Player Matchup

Pele
Pele
 
Pele
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Funkle101
Artio
Level 172
God Stats
2W - 0L
1,746 SR
Queue Stats
52W - 43L
1,623 Elo+
Solo
Charybdis
Charybdis
PharmacyNerd
Charybdis
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
287W - 305L
1,580 Elo+
Party 1
Bellona
Bellona
Swordigo
Bellona
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
398W - 427L
1,540 Elo+
Party 1
Agni
Agni
matthew78
Agni
Level 106
God Stats
72W - 43L
1,756 SR
Queue Stats
173W - 126L
1,643 Elo+
Party 1
Team Averages
Level 123
1,600 SR
1,577 Elo+

VS

Team Averages
Level 147
1,562 SR
1,557 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Fenixem
Guan Yu
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,511 Elo+
Solo
Danzaburou
Danzaburou
PerryLePlatypus
Danzaburou
Level 134
God Stats
1W - 1L
1,751 SR
Queue Stats
50W - 47L
1,503 Elo+
Solo
Vulcan
Vulcan
RUSweaty
Vulcan
Level 149
God Stats
5W - 15L
1,560 SR
Queue Stats
405W - 338L
1,664 Elo+
Party 2
Janus
Janus
ThePantz
Janus
Level 167
God Stats
23W - 22L
1,500 SR
Queue Stats
534W - 472L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
5 / 0 / 1
5,917
657
5,521
7,343
2,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
Funkle101
Artio
8
0 / 0 / 3
5,128
570
1,921
6,472
4,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
PharmacyNerd
Charybdis
9
0 / 0 / 1
4,987
554
2,968
6,189
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Swordigo
Bellona
10
0 / 0 / 0
5,649
628
3,491
4,435
4,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
9
1 / 0 / 0
5,254
584
1,882
3,345
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 0 / 0
4,821
536
2,475
7,112
2,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
Fenixem
Guan Yu
2
0 / 0 / 0
3,323
369
0
649
302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
PerryLePlatypus
Danzaburou
9
0 / 1 / 0
5,076
564
4,588
6,298
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vulcan
RUSweaty
Vulcan
8
0 / 2 / 0
4,574
508
2,963
4,664
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
ThePantz
Janus
8
0 / 3 / 0
4,583
509
1,784
6,353
1,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
1
5.5
L
Hercules
 
Hercules
0
0
0
0
L
Guan Yu
Fenixem
Guan Yu
0
0
0
0
W
Artio
Funkle101
Artio
0
0
3
1.5
L
Danzaburou
PerryLePlatypus
Danzaburou
0
1
0
0
W
Charybdis
PharmacyNerd
Charybdis
0
0
1
0.5
L
Vulcan
RUSweaty
Vulcan
0
2
0
0
W
Bellona
Swordigo
Bellona
0
0
0
0
L
Janus
ThePantz
Janus
0
3
0
0
W
Agni
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,783
Damage
11,810
27,784
Taken
25,076
14,928
Mitigated
8,478
12,130
Healing
9,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,521
1,606
0
1,804
7,343
2,489
0
1,230
6,108
0
36,209
L
Hercules
 
Hercules
2,475
1,376
382
2,526
7,112
2,850
0
471
6,145
0
26,994
L
Guan Yu
Fenixem
Guan Yu
0
0
0
301
649
302
0
0
616
0
2,640
W
Artio
Funkle101
Artio
1,921
304
220
3,240
6,472
4,725
0
1,038
5,418
14,201
0
L
Danzaburou
PerryLePlatypus
Danzaburou
4,588
1,939
0
2,439
6,298
2,074
672
241
6,057
0
39,786
W
Charybdis
PharmacyNerd
Charybdis
2,968
1,549
0
4,328
6,189
1,904
444
0
6,189
0
35,951
L
Vulcan
RUSweaty
Vulcan
2,963
621
0
1,000
4,664
1,483
0
2,131
2,533
31,222
0
W
Bellona
Swordigo
Bellona
3,491
891
0
1,826
4,435
4,638
0
273
4,162
0
42,720
L
Janus
ThePantz
Janus
1,784
153
0
2,490
6,353
1,769
0
960
5,393
26,343
0
W
Agni
1,882
0
0
712
3,345
1,172
0
2,182
1,160
39,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,935
Gold Earned
22,377
320
Minions Killed
227
0
Camps Cleared
0
948,851
Distance Traveled
708,441
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,917
657
54
6
0
238,224
0
L
Hercules
4,821
536
44
5
0
171,234
0
L
Guan Yu
3,323
369
4
0
0
30,563
0
W
Artio
5,128
570
19
2
0
191,532
0
L
Danzaburou
5,076
564
70
8
0
151,668
1
W
Charybdis
4,987
554
74
8
0
154,595
0
L
Vulcan
4,574
508
58
6
0
171,446
2
W
Bellona
5,649
628
85
9
0
185,734
2
L
Janus
4,583
509
51
6
0
183,530
0
W
Agni
5,254
584
88
10
0
178,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role