Player Matchup

Sol
Sol
AmericanGrizzly4
Sol
Level 109
God Stats
5W - 4L
1,558 SR
Queue Stats
126W - 113L
1,450 Elo+
Solo
Horus
Horus
LocalCatBoi
Horus
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 33L
1,434 Elo+
Solo
Maui
Maui
Memphystes
Maui
Level 127
God Stats
4W - 3L
1,460 SR
Queue Stats
128W - 124L
1,549 Elo+
Party 1
Arachne
Arachne
Whoa
Arachne
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 125L
1,509 Elo+
Party 1
Neith
Neith
n00b TraliZer
Neith
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
313W - 284L
1,567 Elo+
Party 1
Team Averages
Level 124
1,504 SR
1,502 Elo+

VS

Team Averages
Level 114
1,466 SR
1,522 Elo+
Sol
Sol
DarkOwls37
Sol
Level 109
God Stats
1W - 4L
1,561 SR
Queue Stats
225W - 205L
1,542 Elo+
Solo
Ra
Ra
KingShlime
Ra
Level 59
God Stats
3W - 5L
1,468 SR
Queue Stats
90W - 82L
1,513 Elo+
Party 2
Bacchus
Bacchus
RoundedTikTak
Bacchus
Level 162
God Stats
8W - 5L
1,383 SR
Queue Stats
574W - 509L
1,525 Elo+
Solo
Shiva
Shiva
crewDADDY
Shiva
Level 129
God Stats
7W - 7L
1,730 SR
Queue Stats
100W - 97L
1,530 Elo+
Party 2
Tiamat
Tiamat
therandom7890
Tiamat
Level 109
God Stats
0W - 3L
1,190 SR
Queue Stats
40W - 40L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
7,238
658
8,305
6,729
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
4 / 0 / 1
7,561
687
3,937
4,847
2,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
1 / 1 / 3
6,224
566
3,993
9,464
7,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Whoa
Arachne
12
7 / 1 / 1
7,259
660
8,535
12,596
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 0 / 3
5,762
524
3,706
4,933
2,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,870
534
4,061
9,464
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 5 / 0
5,701
518
976
6,531
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
11
1 / 1 / 2
6,153
559
5,692
9,008
5,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
crewDADDY
Shiva
9
2 / 4 / 0
6,005
546
4,385
11,949
7,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 1
5,677
516
5,334
5,839
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
15
Kills
3
3
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
0
4
0
0
L
0
5
0
0
W
4
0
1
4.5
W
1
1
3
2.5
L
Bacchus
1
1
2
2
W
Arachne
Whoa
Arachne
7
1
1
7.5
L
Shiva
crewDADDY
Shiva
2
4
0
0.5
W
0
0
3
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,476
Damage
20,448
38,569
Taken
42,791
19,487
Mitigated
21,217
18,249
Healing
12,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,305
4,332
0
4,055
6,729
2,557
939
3,413
3,316
62,178
0
L
4,061
1,941
0
3,158
9,464
3,576
0
5,660
3,804
49,628
0
L
976
37
0
1,164
6,531
1,952
0
0
6,220
39,396
0
W
3,937
1,521
41
2,336
4,847
2,501
0
847
4,000
0
51,756
W
3,993
765
1,971
3,626
9,464
7,177
0
4,661
4,647
18,103
0
L
Bacchus
5,692
567
0
2,866
9,008
5,377
0
1,417
7,591
34,441
0
W
Arachne
Whoa
Arachne
8,535
5,145
0
4,379
12,596
5,060
0
4,245
8,318
0
53,767
L
Shiva
crewDADDY
Shiva
4,385
933
588
2,509
11,949
7,173
0
3,923
8,026
0
12,820
W
3,706
1,241
0
1,841
4,933
2,192
0
2,589
2,225
0
42,603
L
5,334
339
0
1,880
5,839
3,139
0
1,298
4,541
43,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,044
Gold Earned
29,406
387
Minions Killed
355
0
Camps Cleared
0
1,116,633
Distance Traveled
1,039,991
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,238
658
109
10
0
200,945
0
L
Sol
5,870
534
98
9
0
181,548
0
L
Ra
5,701
518
83
8
0
189,774
1
W
Horus
7,561
687
101
9
0
219,963
2
W
Maui
6,224
566
12
1
0
217,894
0
L
Bacchus
6,153
559
70
6
0
232,426
0
W
Arachne
7,259
660
83
8
0
287,560
3
L
Shiva
6,005
546
13
1
0
219,550
4
W
Neith
5,762
524
82
7
0
190,271
0
L
Tiamat
5,677
516
91
8
0
216,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role