Player Matchup

Set
Set
BvinR
Set
Level 153
God Stats
0W - 3L
1,500 SR
Queue Stats
735W - 734L
1,495 Elo+
Party 2
Agni
Agni
The Hazey Void
Agni
Level 117
God Stats
12W - 8L
1,508 SR
Queue Stats
400W - 394L
1,477 Elo+
Solo
Bakasura
Bakasura
Wrath_of_Cersei
Bakasura
Level 81
God Stats
2W - 5L
1,280 SR
Queue Stats
598W - 610L
1,455 Elo+
Party 2
Ares
Ares
ii aM x BinBin
Ares
Level 105
God Stats
1W - 1L
1,715 SR
Queue Stats
74W - 67L
1,523 Elo+
Party 1
Thor
Thor
iiaMxSteve73
Thor
Level 101
God Stats
1W - 1L
1,715 SR
Queue Stats
67W - 58L
1,525 Elo+
Party 1
Team Averages
Level 111
1,544 SR
1,495 Elo+

VS

Team Averages
Level 108
1,500 SR
1,489 Elo+
Rama
Rama
 
Rama
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BendTheKn33
Athena
Level 44
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 38L
1,547 Elo+
Party 3
Vulcan
Vulcan
GoodFriendNick
Vulcan
Level 118
God Stats
2W - 1L
1,285 SR
Queue Stats
29W - 26L
1,456 Elo+
Party 3
Surtr
Surtr
KROXO3031
Surtr
Level 103
God Stats
1W - 3L
1,715 SR
Queue Stats
264W - 270L
1,412 Elo+
Solo
Arachne
Arachne
darkknight3113
Arachne
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
BvinR
Set
13
3 / 5 / 4
7,600
760
5,132
12,034
14,024
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 3 / 5
8,210
821
22,521
10,887
5,384
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
13
1 / 6 / 6
7,559
756
2,230
9,803
5,703
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 5 / 8
7,054
705
3,077
12,550
16,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 3 / 5
8,165
817
8,399
8,202
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
6 / 2 / 9
9,804
980
9,161
10,398
4,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Athena
15
3 / 2 / 8
8,634
863
5,536
13,825
15,374
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
8 / 1 / 6
10,022
1,002
20,287
6,314
3,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
KROXO3031
Surtr
15
3 / 3 / 13
9,150
915
8,607
15,165
14,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 6 / 10
8,384
838
4,416
12,367
5,772
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
68
13
Kills
22
22
Deaths
14
28
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
2
9
5.25
W
Athena
3
2
8
3.5
L
Set
BvinR
Set
3
5
4
1
W
8
1
6
11
W
Surtr
KROXO3031
Surtr
3
3
13
3.17
L
6
3
5
2.83
L
Bakasura
1
6
6
0.67
W
2
6
10
1.17
L
0
5
8
0.8
L
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,359
Damage
48,007
53,476
Taken
58,069
46,533
Mitigated
43,922
12,360
Healing
21,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,161
7,481
1,223
3,620
10,398
4,702
3,300
3,956
6,442
0
26,041
W
Athena
5,536
608
3,634
2,971
13,825
15,374
554
5,209
8,406
9,902
0
L
Set
BvinR
Set
5,132
2,199
642
1,559
12,034
14,024
0
4,842
7,192
0
12,430
W
20,287
5,554
1,923
1,229
6,314
3,276
1,355
2,357
3,957
42,203
0
W
Surtr
KROXO3031
Surtr
8,607
1,879
852
3,047
15,165
14,798
178
8,906
6,259
268
21,291
L
22,521
1,790
1,582
4,139
10,887
5,384
0
4,697
6,190
43,322
0
L
Bakasura
2,230
1,649
0
459
9,803
5,703
0
6,057
3,746
0
3,583
W
4,416
2,577
772
1,772
12,367
5,772
1,791
5,170
7,117
0
6,936
L
3,077
28
744
1,494
12,550
16,487
0
6,308
6,242
4,395
0
L
8,399
2,514
491
1,250
8,202
4,935
0
4,103
4,099
0
19,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,588
Gold Earned
45,994
115
Minions Killed
116
0
Camps Cleared
0
833,748
Distance Traveled
1,026,753
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,804
980
44
4
0
177,136
0
W
Athena
8,634
863
2
0
0
216,550
0
L
Set
7,600
760
16
2
0
161,767
0
W
Vulcan
10,022
1,002
35
4
0
230,548
0
W
Surtr
9,150
915
31
3
0
204,613
0
L
Agni
8,210
821
57
6
0
172,993
0
L
Bakasura
7,559
756
12
1
0
182,677
0
W
Arachne
8,384
838
4
0
0
197,906
0
L
Ares
7,054
705
3
0
0
153,474
0
L
Thor
8,165
817
27
3
0
162,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role