Player Matchup

Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
MouthToiIet
Thanatos
Level 124
God Stats
6W - 5L
1,200 SR
Queue Stats
311W - 281L
1,498 Elo+
Party 1
Tiamat
Tiamat
RoyalHeir69ing
Tiamat
Level 123
God Stats
9W - 13L
1,500 SR
Queue Stats
664W - 664L
1,594 Elo+
Solo
Arachne
Arachne
swxsh
Arachne
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 150L
1,533 Elo+
Party 1
Team Averages
Level 111
1,440 SR
1,525 Elo+

VS

Team Averages
Level 166
1,461 SR
1,504 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Diablos Lettuce
Nike
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,427 Elo+
Solo
Ares
Ares
KillAllMagikarp
Ares
Level 243
God Stats
28W - 12L
1,306 SR
Queue Stats
1,630W - 1,685L
1,557 Elo+
Solo
Susano
Susano
TarArathorn
Susano
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
295W - 261L
1,584 Elo+
Solo
Jing Wei
Jing Wei
ThePepperSlayer
Jing Wei
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 55L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 4 / 14
8,738
874
14,892
15,911
19,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
 
Anhur
15
3 / 3 / 10
8,114
811
10,350
11,214
4,705
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
MouthToiIet
Thanatos
16
9 / 2 / 8
9,213
921
15,679
11,220
6,183
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 1 / 11
8,187
819
7,447
5,822
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
swxsh
Arachne
12
1 / 1 / 12
7,332
733
3,569
8,714
8,303
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
0 / 3 / 4
6,537
654
10,974
10,619
7,153
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 5 / 4
7,182
718
5,195
12,774
12,452
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 4 / 3
6,855
686
3,674
11,346
11,485
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
15
3 / 3 / 3
7,706
771
10,304
11,153
5,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
14
2 / 4 / 7
8,319
832
8,695
10,501
5,104
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
19
Kills
7
11
Deaths
19
55
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
4
14
2.5
W
Anhur
 
Anhur
3
3
10
2.67
L
Zhong Kui
 
Zhong Kui
0
3
4
0.67
L
1
5
4
0.6
L
1
4
3
0.63
W
Thanatos
MouthToiIet
Thanatos
9
2
8
6.5
W
3
1
11
8.5
L
Susano
3
3
3
1.5
L
Jing Wei
2
4
7
1.38
W
Arachne
swxsh
Arachne
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,937
Damage
38,842
52,881
Taken
56,393
42,753
Mitigated
41,667
28,234
Healing
11,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
14,892
1,194
1,412
3,258
15,911
19,906
150
4,280
11,631
25,573
627
W
Anhur
 
Anhur
10,350
4,347
811
3,083
11,214
4,705
902
3,530
7,684
0
20,052
L
Zhong Kui
 
Zhong Kui
10,974
1,580
1,187
2,115
10,619
7,153
94
3,859
6,570
21,533
0
L
5,195
338
343
789
12,774
12,452
300
5,363
7,234
0
14,049
L
3,674
233
172
1,401
11,346
11,485
0
3,023
8,102
6,891
0
W
Thanatos
MouthToiIet
Thanatos
15,679
4,713
1,869
8,814
11,220
6,183
59
2,705
8,515
0
19,299
W
7,447
186
3,440
2,750
5,822
3,656
12
919
4,903
21,694
0
L
Susano
10,304
473
601
2,545
11,153
5,473
0
4,670
6,346
0
16,610
L
Jing Wei
8,695
7,052
703
2,031
10,501
5,104
0
4,797
5,587
0
19,528
W
Arachne
swxsh
Arachne
3,569
1,957
713
2,084
8,714
8,303
202
3,214
5,500
0
5,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,584
Gold Earned
36,599
99
Minions Killed
99
0
Camps Cleared
0
1,013,409
Distance Traveled
812,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,738
874
13
1
0
184,381
0
W
Anhur
8,114
811
29
3
0
184,609
0
L
Zhong Kui
6,537
654
31
3
0
148,300
0
L
Nike
7,182
718
12
1
0
156,606
0
L
Ares
6,855
686
7
1
0
148,677
0
W
Thanatos
9,213
921
16
2
0
232,435
0
W
Tiamat
8,187
819
37
4
0
205,120
0
L
Susano
7,706
771
16
2
0
185,066
0
L
Jing Wei
8,319
832
33
3
0
173,756
0
W
Arachne
7,332
733
4
0
0
206,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role