Player Matchup

Rama
Rama
Silver II
 
Rama
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
BigBoiYmir
Sol
Silver II
Level 100
God Stats
1W - 1L
1,715 SR
Queue Stats
21W - 18L
1,469 MMR
Party 2
Kali
Kali
Silver II
EfrainRR19
Kali
Silver II
Level 127
God Stats
1W - 0L
1,742 SR
Queue Stats
13W - 11L
1,499 MMR
Party 3
Ymir
Ymir
Bronze III
leibrag02
Ymir
Bronze III
Level 143
God Stats
1W - 0L
1,715 SR
Queue Stats
11W - 10L
1,415 MMR
Party 3
Tyr
Tyr
Gold IV
xrnd99
Tyr
Gold IV
Level 142
God Stats
17W - 13L
1,669 SR
Queue Stats
77W - 75L
1,453 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,668 SR
1,467 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,520 SR
1,487 MMR
Xbalanque
Xbalanque
Gold V
 
Xbalanque
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Gold V
 
Serqet
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
RonMexico7
Thor
Bronze III
Level 160
God Stats
3W - 2L
1,372 SR
Queue Stats
36W - 26L
1,458 MMR
Solo
Agni
Agni
Gold IV
ToONy98
Agni
Gold IV
Level 129
God Stats
13W - 9L
1,729 SR
Queue Stats
203W - 206L
1,475 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 0 / 1
7,048
641
3,257
5,697
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 0
6,699
609
2,250
6,603
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 1 / 1
7,114
647
2,906
8,915
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
0 / 2 / 3
5,785
526
2,137
7,927
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tyr
xrnd99
Tyr
11
2 / 1 / 0
6,681
607
5,055
10,412
8,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
He BoYu HuangChronosAo Kuang

VS

Bans
MercuryAresNe ZhaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
0 / 1 / 0
6,051
550
2,560
5,913
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
 
Serqet
10
1 / 4 / 2
5,956
541
6,736
9,526
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
 
Cthulhu
2
0 / 0 / 0
3,852
350
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 1
6,434
585
3,513
7,243
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
ToONy98
Agni
12
1 / 0 / 0
6,623
602
3,327
4,416
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
4
4
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
0
1
0.5
L
Xbalanque
 
Xbalanque
0
1
0
0
L
Serqet
 
Serqet
1
4
2
0.5
L
Cthulhu
 
Cthulhu
0
0
0
0
W
0
0
0
0
W
4
1
1
4.5
L
2
1
1
2.5
L
Agni
ToONy98
Agni
1
0
0
1
W
Ymir
0
2
3
0.75
W
Tyr
xrnd99
Tyr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,605
Damage
16,136
39,554
Taken
27,098
21,035
Mitigated
10,360
17,522
Healing
8,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,257
3,018
0
4,839
5,697
2,488
0
0
5,697
0
62,857
L
Xbalanque
 
Xbalanque
2,560
1,219
0
2,337
5,913
2,273
0
269
5,644
0
45,153
L
Serqet
 
Serqet
6,736
1,397
0
1,751
9,526
3,838
0
510
9,016
0
35,819
L
Cthulhu
 
Cthulhu
0
0
166
0
0
0
0
0
0
0
0
W
2,250
827
0
4,145
6,603
2,156
1,055
2,002
4,601
56,589
0
W
2,906
1,507
0
2,083
8,915
2,841
0
239
8,484
0
47,742
L
3,513
796
0
3,578
7,243
2,637
0
1,248
5,995
0
43,235
L
Agni
ToONy98
Agni
3,327
195
0
570
4,416
1,612
0
2,360
2,056
52,313
187
W
Ymir
2,137
325
0
1,509
7,927
4,584
52
1,614
6,058
17,714
0
W
Tyr
xrnd99
Tyr
5,055
997
0
4,946
10,412
8,966
23
0
9,884
0
43,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,327
Gold Earned
28,916
370
Minions Killed
318
0
Camps Cleared
0
1,204,388
Distance Traveled
939,879
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,048
641
112
10
0
230,655
0
L
Xbalanque
6,051
550
78
7
0
215,809
1
L
Serqet
5,956
541
67
6
0
208,330
0
L
Cthulhu
3,852
350
0
0
0
44,648
0
W
Sol
6,699
609
100
9
0
235,631
0
W
Kali
7,114
647
73
7
0
296,704
0
L
Thor
6,434
585
76
7
0
239,691
1
L
Agni
6,623
602
97
9
0
231,401
0
W
Ymir
5,785
526
25
2
0
224,847
0
W
Tyr
6,681
607
60
5
0
216,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role