Player Matchup

Apollo
Apollo
DrBeefMD
Apollo
Level 3
God Stats
0W - 1L
1,709 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
MeatChristmas
Gilgamesh
Level 57
God Stats
0W - 2L
1,202 SR
Queue Stats
6W - 15L
1,206 Elo+
Party 2
Xing Tian
Xing Tian
jboogietime
Xing Tian
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,206 Elo+
Party 2
Team Averages
Level 43
1,470 SR
1,304 Elo+

VS

Team Averages
Level 46
1,479 SR
1,278 Elo+
Tiamat
Tiamat
IronTide42
Tiamat
Level 25
God Stats
2W - 1L
1,509 SR
Queue Stats
3W - 4L
1,261 Elo+
Party 1
Pele
Pele
SpiffySaiyan
Pele
Level 47
God Stats
2W - 3L
1,420 SR
Queue Stats
14W - 11L
1,150 Elo+
Party 1
Maui
Maui
SpiffyToasters
Maui
Level 67
God Stats
2W - 2L
1,509 SR
Queue Stats
20W - 14L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DrBeefMD
Apollo
12
0 / 8 / 1
6,941
578
6,177
12,302
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
MeatChristmas
Gilgamesh
11
1 / 5 / 0
7,111
593
8,333
14,552
13,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
jboogietime
Xing Tian
13
0 / 2 / 1
7,796
650
7,476
16,229
16,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
IronTide42
Tiamat
14
5 / 0 / 8
9,040
753
11,866
5,972
5,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
8 / 1 / 6
9,733
811
15,621
12,555
6,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 0 / 12
8,563
714
7,474
10,934
11,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
15
15
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Apollo
DrBeefMD
Apollo
0
8
1
0.06
W
Tiamat
IronTide42
Tiamat
5
0
8
9
L
Gilgamesh
MeatChristmas
Gilgamesh
1
5
0
0.2
W
8
1
6
11
W
2
0
12
8
L
Xing Tian
jboogietime
Xing Tian
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,986
Damage
34,961
43,083
Taken
29,461
33,578
Mitigated
22,787
3,126
Healing
7,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DrBeefMD
Apollo
6,177
2,447
0
1,049
12,302
4,369
0
5,868
6,124
0
28,897
W
Tiamat
IronTide42
Tiamat
11,866
2,239
0
1,332
5,972
5,471
659
1,373
4,599
25,476
0
L
Gilgamesh
MeatChristmas
Gilgamesh
8,333
1,738
0
605
14,552
13,140
0
5,643
8,487
0
20,340
W
15,621
2,991
0
3,061
12,555
6,043
1,414
3,166
9,389
0
41,930
W
7,474
2,965
1,103
2,002
10,934
11,273
667
2,946
7,988
18,798
0
L
Xing Tian
jboogietime
Xing Tian
7,476
571
0
1,472
16,229
16,069
0
6,626
9,090
25,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,848
Gold Earned
27,336
100
Minions Killed
122
0
Camps Cleared
0
589,672
Distance Traveled
655,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,941
578
50
4
0
156,970
0
W
Tiamat
9,040
753
37
3
0
210,755
0
L
Gilgamesh
7,111
593
24
2
0
193,541
0
W
Pele
9,733
811
69
6
0
230,248
0
W
Maui
8,563
714
16
1
0
214,847
0
L
Xing Tian
7,796
650
26
2
0
239,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role