Player Matchup

Pele
Pele
 
Pele
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Ldw5661
Tyr
Level 52
God Stats
1W - 1L
1,280 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MRTHUCTHUC
Danzaburou
Level 60
God Stats
6W - 4L
1,500 SR
Queue Stats
62W - 53L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
jobmob4
Cthulhu
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
96W - 103L
1,416 Elo+
Party 2
Zeus
Zeus
onexplayer
Zeus
Level 119
God Stats
11W - 5L
1,728 SR
Queue Stats
157W - 154L
1,497 Elo+
Solo
Team Averages
Level 85
1,502 SR
1,466 Elo+

VS

Team Averages
Level 56
1,478 SR
1,294 Elo+
Hades
Hades
PLUMlTA
Hades
Level 68
God Stats
59W - 56L
1,557 SR
Queue Stats
269W - 295L
1,359 Elo+
Party 3
Terra
Terra
SmiteFreyr
Terra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,310 Elo+
Party 1
Thor
Thor
alexnai
Thor
Level 27
God Stats
1W - 1L
1,826 SR
Queue Stats
7W - 14L
1,310 Elo+
Party 1
Danzaburou
Danzaburou
h4nnx
Danzaburou
Level 21
God Stats
3W - 7L
1,238 SR
Queue Stats
4W - 12L
1,110 Elo+
Party 3
Janus
Janus
maxi830nic
Janus
Level 79
God Stats
0W - 4L
1,271 SR
Queue Stats
333W - 352L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
7 / 0 / 0
7,347
612
7,242
7,442
2,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
12
2 / 0 / 1
6,233
519
6,727
10,946
8,033
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
MRTHUCTHUC
Danzaburou
11
2 / 0 / 2
7,108
592
6,028
8,125
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
jobmob4
Cthulhu
10
2 / 0 / 4
6,658
555
4,346
8,253
6,131
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 2 / 4
6,872
573
6,153
6,832
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
PLUMlTA
Hades
10
0 / 2 / 0
6,559
547
5,626
10,622
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Terra
8
0 / 2 / 1
5,316
443
1,385
8,754
5,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
alexnai
Thor
10
2 / 3 / 0
6,334
528
4,867
11,040
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
h4nnx
Danzaburou
9
0 / 2 / 0
5,145
429
682
6,423
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
11
0 / 5 / 2
6,357
530
2,959
8,351
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
14
Kills
2
2
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
0
0
7
W
Tyr
2
0
1
2.5
W
Danzaburou
MRTHUCTHUC
Danzaburou
2
0
2
3
L
Hades
PLUMlTA
Hades
0
2
0
0
L
Terra
0
2
1
0.25
L
Thor
alexnai
Thor
2
3
0
0.67
L
Danzaburou
h4nnx
Danzaburou
0
2
0
0
W
Cthulhu
jobmob4
Cthulhu
2
0
4
4
L
Janus
0
5
2
0.2
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,496
Damage
15,519
41,598
Taken
45,190
21,528
Mitigated
19,703
13,916
Healing
11,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,242
1,592
0
2,735
7,442
2,361
0
536
6,906
0
48,991
W
Tyr
6,727
870
0
3,450
10,946
8,033
52
5,123
5,823
0
25,955
W
Danzaburou
MRTHUCTHUC
Danzaburou
6,028
2,692
224
4,976
8,125
3,126
2,240
829
7,296
0
49,482
L
Hades
PLUMlTA
Hades
5,626
403
0
2,855
10,622
5,087
144
280
10,342
47,206
0
L
Terra
1,385
417
265
2,855
8,754
5,399
0
2,897
5,857
8,609
0
L
Thor
alexnai
Thor
4,867
1,148
0
3,357
11,040
4,091
0
2,036
9,004
0
33,024
L
Danzaburou
h4nnx
Danzaburou
682
47
0
1,165
6,423
2,268
0
1,017
5,406
0
16,787
W
Cthulhu
jobmob4
Cthulhu
4,346
408
0
1,781
8,253
6,131
219
915
7,338
21,292
0
L
Janus
2,959
422
0
1,170
8,351
2,858
0
4,269
4,082
45,883
1,290
W
6,153
200
0
750
6,832
1,877
0
2,386
4,446
45,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,218
Gold Earned
29,711
279
Minions Killed
267
0
Camps Cleared
0
1,130,817
Distance Traveled
1,032,730
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,347
612
66
6
0
263,083
1
W
Tyr
6,233
519
30
3
0
247,175
0
W
Danzaburou
7,108
592
78
7
0
178,437
0
L
Hades
6,559
547
91
8
0
206,529
0
L
Terra
5,316
443
23
2
0
171,059
2
L
Thor
6,334
528
45
4
0
273,707
0
L
Danzaburou
5,145
429
31
3
0
159,091
0
W
Cthulhu
6,658
555
24
2
0
238,896
0
L
Janus
6,357
530
77
6
0
222,344
0
W
Zeus
6,872
573
81
7
0
203,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role