Player Matchup

King Arthur
King Arthur
Gabirem
King Arthur
Level 28
God Stats
2W - 3L
1,319 SR
Queue Stats
6W - 14L
1,202 Elo+
Party 1
Thanatos
Thanatos
oniisamagod
Thanatos
Level 21
God Stats
1W - 2L
1,385 SR
Queue Stats
5W - 14L
1,178 Elo+
Party 1
Anubis
Anubis
xXAmatsuXx
Anubis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,202 Elo+
Party 1
Team Averages
Level 37
1,401 SR
1,194 Elo+

VS

Team Averages
Level 90
1,468 SR
1,575 Elo+
Neith
Neith
PanKolega
Neith
Level 69
God Stats
8W - 2L
1,500 SR
Queue Stats
49W - 36L
1,591 Elo+
Party 2
Zhong Kui
Zhong Kui
TuSiEJeBniJ
Zhong Kui
Level 122
God Stats
11W - 5L
1,323 SR
Queue Stats
49W - 36L
1,591 Elo+
Party 2
Shiva
Shiva
iCyclow
Shiva
Level 80
God Stats
3W - 0L
1,580 SR
Queue Stats
133W - 128L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gabirem
King Arthur
12
0 / 5 / 3
7,450
621
7,115
17,864
14,284
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
oniisamagod
Thanatos
12
2 / 8 / 1
7,848
654
5,611
11,635
6,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
xXAmatsuXx
Anubis
12
1 / 7 / 2
7,947
662
10,959
14,064
8,024
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
PanKolega
Neith
14
3 / 1 / 8
9,064
755
5,180
8,437
2,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
TuSiEJeBniJ
Zhong Kui
18
13 / 0 / 7
11,518
960
23,358
14,205
11,367
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shiva
iCyclow
Shiva
15
4 / 2 / 13
9,704
809
10,403
14,888
14,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
3
Kills
20
20
Deaths
3
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Gabirem
King Arthur
0
5
3
0.3
W
Neith
PanKolega
Neith
3
1
8
7
W
Zhong Kui
TuSiEJeBniJ
Zhong Kui
13
0
7
16.5
W
Shiva
iCyclow
Shiva
4
2
13
5.25
L
Thanatos
oniisamagod
Thanatos
2
8
1
0.31
L
Anubis
xXAmatsuXx
Anubis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,685
Damage
38,941
43,563
Taken
37,530
28,718
Mitigated
29,301
7,120
Healing
15,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Gabirem
King Arthur
7,115
615
0
480
17,864
14,284
0
9,775
7,738
0
26,857
W
Neith
PanKolega
Neith
5,180
1,583
0
2,197
8,437
2,968
850
2,888
5,484
0
47,353
W
Zhong Kui
TuSiEJeBniJ
Zhong Kui
23,358
1,839
312
8,491
14,205
11,367
2,059
3,760
10,358
52,990
0
W
Shiva
iCyclow
Shiva
10,403
964
1,093
3,381
14,888
14,966
0
4,404
10,058
231
28,961
L
Thanatos
oniisamagod
Thanatos
5,611
1,128
0
3,180
11,635
6,410
0
6,756
4,613
0
11,065
L
Anubis
xXAmatsuXx
Anubis
10,959
298
0
3,460
14,064
8,024
0
7,099
6,612
39,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,245
Gold Earned
30,286
116
Minions Killed
173
0
Camps Cleared
0
576,982
Distance Traveled
635,473
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,450
621
32
3
0
220,425
0
W
Neith
9,064
755
66
6
0
195,070
10
W
Zhong Kui
11,518
960
73
6
0
219,479
0
W
Shiva
9,704
809
34
3
0
220,924
0
L
Thanatos
7,848
654
10
1
0
195,876
0
L
Anubis
7,947
662
74
6
0
160,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role