Player Matchup

Hou Yi
Hou Yi
Empruse
Hou Yi
Level 67
God Stats
0W - 2L
1,291 SR
Queue Stats
204W - 178L
1,485 Elo+
Solo
Tyr
Tyr
SatanicPenguin
Tyr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 7L
1,602 Elo+
Party 1
Tiamat
Tiamat
SeventhSquash06
Tiamat
Level 147
God Stats
2W - 2L
1,191 SR
Queue Stats
150W - 142L
1,645 Elo+
Solo
Vamana
Vamana
SoupLoops
Vamana
Level 142
God Stats
0W - 1L
1,820 SR
Queue Stats
29W - 26L
1,567 Elo+
Party 1
Bellona
Bellona
Weebicus
Bellona
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 39L
1,693 Elo+
Party 1
Team Averages
Level 117
1,460 SR
1,598 Elo+

VS

Team Averages
Level 134
1,621 SR
1,650 Elo+
Baba Yaga
Baba Yaga
JeremiaHix
Baba Yaga
Level 106
God Stats
6W - 2L
1,893 SR
Queue Stats
381W - 357L
1,587 Elo+
Solo
Discordia
Discordia
Nin498
Discordia
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 22L
1,280 Elo+
Solo
Nu Wa
Nu Wa
RONALDiana
Nu Wa
Level 121
God Stats
3W - 1L
1,713 SR
Queue Stats
351W - 351L
1,597 Elo+
Solo
Cerberus
Cerberus
Shadowheals
Cerberus
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 29L
1,965 Elo+
Party 2
Chernobog
Chernobog
Zchxz
Chernobog
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 33L
1,819 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Empruse
Hou Yi
14
1 / 3 / 4
7,696
700
8,091
10,099
4,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
1 / 5 / 4
8,485
771
5,823
16,563
20,820
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 7 / 5
8,439
767
11,334
15,191
9,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
SoupLoops
Vamana
14
3 / 6 / 4
7,957
723
9,905
14,699
14,880
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
Weebicus
Bellona
14
2 / 5 / 5
7,767
706
8,059
15,913
18,547
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
JeremiaHix
Baba Yaga
17
7 / 1 / 16
10,096
918
16,983
7,542
4,789
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Nin498
Discordia
17
4 / 1 / 16
9,546
868
12,030
5,657
2,839
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
17
8 / 4 / 14
10,306
937
13,500
8,095
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Shadowheals
Cerberus
16
3 / 3 / 18
10,260
933
6,682
20,974
29,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chernobog
Zchxz
Chernobog
16
4 / 1 / 15
9,609
874
12,782
10,202
6,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
105
10
Kills
26
26
Deaths
10
22
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Empruse
Hou Yi
1
3
4
1
W
Baba Yaga
JeremiaHix
Baba Yaga
7
1
16
15
W
Discordia
Nin498
Discordia
4
1
16
12
W
Nu Wa
8
4
14
3.75
L
1
5
4
0.6
L
3
7
5
0.79
W
Cerberus
Shadowheals
Cerberus
3
3
18
4
L
Vamana
SoupLoops
Vamana
3
6
4
0.83
L
Bellona
Weebicus
Bellona
2
5
5
0.9
W
Chernobog
Zchxz
Chernobog
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,212
Damage
61,977
72,465
Taken
52,470
68,579
Mitigated
47,049
18,829
Healing
20,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Empruse
Hou Yi
8,091
2,116
989
2,677
10,099
4,857
73
7,129
2,970
0
21,476
W
Baba Yaga
JeremiaHix
Baba Yaga
16,983
650
644
2,156
7,542
4,789
1,832
2,181
5,218
28,085
0
W
Discordia
Nin498
Discordia
12,030
631
1,543
1,092
5,657
2,839
1,071
1,019
4,508
28,265
844
W
Nu Wa
13,500
3,895
1,231
1,049
8,095
3,663
2,152
2,141
5,830
27,358
0
L
5,823
362
353
5,271
16,563
20,820
42
10,456
6,107
0
15,402
L
11,334
588
812
2,751
15,191
9,475
487
12,214
2,977
26,805
422
W
Cerberus
Shadowheals
Cerberus
6,682
313
472
6,910
20,974
29,697
349
3,635
16,966
10,537
0
L
Vamana
SoupLoops
Vamana
9,905
6,161
591
2,142
14,699
14,880
170
7,981
6,718
0
22,047
L
Bellona
Weebicus
Bellona
8,059
1,703
1,454
1,789
15,913
18,547
55
11,005
4,908
0
13,602
W
Chernobog
Zchxz
Chernobog
12,782
5,978
2,056
3,145
10,202
6,061
2,583
2,110
7,916
0
30,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,344
Gold Earned
49,817
122
Minions Killed
143
0
Camps Cleared
0
1,036,657
Distance Traveled
1,004,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,696
700
25
2
0
190,778
0
W
Baba Yaga
10,096
918
18
2
0
199,163
0
W
Discordia
9,546
868
35
3
0
201,446
0
W
Nu Wa
10,306
937
29
3
0
158,370
0
L
Tyr
8,485
771
18
2
0
225,093
0
L
Tiamat
8,439
767
47
4
0
178,219
0
W
Cerberus
10,260
933
21
2
0
225,181
0
L
Vamana
7,957
723
24
2
0
202,726
0
L
Bellona
7,767
706
8
1
0
239,841
0
W
Chernobog
9,609
874
40
4
0
220,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role