Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Doctor_strangeRL
Nox
Level 45
God Stats
8W - 6L
1,691 SR
Queue Stats
96W - 83L
1,574 Elo+
Solo
Cerberus
Cerberus
RFW-Toxic
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,185 Elo+
Party 1
Bellona
Bellona
SmokedSoap
Bellona
Level 49
God Stats
15W - 13L
1,445 SR
Queue Stats
268W - 199L
1,515 Elo+
Solo
Artemis
Artemis
Xori Laurel
Artemis
Level 103
God Stats
5W - 4L
1,284 SR
Queue Stats
169W - 230L
1,517 Elo+
Party 1
Team Averages
Level 65
1,484 SR
1,458 Elo+

VS

Team Averages
Level 61
1,534 SR
1,416 Elo+
Cabrakan
Cabrakan
ChancellorTrebor
Cabrakan
Level 24
God Stats
2W - 4L
1,590 SR
Queue Stats
148W - 133L
1,395 Elo+
Party 3
Thoth
Thoth
SiR0 4scoopS
Thoth
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
63W - 68L
1,439 Elo+
Party 2
Pele
Pele
Sour2IQ
Pele
Level 84
God Stats
6W - 8L
1,692 SR
Queue Stats
74W - 58L
1,519 Elo+
Party 3
Skadi
Skadi
SvenTheSlippery
Skadi
Level 88
God Stats
46W - 37L
1,609 SR
Queue Stats
213W - 186L
1,482 Elo+
Party 3
Cu Chulainn
Cu Chulainn
iAmarlow
Cu Chulainn
Level 27
God Stats
1W - 1L
1,278 SR
Queue Stats
35W - 54L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 7 / 5
6,942
496
7,523
14,098
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 3 / 2
7,377
527
8,516
7,265
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
RFW-Toxic
Cerberus
8
0 / 6 / 3
5,799
414
1,999
13,283
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bellona
SmokedSoap
Bellona
14
5 / 0 / 2
8,128
581
7,171
7,117
7,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Xori Laurel
Artemis
10
1 / 1 / 5
6,539
467
7,151
8,356
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 8
6,965
498
2,261
11,605
10,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 4 / 2
7,622
544
4,695
7,874
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Sour2IQ
Pele
13
7 / 6 / 4
8,001
572
10,644
16,028
5,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 3 / 3
7,600
543
11,307
10,455
3,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
iAmarlow
Cu Chulainn
11
0 / 1 / 0
6,534
467
924
6,889
3,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
12
Kills
17
17
Deaths
14
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
7
5
0.64
W
0
0
8
4
L
4
3
2
1.67
L
Cerberus
RFW-Toxic
Cerberus
0
6
3
0.25
W
3
4
2
1
L
Bellona
SmokedSoap
Bellona
5
0
2
6
W
Pele
Sour2IQ
Pele
7
6
4
1.5
W
7
3
3
2.83
L
Artemis
Xori Laurel
Artemis
1
1
5
3.5
W
Cu Chulainn
iAmarlow
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,360
Damage
29,831
50,119
Taken
52,851
25,822
Mitigated
26,892
9,993
Healing
8,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,523
2,350
351
3,350
14,098
4,995
0
2,116
11,982
0
46,610
W
2,261
367
0
1,666
11,605
10,849
924
2,255
9,306
13,925
0
L
8,516
736
0
1,500
7,265
3,035
132
2,338
4,927
40,721
0
L
Cerberus
RFW-Toxic
Cerberus
1,999
489
0
1,452
13,283
7,346
0
1,616
11,667
12,714
0
W
4,695
487
0
1,266
7,874
3,016
484
2,425
5,309
45,102
0
L
Bellona
SmokedSoap
Bellona
7,171
1,854
0
992
7,117
7,768
30
611
6,506
0
50,376
W
Pele
Sour2IQ
Pele
10,644
2,812
0
2,600
16,028
5,946
0
3,211
12,686
0
53,773
W
11,307
4,405
0
1,387
10,455
3,824
949
2,624
7,831
0
48,477
L
Artemis
Xori Laurel
Artemis
7,151
2,452
0
2,348
8,356
2,678
414
275
8,081
0
38,697
W
Cu Chulainn
iAmarlow
Cu Chulainn
924
251
0
1,620
6,889
3,257
0
0
6,613
0
34,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,785
Gold Earned
36,722
297
Minions Killed
300
0
Camps Cleared
0
1,385,065
Distance Traveled
1,301,747
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,942
496
62
4
0
287,653
2
W
Cabrakan
6,965
498
25
2
0
249,210
0
L
Nox
7,377
527
57
4
0
283,650
3
L
Cerberus
5,799
414
29
2
0
275,231
0
W
Thoth
7,622
544
76
5
0
237,367
0
L
Bellona
8,128
581
102
7
0
304,641
1
W
Pele
8,001
572
69
5
0
285,660
0
W
Skadi
7,600
543
67
5
0
276,874
2
L
Artemis
6,539
467
47
3
0
233,890
0
W
Cu Chulainn
6,534
467
63
5
0
252,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role