Player Matchup

Ra
Ra
Homzii
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Pele
Pele
MasterD3cay
Pele
Level 77
God Stats
30W - 23L
1,726 SR
Queue Stats
338W - 336L
1,655 Elo+
Party 2
Surtr
Surtr
RRG Guru
Surtr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Neith
Neith
SirDarryl
Neith
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,291 Elo+
Solo
Geb
Geb
WavyBraeden
Geb
Level 44
God Stats
6W - 4L
1,500 SR
Queue Stats
117W - 105L
1,320 Elo+
Party 3
Team Averages
Level 41
1,545 SR
1,453 Elo+

VS

Team Averages
Level 59
1,501 SR
1,562 Elo+
He Bo
He Bo
ArtOYan
He Bo
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
166W - 137L
1,481 Elo+
Party 1
Zeus
Zeus
CH33K69CL4PP3R
Zeus
Level 4
God Stats
3W - 3L
1,506 SR
Queue Stats
3W - 3L
1,515 Elo+
Party 1
Awilix
Awilix
Gorchanstruck
Awilix
Level 122
God Stats
6W - 2L
1,500 SR
Queue Stats
221W - 186L
1,596 Elo+
Party 1
Horus
Horus
HoloSW
Horus
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
282W - 233L
1,662 Elo+
Party 1
Achilles
Achilles
ri_3lite_px
Achilles
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 162L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
2 / 3 / 0
6,550
595
4,016
5,960
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 4 / 2
6,540
595
5,803
12,297
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
RRG Guru
Surtr
8
2 / 5 / 1
5,609
510
4,472
13,076
6,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
SirDarryl
Neith
11
2 / 0 / 1
5,977
543
3,229
3,533
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 1
4,726
430
1,378
6,078
3,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ArtOYan
He Bo
10
0 / 2 / 4
6,364
579
2,781
7,466
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 0
5,562
506
4,342
3,416
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 1 / 2
7,431
676
9,392
7,585
2,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
HoloSW
Horus
9
0 / 2 / 1
5,583
508
1,572
10,094
5,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
ri_3lite_px
Achilles
11
5 / 3 / 1
7,004
637
7,156
9,704
6,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
9
Kills
13
13
Deaths
9
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
ArtOYan
He Bo
0
2
4
1
W
1
1
0
1
W
7
1
2
8
W
Horus
HoloSW
Horus
0
2
1
0.25
L
Ra
2
3
0
0.67
L
3
4
2
1
L
Surtr
RRG Guru
Surtr
2
5
1
0.5
L
Neith
SirDarryl
Neith
2
0
1
2.5
L
0
1
1
0.5
W
Achilles
ri_3lite_px
Achilles
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,898
Damage
25,243
40,944
Taken
38,265
16,805
Mitigated
18,246
10,054
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ArtOYan
He Bo
2,781
127
0
999
7,466
2,241
0
3,578
3,888
36,564
0
W
4,342
1,127
0
453
3,416
882
92
645
2,771
39,494
0
W
9,392
4,491
0
722
7,585
2,644
0
438
7,147
0
49,879
W
Horus
HoloSW
Horus
1,572
773
689
2,553
10,094
5,942
120
733
9,361
0
13,942
L
Ra
4,016
557
199
1,028
5,960
2,141
0
1,822
4,138
42,413
320
L
5,803
1,523
0
1,012
12,297
3,749
0
1,925
10,372
0
43,852
L
Surtr
RRG Guru
Surtr
4,472
1,733
0
3,808
13,076
6,040
0
230
12,846
312
27,341
L
Neith
SirDarryl
Neith
3,229
1,003
0
1,740
3,533
1,497
0
1,290
2,243
0
45,592
L
1,378
212
0
2,267
6,078
3,378
0
2,086
3,992
12,449
0
W
Achilles
ri_3lite_px
Achilles
7,156
1,935
0
3,403
9,704
6,537
308
145
9,559
1,365
40,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,402
Gold Earned
31,944
276
Minions Killed
316
0
Camps Cleared
0
1,013,624
Distance Traveled
1,113,923
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,364
579
80
7
0
222,191
0
W
Zeus
5,562
506
83
8
0
175,610
0
W
Awilix
7,431
676
80
7
0
280,469
0
W
Horus
5,583
508
12
1
0
222,740
0
L
Ra
6,550
595
75
7
0
229,739
0
L
Pele
6,540
595
68
6
0
253,511
0
L
Surtr
5,609
510
35
3
0
197,763
0
L
Neith
5,977
543
82
7
0
208,885
2
L
Geb
4,726
430
16
1
0
123,726
1
W
Achilles
7,004
637
61
6
0
212,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role