Player Matchup

Pele
Pele
 
Pele
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Grimsie
Danzaburou
Level 69
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 5L
1,844 Elo+
Party 1
Nu Wa
Nu Wa
Shōko
Nu Wa
Level 68
God Stats
2W - 6L
1,699 SR
Queue Stats
229W - 243L
1,466 Elo+
Solo
Lancelot
Lancelot
TrailerBaby
Lancelot
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 10L
1,844 Elo+
Party 1
Maui
Maui
yuriyzain
Maui
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 10L
1,844 Elo+
Party 1
Team Averages
Level 72
1,583 SR
1,700 Elo+

VS

Team Averages
Level 76
1,518 SR
1,432 Elo+
Raijin
Raijin
HellNico
Raijin
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 56L
1,441 Elo+
Solo
Cliodhna
Cliodhna
LessKnown
Cliodhna
Level 54
God Stats
4W - 0L
1,699 SR
Queue Stats
34W - 31L
1,504 Elo+
Solo
Fenrir
Fenrir
OGZoldyck
Fenrir
Level 79
God Stats
4W - 5L
1,393 SR
Queue Stats
323W - 324L
1,433 Elo+
Solo
Danzaburou
Danzaburou
Scoürge
Danzaburou
Level 67
God Stats
8W - 3L
1,500 SR
Queue Stats
142W - 150L
1,398 Elo+
Solo
Ymir
Ymir
Stumpxc
Ymir
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 22L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 2 / 1
6,240
624
6,529
8,981
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Grimsie
Danzaburou
7
0 / 2 / 0
4,581
458
4,091
6,511
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Shōko
Nu Wa
11
3 / 4 / 1
5,877
588
5,573
6,878
2,460
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
TrailerBaby
Lancelot
9
0 / 5 / 1
5,258
526
2,675
9,788
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
7
0 / 0 / 0
5,004
500
2,600
5,226
3,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HellNico
Raijin
12
4 / 2 / 1
7,170
717
4,902
6,617
2,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
LessKnown
Cliodhna
11
6 / 1 / 0
7,166
717
8,904
9,376
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
OGZoldyck
Fenrir
9
3 / 1 / 3
5,649
565
4,448
9,137
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Danzaburou
Scoürge
Danzaburou
8
0 / 0 / 0
5,007
501
2,713
4,282
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Stumpxc
Ymir
8
0 / 1 / 3
5,396
540
3,103
10,273
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
13
13
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
2
1
1.25
L
Danzaburou
Grimsie
Danzaburou
0
2
0
0
W
Raijin
HellNico
Raijin
4
2
1
2.25
W
Cliodhna
LessKnown
Cliodhna
6
1
0
6
W
Fenrir
OGZoldyck
Fenrir
3
1
3
4.5
W
Danzaburou
Scoürge
Danzaburou
0
0
0
0
L
Nu Wa
Shōko
Nu Wa
3
4
1
0.88
W
Ymir
Stumpxc
Ymir
0
1
3
1.5
L
Lancelot
TrailerBaby
Lancelot
0
5
1
0.1
L
Maui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,468
Damage
24,070
37,384
Taken
39,685
12,992
Mitigated
16,374
9,877
Healing
13,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,529
1,658
0
1,717
8,981
2,427
0
419
8,562
0
37,759
L
Danzaburou
Grimsie
Danzaburou
4,091
1,655
0
2,136
6,511
1,792
623
960
5,551
0
27,193
W
Raijin
HellNico
Raijin
4,902
276
0
2,202
6,617
2,543
0
2,263
4,354
57,017
0
W
Cliodhna
LessKnown
Cliodhna
8,904
1,578
0
2,995
9,376
3,101
843
417
8,959
0
46,796
W
Fenrir
OGZoldyck
Fenrir
4,448
1,685
0
1,596
9,137
3,283
0
1,475
7,662
0
25,483
W
Danzaburou
Scoürge
Danzaburou
2,713
446
138
2,856
4,282
1,324
174
1,135
3,147
0
27,592
L
Nu Wa
Shōko
Nu Wa
5,573
1,485
0
1,241
6,878
2,460
0
4,620
2,258
35,744
0
W
Ymir
Stumpxc
Ymir
3,103
1,018
206
3,284
10,273
6,123
0
3,062
7,211
19,743
0
L
Lancelot
TrailerBaby
Lancelot
2,675
573
0
2,806
9,788
2,990
0
929
8,859
193
22,764
L
Maui
2,600
1,145
0
1,977
5,226
3,323
208
1,077
4,149
13,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,960
Gold Earned
30,388
217
Minions Killed
302
0
Camps Cleared
0
1,047,752
Distance Traveled
1,021,560
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,240
624
65
7
0
230,947
0
L
Danzaburou
4,581
458
33
3
0
190,397
0
W
Raijin
7,170
717
105
11
0
184,873
0
W
Cliodhna
7,166
717
74
7
0
192,490
0
W
Fenrir
5,649
565
40
4
0
245,776
0
W
Danzaburou
5,007
501
62
6
0
195,058
0
L
Nu Wa
5,877
588
49
5
0
172,005
2
W
Ymir
5,396
540
21
2
0
203,363
2
L
Lancelot
5,258
526
49
5
0
238,544
0
L
Maui
5,004
500
21
2
0
215,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role