Player Matchup

Surtr
Surtr
FIEHEGEN
Surtr
Level 29
God Stats
5W - 7L
1,620 SR
Queue Stats
14W - 11L
1,479 Elo+
Party 1
Apollo
Apollo
Frisky4r33
Apollo
Level 68
God Stats
0W - 2L
1,301 SR
Queue Stats
113W - 132L
1,336 Elo+
Party 4
Ao Kuang
Ao Kuang
Jinx_Seija
Ao Kuang
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,229 Elo+
Party 4
Atlas
Atlas
Rrich12
Atlas
Level 68
God Stats
11W - 17L
1,377 SR
Queue Stats
124W - 120L
1,388 Elo+
Party 1
Medusa
Medusa
Yonny9
Medusa
Level 93
God Stats
2W - 3L
1,618 SR
Queue Stats
197W - 189L
1,373 Elo+
Party 1
Team Averages
Level 56
1,483 SR
1,361 Elo+

VS

Team Averages
Level 102
1,633 SR
1,597 Elo+
Artio
Artio
Black-of-two
Artio
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 84L
1,565 Elo+
Party 3
King Arthur
King Arthur
MRustic
King Arthur
Level 108
God Stats
2W - 0L
1,644 SR
Queue Stats
99W - 96L
1,899 Elo+
Party 3
Mercury
Mercury
Snake of the IX
Mercury
Level 129
God Stats
6W - 4L
1,735 SR
Queue Stats
108W - 104L
1,467 Elo+
Party 2
Izanami
Izanami
SpartTheGreen
Izanami
Level 48
God Stats
25W - 27L
1,449 SR
Queue Stats
90W - 96L
1,418 Elo+
Party 2
Agni
Agni
temp-215357
Agni
Level 127
God Stats
9W - 10L
1,837 SR
Queue Stats
93W - 107L
1,637 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
FIEHEGEN
Surtr
12
2 / 9 / 2
7,850
462
9,646
22,465
14,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Frisky4r33
Apollo
13
4 / 8 / 3
9,138
538
4,591
15,317
6,175
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
Jinx_Seija
Ao Kuang
14
3 / 8 / 3
9,004
530
13,202
22,892
9,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Rrich12
Atlas
11
1 / 6 / 7
7,573
445
8,297
20,339
21,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Yonny9
Medusa
13
5 / 7 / 4
8,071
475
13,480
17,793
7,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 9
8,486
499
4,150
18,914
19,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
MRustic
King Arthur
16
10 / 1 / 9
10,389
611
16,184
20,249
22,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
13 / 1 / 7
10,914
642
16,247
15,223
6,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
15
2 / 6 / 5
9,781
575
11,284
13,691
5,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
10 / 4 / 7
10,896
641
23,559
12,595
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
74
15
Kills
37
38
Deaths
15
19
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
L
Surtr
FIEHEGEN
Surtr
2
9
2
0.33
L
Apollo
Frisky4r33
Apollo
4
8
3
0.69
L
Ao Kuang
Jinx_Seija
Ao Kuang
3
8
3
0.56
W
King Arthur
MRustic
King Arthur
10
1
9
14.5
L
Atlas
Rrich12
Atlas
1
6
7
0.75
W
13
1
7
16.5
W
Izanami
2
6
5
0.75
L
Medusa
Yonny9
Medusa
5
7
4
1
W
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,216
Damage
71,424
98,806
Taken
80,672
57,866
Mitigated
60,054
26,200
Healing
20,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,150
724
148
4,850
18,914
19,486
140
4,029
14,885
14,876
0
L
Surtr
FIEHEGEN
Surtr
9,646
5,149
120
6,705
22,465
14,538
14
7,540
14,925
751
42,201
L
Apollo
Frisky4r33
Apollo
4,591
1,888
0
1,761
15,317
6,175
0
7,486
7,831
0
47,308
L
Ao Kuang
Jinx_Seija
Ao Kuang
13,202
3,109
0
8,515
22,892
9,132
0
9,027
13,865
76,241
0
W
King Arthur
MRustic
King Arthur
16,184
1,272
0
3,990
20,249
22,894
52
6,772
13,477
6,113
68,220
L
Atlas
Rrich12
Atlas
8,297
3,136
578
3,367
20,339
21,019
0
3,124
17,215
27,333
0
W
16,247
8,771
0
4,066
15,223
6,637
0
3,270
11,953
0
72,636
W
Izanami
11,284
7,948
59
3,853
13,691
5,239
2,556
2,912
10,779
0
81,873
L
Medusa
Yonny9
Medusa
13,480
7,128
0
5,154
17,793
7,002
69
3,378
14,415
0
58,338
W
23,559
1,180
142
3,289
12,595
5,798
162
5,541
7,054
80,578
1,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,636
Gold Earned
50,466
322
Minions Killed
449
0
Camps Cleared
0
1,640,207
Distance Traveled
1,799,275
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,486
499
12
1
0
388,087
0
L
Surtr
7,850
462
52
3
0
325,308
0
L
Apollo
9,138
538
73
4
0
331,586
0
L
Ao Kuang
9,004
530
95
6
0
340,762
0
W
King Arthur
10,389
611
116
7
0
368,430
0
L
Atlas
7,573
445
40
2
0
333,369
4
W
Mercury
10,914
642
82
5
0
407,720
0
W
Izanami
9,781
575
129
8
0
303,882
0
L
Medusa
8,071
475
62
4
0
309,182
0
W
Agni
10,896
641
110
6
0
331,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role