Player Matchup

Ishtar
Ishtar
CrystalZodiac
Ishtar
Level 129
God Stats
1W - 0L
1,267 SR
Queue Stats
14W - 5L
1,762 Elo+
Party 1
Hel
Hel
DWade3Fanatic
Hel
Level 124
God Stats
5W - 0L
1,500 SR
Queue Stats
200W - 200L
1,593 Elo+
Party 1
Tiamat
Tiamat
DaBroski508
Tiamat
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
159W - 169L
1,505 Elo+
Party 1
Tsukuyomi
Tsukuyomi
YamiCreedy
Tsukuyomi
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 13L
1,652 Elo+
Party 1
Ah Puch
Ah Puch
wild willy97
Ah Puch
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,844 Elo+
Party 1
Team Averages
Level 90
1,453 SR
1,671 Elo+

VS

Team Averages
Level 139
1,543 SR
1,448 Elo+
Anubis
Anubis
JBCincy
Anubis
Level 155
God Stats
4W - 6L
1,500 SR
Queue Stats
300W - 311L
1,316 Elo+
Solo
Thanatos
Thanatos
Manixac
Thanatos
Level 87
God Stats
1W - 2L
1,735 SR
Queue Stats
43W - 36L
1,360 Elo+
Solo
Yemoja
Yemoja
MenstrualGeyser
Yemoja
Level 104
God Stats
17W - 22L
1,247 SR
Queue Stats
1,863W - 1,886L
1,359 Elo+
Solo
Tiamat
Tiamat
RJDio
Tiamat
Level 191
God Stats
1W - 1L
1,732 SR
Queue Stats
95W - 72L
1,531 Elo+
Solo
Lancelot
Lancelot
RedEyeWolfman
Lancelot
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 168L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 8
9,965
997
15,686
10,258
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 1 / 23
8,360
836
9,387
9,776
5,393
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
14
3 / 3 / 17
8,614
861
8,838
10,153
8,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
YamiCreedy
Tsukuyomi
17
10 / 4 / 10
10,284
1,028
20,848
11,785
5,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
wild willy97
Ah Puch
16
3 / 1 / 16
9,380
938
18,122
9,262
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JBCincy
Anubis
11
0 / 8 / 5
6,644
664
6,458
12,458
6,241
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Manixac
Thanatos
14
3 / 5 / 5
8,112
811
10,798
18,735
8,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 3 / 5
9,152
915
3,758
14,038
14,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
RJDio
Tiamat
16
2 / 4 / 5
8,325
833
7,927
14,770
8,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
RedEyeWolfman
Lancelot
12
3 / 8 / 3
7,542
754
7,603
16,597
8,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
34
28
Kills
11
11
Deaths
28
74
Assists
23
Player
Kills
Deaths
Assists
KDA
W
12
2
8
8
W
0
1
23
11.5
W
Tiamat
3
3
17
3.83
L
Anubis
JBCincy
Anubis
0
8
5
0.31
L
Thanatos
Manixac
Thanatos
3
5
5
1.1
L
3
3
5
1.83
L
Tiamat
RJDio
Tiamat
2
4
5
1.13
L
Lancelot
RedEyeWolfman
Lancelot
3
8
3
0.56
W
Tsukuyomi
YamiCreedy
Tsukuyomi
10
4
10
3.75
W
Ah Puch
wild willy97
Ah Puch
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,881
Damage
36,544
51,234
Taken
76,598
27,055
Mitigated
45,301
25,369
Healing
33,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,686
10,309
0
2,562
10,258
4,704
2,381
4,021
6,237
0
27,806
W
9,387
497
7,169
5,890
9,776
5,393
415
3,269
6,507
12,501
0
W
Tiamat
8,838
854
2,776
3,239
10,153
8,258
169
3,240
6,913
16,491
0
L
Anubis
JBCincy
Anubis
6,458
35
559
1,596
12,458
6,241
0
7,091
5,367
10,711
0
L
Thanatos
Manixac
Thanatos
10,798
2,230
315
9,824
18,735
8,407
0
8,819
9,916
0
21,181
L
3,758
806
8,075
3,815
14,038
14,384
0
6,876
7,162
8,599
0
L
Tiamat
RJDio
Tiamat
7,927
579
1,618
4,973
14,770
8,251
0
7,577
7,193
22,742
0
L
Lancelot
RedEyeWolfman
Lancelot
7,603
445
200
2,984
16,597
8,018
0
5,984
10,613
0
9,956
W
Tsukuyomi
YamiCreedy
Tsukuyomi
20,848
5,164
118
373
11,785
5,364
1,009
5,692
6,093
0
33,454
W
Ah Puch
wild willy97
Ah Puch
18,122
462
569
2,673
9,262
3,336
713
1,921
7,341
30,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,603
Gold Earned
39,775
120
Minions Killed
105
0
Camps Cleared
0
1,053,788
Distance Traveled
907,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,965
997
33
3
0
181,376
0
W
Hel
8,360
836
7
1
0
234,012
0
W
Tiamat
8,614
861
25
3
0
210,585
0
L
Anubis
6,644
664
16
2
0
132,091
0
L
Thanatos
8,112
811
29
3
0
194,498
0
L
Yemoja
9,152
915
19
2
0
192,285
0
L
Tiamat
8,325
833
38
4
0
188,421
0
L
Lancelot
7,542
754
3
0
0
199,906
0
W
Tsukuyomi
10,284
1,028
19
2
0
204,596
0
W
Ah Puch
9,380
938
36
4
0
223,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role