Player Matchup

Lancelot
Lancelot
AK2Cupz187
Lancelot
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,691 Elo+
Party 3
Fenrir
Fenrir
Heilung666
Fenrir
Level 63
God Stats
3W - 1L
1,715 SR
Queue Stats
211W - 228L
1,453 Elo+
Solo
Hercules
Hercules
ProZar3000
Hercules
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 89L
1,538 Elo+
Party 2
Geb
Geb
TheGoblinPopper
Geb
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 68L
1,561 Elo+
Party 2
Thanatos
Thanatos
x-Juiceman
Thanatos
Level 129
God Stats
0W - 2L
1,282 SR
Queue Stats
15W - 8L
1,691 Elo+
Party 3
Team Averages
Level 104
1,500 SR
1,587 Elo+

VS

Team Averages
Level 133
1,500 SR
1,498 Elo+
Agni
Agni
 
Agni
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Mewkun
He Bo
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 166L
1,424 Elo+
Solo
Zeus
Zeus
MomkeyDump
Zeus
Level 237
God Stats
4W - 1L
1,500 SR
Queue Stats
248W - 247L
1,409 Elo+
Party 1
Discordia
Discordia
SouljaBoy1738
Discordia
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
275W - 258L
1,507 Elo+
Solo
Atlas
Atlas
Twomushking
Atlas
Level 94
God Stats
3W - 1L
1,500 SR
Queue Stats
167W - 161L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AK2Cupz187
Lancelot
12
0 / 3 / 3
7,368
567
1,162
8,621
11,279
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Heilung666
Fenrir
13
3 / 10 / 2
8,242
634
5,028
15,872
8,583
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
ProZar3000
Hercules
18
2 / 3 / 1
9,115
701
8,587
25,645
44,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 5 / 3
8,317
640
8,670
17,569
26,365
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
x-Juiceman
Thanatos
13
2 / 4 / 3
8,384
645
5,989
10,338
5,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
3 / 2 / 14
9,990
768
12,946
10,657
4,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
Mewkun
He Bo
15
2 / 4 / 11
9,323
717
10,300
11,655
3,964
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 2 / 8
12,147
934
25,468
9,091
4,166
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
SouljaBoy1738
Discordia
17
3 / 0 / 16
10,404
800
9,696
3,461
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 1 / 16
10,094
776
9,176
11,281
8,637
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
90
7
Kills
25
25
Deaths
9
12
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
2
14
5
L
Lancelot
AK2Cupz187
Lancelot
0
3
3
0.5
L
Fenrir
Heilung666
Fenrir
3
10
2
0.4
W
He Bo
Mewkun
He Bo
2
4
11
1.88
W
15
2
8
9.5
L
Hercules
ProZar3000
Hercules
2
3
1
0.83
W
Discordia
SouljaBoy1738
Discordia
3
0
16
11
L
0
5
3
0.3
W
2
1
16
10
L
Thanatos
x-Juiceman
Thanatos
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,436
Damage
67,586
78,045
Taken
46,145
96,243
Mitigated
23,538
29,419
Healing
22,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
12,946
1,099
288
3,456
10,657
4,956
1,219
2,058
8,599
30,031
0
L
Lancelot
AK2Cupz187
Lancelot
1,162
40
417
702
8,621
11,279
0
7,633
988
0
6,294
L
Fenrir
Heilung666
Fenrir
5,028
239
1,454
797
15,872
8,583
0
13,257
2,615
0
8,715
W
He Bo
Mewkun
He Bo
10,300
633
1,455
2,125
11,655
3,964
942
1,920
9,735
14,211
1,591
W
25,468
3,335
786
3,119
9,091
4,166
1,999
1,612
7,479
50,463
0
L
Hercules
ProZar3000
Hercules
8,587
1,002
1,009
15,732
25,645
44,874
0
22,186
3,459
0
26,169
W
Discordia
SouljaBoy1738
Discordia
9,696
773
1,508
1,433
3,461
1,815
1,791
1,846
1,615
19,799
0
L
8,670
391
1,077
2,892
17,569
26,365
0
13,933
3,636
18,603
0
W
9,176
3,270
3,319
5,089
11,281
8,637
138
1,234
10,047
20,818
392
L
Thanatos
x-Juiceman
Thanatos
5,989
233
1,190
4,149
10,338
5,142
0
9,218
1,120
0
11,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,426
Gold Earned
51,958
83
Minions Killed
146
0
Camps Cleared
0
1,174,543
Distance Traveled
1,307,510
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,990
768
29
2
0
229,795
0
L
Lancelot
7,368
567
15
1
0
245,558
0
L
Fenrir
8,242
634
12
1
0
191,057
0
W
He Bo
9,323
717
12
1
0
247,931
0
W
Zeus
12,147
934
56
4
0
246,476
0
L
Hercules
9,115
701
32
2
0
276,898
0
W
Discordia
10,404
800
24
2
0
294,745
0
L
Geb
8,317
640
14
1
0
251,825
0
W
Atlas
10,094
776
25
2
0
288,563
0
L
Thanatos
8,384
645
10
1
0
209,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role