Player Matchup

Freya
Freya
AtomicTangerines
Freya
Level 106
God Stats
9W - 5L
1,728 SR
Queue Stats
221W - 198L
1,506 Elo+
Solo
Sol
Sol
SacralDragon
Sol
Level 149
God Stats
5W - 2L
1,597 SR
Queue Stats
79W - 68L
1,575 Elo+
Solo
Anubis
Anubis
SlashKillers2n1
Anubis
Level 137
God Stats
59W - 51L
1,676 SR
Queue Stats
389W - 358L
1,493 Elo+
Solo
Neith
Neith
danielteenwolf17
Neith
Level 126
God Stats
29W - 28L
1,713 SR
Queue Stats
106W - 118L
1,602 Elo+
Solo
Surtr
Surtr
deadpool22
Surtr
Level 105
God Stats
24W - 9L
1,651 SR
Queue Stats
137W - 83L
1,669 Elo+
Solo
Team Averages
Level 125
1,673 SR
1,569 Elo+

VS

Team Averages
Level 107
1,525 SR
1,538 Elo+
Bacchus
Bacchus
Corvidae4211
Bacchus
Level 55
God Stats
2W - 4L
1,500 SR
Queue Stats
56W - 58L
1,590 Elo+
Solo
Ao Kuang
Ao Kuang
Dreamypandas
Ao Kuang
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 69L
1,554 Elo+
Solo
Baron Samedi
Baron Samedi
ElyisusM
Baron Samedi
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Solo
Fenrir
Fenrir
LaStMOhIcaN0
Fenrir
Level 189
God Stats
33W - 30L
1,509 SR
Queue Stats
591W - 530L
1,504 Elo+
Solo
Cernunnos
Cernunnos
MrNahz
Cernunnos
Level 42
God Stats
4W - 5L
1,617 SR
Queue Stats
29W - 34L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,582
573
2,614
6,001
1,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 2
4,965
621
4,785
3,858
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
4 / 1 / 1
5,927
741
5,735
6,294
2,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 0
4,388
549
2,856
3,685
1,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
8
2 / 1 / 2
4,531
566
3,809
5,271
2,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Corvidae4211
Bacchus
8
1 / 1 / 0
4,697
587
2,492
6,736
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Dreamypandas
Ao Kuang
9
1 / 0 / 0
5,239
655
2,145
6,421
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
ElyisusM
Baron Samedi
9
0 / 2 / 0
4,345
543
1,529
4,662
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
6
1 / 3 / 1
4,361
545
3,984
6,720
1,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
MrNahz
Cernunnos
7
0 / 3 / 1
4,103
513
2,595
6,028
1,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
9
Kills
3
3
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Bacchus
Corvidae4211
Bacchus
1
1
0
1
L
Ao Kuang
Dreamypandas
Ao Kuang
1
0
0
1
L
Baron Samedi
ElyisusM
Baron Samedi
0
2
0
0
L
Fenrir
1
3
1
0.5
L
Cernunnos
MrNahz
Cernunnos
0
3
1
0.17
W
2
0
2
3
W
4
1
1
4.5
W
0
1
0
0
W
Surtr
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
12,745
25,109
Taken
30,567
10,081
Mitigated
12,459
11,643
Healing
11,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,614
1,147
0
1,854
6,001
1,812
0
332
5,643
30,612
0
L
Bacchus
Corvidae4211
Bacchus
2,492
310
0
2,534
6,736
4,846
0
2,234
4,502
18,792
0
L
Ao Kuang
Dreamypandas
Ao Kuang
2,145
495
0
4,325
6,421
2,205
0
1,032
5,389
29,824
0
L
Baron Samedi
ElyisusM
Baron Samedi
1,529
371
58
1,576
4,662
1,527
0
3,678
984
24,778
0
L
Fenrir
3,984
1,655
0
1,561
6,720
1,911
0
3,639
3,081
0
16,124
L
Cernunnos
MrNahz
Cernunnos
2,595
1,569
0
1,638
6,028
1,970
0
2,383
3,645
0
21,221
W
4,785
2,344
0
3,034
3,858
1,554
279
1,098
2,760
31,790
5,291
W
5,735
210
0
4,854
6,294
2,611
0
1,271
4,887
51,325
0
W
2,856
850
0
1,047
3,685
1,111
0
1,909
1,776
0
23,826
W
Surtr
3,809
1,063
0
854
5,271
2,993
120
1,394
3,877
384
18,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,393
Gold Earned
22,745
279
Minions Killed
195
0
Camps Cleared
0
733,414
Distance Traveled
739,823
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
4,582
573
48
6
0
170,032
0
L
Bacchus
4,697
587
26
3
0
169,903
1
L
Ao Kuang
5,239
655
48
6
0
137,538
2
L
Baron Samedi
4,345
543
48
6
0
150,586
0
L
Fenrir
4,361
545
23
3
0
148,743
0
L
Cernunnos
4,103
513
50
6
0
133,053
0
W
Sol
4,965
621
68
9
0
131,590
1
W
Anubis
5,927
741
84
11
0
137,271
0
W
Neith
4,388
549
51
6
0
129,564
4
W
Surtr
4,531
566
28
4
0
164,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role