Player Matchup

Mercury
Mercury
BrDecimeQCSiente
Mercury
Level 18
God Stats
3W - 1L
1,815 SR
Queue Stats
12W - 4L
1,770 Elo+
Party 3
Ymir
Ymir
JUANPABLOSORIN3
Ymir
Level 24
God Stats
1W - 1L
1,326 SR
Queue Stats
9W - 5L
1,620 Elo+
Party 3
Hachiman
Hachiman
SUERTEKIKII
Hachiman
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,508 Elo+
Party 3
Sun Wukong
Sun Wukong
Xjaan
Sun Wukong
Level 27
God Stats
4W - 1L
1,633 SR
Queue Stats
20W - 8L
1,668 Elo+
Party 3
Janus
Janus
dric21
Janus
Level 51
God Stats
6W - 2L
1,815 SR
Queue Stats
26W - 22L
1,741 Elo+
Party 3
Team Averages
Level 28
1,618 SR
1,661 Elo+

VS

Team Averages
Level 50
1,437 SR
1,353 Elo+
Artemis
Artemis
GUIGA_MIRANDA
Artemis
Level 40
God Stats
4W - 12L
1,383 SR
Queue Stats
22W - 51L
1,334 Elo+
Party 2
Zhong Kui
Zhong Kui
LeSamuk
Zhong Kui
Level 83
God Stats
8W - 7L
1,400 SR
Queue Stats
261W - 263L
1,485 Elo+
Solo
Sobek
Sobek
SerpyFM
Sobek
Level 72
God Stats
5W - 5L
1,402 SR
Queue Stats
103W - 92L
1,310 Elo+
Party 1
Kali
Kali
Slofitow
Kali
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
170W - 178L
1,313 Elo+
Party 1
King Arthur
King Arthur
igorteixeira_
King Arthur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 47L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
9,574
638
6,302
11,990
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
5 / 2 / 8
8,849
590
7,247
15,213
13,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
SUERTEKIKII
Hachiman
14
5 / 0 / 4
9,119
608
9,877
10,277
4,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Xjaan
Sun Wukong
15
6 / 0 / 2
9,948
663
8,987
13,837
8,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
dric21
Janus
14
4 / 1 / 6
9,149
610
16,420
7,686
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
0 / 7 / 0
5,582
372
2,911
10,989
3,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
LeSamuk
Zhong Kui
13
2 / 3 / 0
7,486
499
8,359
11,688
9,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
SerpyFM
Sobek
10
1 / 4 / 2
6,508
434
4,625
17,712
18,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kali
10
1 / 6 / 1
6,200
413
4,912
14,106
5,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
igorteixeira_
King Arthur
10
0 / 4 / 2
5,867
391
3,903
15,058
11,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
24
Kills
4
4
Deaths
24
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Artemis
0
7
0
0
W
5
2
8
4.5
L
Zhong Kui
LeSamuk
Zhong Kui
2
3
0
0.67
W
Hachiman
SUERTEKIKII
Hachiman
5
0
4
7
L
Sobek
SerpyFM
Sobek
1
4
2
0.5
L
Kali
1
6
1
0.25
W
Sun Wukong
Xjaan
Sun Wukong
6
0
2
7
W
Janus
dric21
Janus
4
1
6
7
L
King Arthur
igorteixeira_
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,833
Damage
24,710
59,003
Taken
69,553
34,109
Mitigated
48,392
18,083
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,302
3,163
0
911
11,990
4,730
1,668
1,492
10,498
0
88,182
L
Artemis
2,911
1,517
190
2,412
10,989
3,950
0
1,154
9,835
0
21,805
W
7,247
1,120
0
3,842
15,213
13,340
196
5,393
9,820
31,558
0
L
Zhong Kui
LeSamuk
Zhong Kui
8,359
507
226
3,226
11,688
9,181
0
6,588
5,100
53,859
0
W
Hachiman
SUERTEKIKII
Hachiman
9,877
5,753
0
5,958
10,277
4,083
90
834
9,443
0
65,545
L
Sobek
SerpyFM
Sobek
4,625
415
0
4,074
17,712
18,124
0
6,223
11,489
21,390
0
L
Kali
4,912
2,751
0
1,349
14,106
5,495
0
5,709
8,397
0
25,931
W
Sun Wukong
Xjaan
Sun Wukong
8,987
2,290
0
5,388
13,837
8,685
1,727
2,608
11,229
0
68,158
W
Janus
dric21
Janus
16,420
1,321
92
1,892
7,686
3,271
1,413
4,265
3,421
70,219
295
L
King Arthur
igorteixeira_
King Arthur
3,903
612
0
1,110
15,058
11,642
0
3,698
11,360
2,401
30,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,639
Gold Earned
31,643
475
Minions Killed
236
0
Camps Cleared
0
1,478,093
Distance Traveled
1,379,265
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,574
638
136
9
0
384,651
1
L
Artemis
5,582
372
40
3
0
234,843
0
W
Ymir
8,849
590
29
2
0
292,187
7
L
Zhong Kui
7,486
499
86
6
0
300,684
0
W
Hachiman
9,119
608
74
5
0
251,199
2
L
Sobek
6,508
434
18
1
0
301,802
4
L
Kali
6,200
413
39
3
0
277,029
0
W
Sun Wukong
9,948
663
114
8
0
266,969
1
W
Janus
9,149
610
122
8
0
283,087
2
L
King Arthur
5,867
391
53
4
0
264,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role