Player Matchup

Ymir
Ymir
Bronze III
ExDillema
Ymir
Bronze III
Level 102
God Stats
0W - 1L
1,305 SR
Queue Stats
2W - 3L
1,542 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
S3xyAsianBoi
Cabrakan
Bronze III
Level 68
God Stats
0W - 1L
1,727 SR
Queue Stats
2W - 3L
1,604 MMR
Party 2
Horus
Horus
Bronze III
Tirong
Horus
Bronze III
Level 87
God Stats
2W - 2L
1,893 SR
Queue Stats
2W - 3L
1,604 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,642 SR
1,584 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 163
1,631 SR
1,570 MMR
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold V
Shinra-5E
Atlas
Gold V
Level 158
God Stats
4W - 4L
1,500 SR
Queue Stats
75W - 86L
1,605 MMR
Party 1
Guan Yu
Guan Yu
Gold V
YuiAkuji
Guan Yu
Gold V
Level 157
God Stats
7W - 2L
1,892 SR
Queue Stats
26W - 23L
1,605 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 6 / 2
6,653
665
5,625
14,115
7,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cabrakan
S3xyAsianBoi
Cabrakan
11
2 / 6 / 0
6,871
687
7,765
18,061
13,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
Tirong
Horus
11
0 / 3 / 1
6,516
652
4,862
15,357
14,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Baron SamediAo KuangTyrNe ZhaAres

VS

Bans
AchillesHelBaba YagaHeraScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
5 / 0 / 10
9,644
964
8,479
10,461
15,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
Shinra-5E
Atlas
13
4 / 1 / 11
8,334
833
16,753
9,271
6,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
YuiAkuji
Guan Yu
14
6 / 1 / 9
8,847
885
13,506
11,362
8,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
2
Kills
15
15
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
0
10
10
L
Ymir
0
6
2
0.17
L
Cabrakan
S3xyAsianBoi
Cabrakan
2
6
0
0.33
W
Atlas
Shinra-5E
Atlas
4
1
11
9.5
L
Horus
Tirong
Horus
0
3
1
0.17
W
Guan Yu
YuiAkuji
Guan Yu
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,252
Damage
38,738
47,533
Taken
31,094
35,765
Mitigated
30,320
8,098
Healing
8,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,479
1,650
0
2,569
10,461
15,129
391
4,137
6,053
22,105
0
L
Ymir
5,625
782
0
555
14,115
7,783
0
7,681
6,011
19,408
654
L
Cabrakan
S3xyAsianBoi
Cabrakan
7,765
1,087
0
2,880
18,061
13,750
0
8,141
9,481
18,763
0
W
Atlas
Shinra-5E
Atlas
16,753
6,443
0
427
9,271
6,854
566
4,665
4,314
37,578
0
L
Horus
Tirong
Horus
4,862
2,116
942
3,721
15,357
14,232
0
8,128
6,734
722
17,886
W
Guan Yu
YuiAkuji
Guan Yu
13,506
2,577
2,626
3,256
11,362
8,337
1,173
4,195
7,005
0
40,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,040
Gold Earned
26,825
82
Minions Killed
133
0
Camps Cleared
0
492,934
Distance Traveled
609,472
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,644
964
20
2
0
215,827
3
L
Ymir
6,653
665
33
3
0
158,899
0
L
Cabrakan
6,871
687
23
2
0
148,851
0
W
Atlas
8,334
833
47
5
0
183,854
0
L
Horus
6,516
652
26
3
0
185,184
0
W
Guan Yu
8,847
885
66
7
0
209,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role