Player Matchup

Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FrEAki2010
Tsukuyomi
Level 109
God Stats
2W - 1L
1,806 SR
Queue Stats
10W - 11L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
Legito1841
Cthulhu
Level 61
God Stats
9W - 12L
1,420 SR
Queue Stats
10W - 12L
1,719 Elo+
Party 1
Kukulkan
Kukulkan
MrGreenBZ
Kukulkan
Level 129
God Stats
1W - 2L
1,643 SR
Queue Stats
5W - 6L
1,517 Elo+
Solo
Neith
Neith
antjr24
Neith
Level 67
God Stats
1W - 3L
1,525 SR
Queue Stats
6W - 8L
1,587 Elo+
Party 1
Team Averages
Level 98
1,579 SR
1,571 Elo+

VS

Team Averages
Level 111
1,523 SR
1,577 Elo+
Freya
Freya
 
Freya
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DextrousMars29
Hades
Level 148
God Stats
8W - 3L
1,500 SR
Queue Stats
336W - 308L
1,639 Elo+
Solo
Awilix
Awilix
Goldgarbage981
Awilix
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,601 Elo+
Party 2
Sylvanus
Sylvanus
SledgeMyBagPipe
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,619 Elo+
Party 2
Neith
Neith
jibninja
Neith
Level 49
God Stats
3W - 2L
1,614 SR
Queue Stats
11W - 11L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 1 / 0
7,037
503
7,304
15,272
9,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
FrEAki2010
Tsukuyomi
13
6 / 6 / 1
8,094
578
7,675
13,655
6,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Legito1841
Cthulhu
10
0 / 4 / 5
6,539
467
8,764
9,145
5,968
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
MrGreenBZ
Kukulkan
13
0 / 3 / 3
7,375
527
8,141
11,145
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Neith
antjr24
Neith
11
2 / 3 / 1
6,178
441
4,401
8,550
2,796
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
4 / 3 / 2
8,522
609
9,177
12,133
4,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 1 / 1
8,864
633
8,016
12,590
9,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
9 / 2 / 2
8,600
614
9,350
11,839
4,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
10
2 / 2 / 4
6,859
490
3,879
14,575
12,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
jibninja
Neith
12
1 / 1 / 4
7,440
531
6,109
7,619
3,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
9
Kills
17
17
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
W
Freya
 
Freya
4
3
2
1.67
W
1
1
1
1.5
L
Tsukuyomi
FrEAki2010
Tsukuyomi
6
6
1
1.08
W
9
2
2
5
L
Cthulhu
Legito1841
Cthulhu
0
4
5
0.63
L
Kukulkan
MrGreenBZ
Kukulkan
0
3
3
0.5
W
Sylvanus
2
2
4
2
L
Neith
antjr24
Neith
2
3
1
0.83
W
Neith
jibninja
Neith
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,285
Damage
36,531
57,767
Taken
58,756
29,207
Mitigated
35,465
10,351
Healing
24,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,304
1,520
0
4,219
15,272
9,902
0
6,269
8,034
0
59,282
W
Freya
 
Freya
9,177
3,280
0
5,542
12,133
4,984
561
5,567
6,506
54,063
0
W
8,016
1,538
383
9,783
12,590
9,888
146
247
12,343
76,286
0
L
Tsukuyomi
FrEAki2010
Tsukuyomi
7,675
2,851
0
1,991
13,655
6,056
0
5,086
8,485
0
53,533
W
9,350
3,759
0
459
11,839
4,573
327
3,095
8,419
20
64,890
L
Cthulhu
Legito1841
Cthulhu
8,764
136
0
900
9,145
5,968
0
2,739
6,406
32,098
0
L
Kukulkan
MrGreenBZ
Kukulkan
8,141
2,375
0
1,125
11,145
4,485
0
5,233
5,912
62,305
0
W
Sylvanus
3,879
1,193
1,601
5,247
14,575
12,488
396
6,037
8,174
22,861
5,440
L
Neith
antjr24
Neith
4,401
1,419
0
2,116
8,550
2,796
0
494
8,056
0
30,818
W
Neith
jibninja
Neith
6,109
2,330
0
1,283
7,619
3,532
720
2,002
5,551
0
41,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,223
Gold Earned
40,285
368
Minions Killed
437
0
Camps Cleared
0
1,310,860
Distance Traveled
1,297,206
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,037
503
90
6
0
269,054
1
W
Freya
8,522
609
84
6
0
253,651
6
W
Hades
8,864
633
149
11
0
215,044
0
L
Tsukuyomi
8,094
578
74
5
0
287,699
1
W
Awilix
8,600
614
81
6
0
335,690
0
L
Cthulhu
6,539
467
41
3
0
266,966
0
L
Kukulkan
7,375
527
112
8
0
235,040
1
W
Sylvanus
6,859
490
57
4
0
259,246
2
L
Neith
6,178
441
51
4
0
252,101
4
W
Neith
7,440
531
66
5
0
233,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role