0
12
10
W
5
1
9
9.5
W
Cernunnos
iidarbz
Cernunnos
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,776
Damage
32,863
75,014
Taken
72,381
64,383
Mitigated
51,253
33,845
Healing
17,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,823
285
0
1,516
7,285
1,938
0
1,937
5,348
0
23,636
L
Olorun
D3f3ctive
Olorun
8,351
5,414
0
3,688
11,793
5,162
1,082
2,872
8,813
78,400
0
L
Chang'e
Di3ty
Chang'e
8,175
485
903
4,945
13,692
4,736
0
5,880
7,783
83,961
307
L
4,377
86
1,684
1,107
16,976
16,920
0
8,694
8,189
19,659
0
W
Kukulkan
ElderGoose1
Kukulkan
18,738
1,780
0
2,015
8,802
4,540
1,883
4,954
3,848
114,618
3,738
W
11,613
1,913
0
5,785
17,892
16,729
549
4,357
13,535
0
76,327
L
Gilgamesh
10,137
1,055
0
3,421
22,635
22,497
0
4,785
16,812
5,649
69,905
W
6,276
1,764
0
6,025
16,364
25,825
1,822
5,020
11,294
27,734
0
W
8,177
2,170
0
8,168
15,191
8,266
1,007
5,028
10,163
0
82,558
W
Cernunnos
iidarbz
Cernunnos
7,972
4,641
0
11,852
16,765
9,023
11,297
4,781
11,835
0
123,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,913
Gold Earned
42,193
604
Minions Killed
507
0
Camps Cleared
0
1,892,241
Distance Traveled
1,472,938
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,575
365
47
3
0
186,271
0
L
Olorun
9,984
555
154
9
0
286,460
5
L
Chang'e
8,837
491
168
9
0
351,162
2
L
Geb
7,636
424
13
1
0
314,772
4
W
Kukulkan
12,051
670
189
11
0
384,572
5
W
Mulan
11,001
611
112
6
0
366,830
2
L
Gilgamesh
9,161
509
125
7
0
334,273
0
W
Ymir
11,049
614
17
1
0
354,185
5
W
Da Ji
11,506
639
100
6
0
436,441
6
W
Cernunnos
12,306
684
186
10
0
350,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role