Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
MouseTV16
Hercules
Level 65
God Stats
5W - 5L
1,464 SR
Queue Stats
54W - 50L
1,539 Elo+
Solo
Thanatos
Thanatos
slimesnail
Thanatos
Level 149
God Stats
9W - 10L
1,780 SR
Queue Stats
188W - 164L
1,448 Elo+
Solo
Hou Yi
Hou Yi
アヒルの丸焼き
Hou Yi
Level 66
God Stats
0W - 2L
1,284 SR
Queue Stats
29W - 30L
1,519 Elo+
Party 1
Hel
Hel
海芋行人
Hel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,670 Elo+
Party 1
Team Averages
Level 98
1,506 SR
1,535 Elo+

VS

Team Averages
Level 96
1,533 SR
1,550 Elo+
Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Alcasinter
Artemis
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 118L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
Durkuir
Ao Kuang
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 62L
1,491 Elo+
Solo
Mercury
Mercury
KuroKami76
Mercury
Level 79
God Stats
4W - 5L
1,515 SR
Queue Stats
221W - 197L
1,680 Elo+
Solo
Anubis
Anubis
MrRaphidus
Anubis
Level 90
God Stats
18W - 14L
1,649 SR
Queue Stats
192W - 172L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 6 / 1
6,509
501
7,220
11,104
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
MouseTV16
Hercules
11
0 / 3 / 0
5,468
421
4,585
13,995
11,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
slimesnail
Thanatos
12
2 / 5 / 0
7,006
539
3,908
14,081
6,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

11
2 / 1 / 0
6,277
483
5,513
9,007
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 2
6,387
491
3,923
11,671
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 0 / 8
7,183
553
5,482
11,343
8,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
Alcasinter
Artemis
12
1 / 2 / 3
6,986
537
8,496
8,520
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Durkuir
Ao Kuang
14
3 / 0 / 1
8,353
643
10,814
13,588
6,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
KuroKami76
Mercury
12
4 / 2 / 7
7,663
589
6,757
9,658
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anubis
MrRaphidus
Anubis
15
9 / 0 / 3
9,355
720
9,920
7,471
3,772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
18
18
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
1
0.08
W
Horus
 
Horus
1
0
8
5
W
Artemis
Alcasinter
Artemis
1
2
3
1.25
W
Ao Kuang
Durkuir
Ao Kuang
3
0
1
3.5
W
Mercury
KuroKami76
Mercury
4
2
7
3.75
L
Hercules
MouseTV16
Hercules
0
3
0
0
W
Anubis
MrRaphidus
Anubis
9
0
3
10.5
L
Thanatos
slimesnail
Thanatos
2
5
0
0.4
L
2
1
0
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,149
Damage
41,469
59,858
Taken
50,580
29,575
Mitigated
26,256
27,247
Healing
26,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,220
295
0
2,471
11,104
2,803
1,154
5,363
5,741
46,111
0
W
Horus
 
Horus
5,482
2,724
820
4,847
11,343
8,900
0
2,426
8,917
0
21,511
W
Artemis
Alcasinter
Artemis
8,496
3,710
0
4,498
8,520
3,116
910
2,456
6,064
0
48,234
W
Ao Kuang
Durkuir
Ao Kuang
10,814
3,011
0
9,189
13,588
6,920
400
0
13,588
54,022
0
W
Mercury
KuroKami76
Mercury
6,757
4,442
0
944
9,658
3,548
0
2,347
7,311
0
53,551
L
Hercules
MouseTV16
Hercules
4,585
1,794
0
5,702
13,995
11,248
0
8,151
5,119
0
21,713
W
Anubis
MrRaphidus
Anubis
9,920
283
0
6,037
7,471
3,772
724
3,914
3,557
72,376
0
L
Thanatos
slimesnail
Thanatos
3,908
1,476
0
9,755
14,081
6,266
0
4,361
9,634
0
56,256
L
5,513
3,005
0
3,090
9,007
3,057
0
857
8,150
0
48,671
L
3,923
789
1,713
4,516
11,671
6,201
0
1,191
10,480
19,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,647
Gold Earned
39,540
286
Minions Killed
402
0
Camps Cleared
0
1,272,962
Distance Traveled
1,312,038
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,509
501
78
6
0
243,374
3
W
Horus
7,183
553
21
2
0
285,496
3
W
Artemis
6,986
537
78
6
0
232,631
0
W
Ao Kuang
8,353
643
100
8
0
241,777
0
W
Mercury
7,663
589
86
7
0
326,116
5
L
Hercules
5,468
421
25
2
0
245,224
0
W
Anubis
9,355
720
117
9
0
226,018
0
L
Thanatos
7,006
539
83
6
0
282,188
2
L
Hou Yi
6,277
483
82
6
0
249,443
1
L
Hel
6,387
491
18
1
0
252,733
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role